FE Beta 3 - It needs more challenge

I love the foundation of FE so far and I think all the work that's been done lately is a huge step in the right direction.

 

For me, the biggest issue I have with the Beta at the moment is the lack of challenges, and I hope/think that this may be just a balance issue.

 

For example:

  • We get super powerful weapons and armor just by exploring, long before we even unlock simple weapons/magic items in the tech tree.
  • Quests should be more interesting.  For example, for the escorting the maiden quest, maybe a bunch of mites appear between you and the estate which makes it harder to keep her alive.  Bottom line - I don't want to be able to clear each quest with a single champion, I want them to be difficult.
  • I think this relates to my first issue, but a single champion shouldn't be able to easily wipe out an entire enemy nation.  The champions should be toned down and/or there should be better defense mechanisms that can be applied which makes it difficult to take cities without lots of units.
  • I think the games is missing something as far as cities and leveling.  I really don't know what each city is good at (probably because I don't take the time to look using govern).  However, I think this should be more easily apparent.  This could be just a simple UI change, maybe just a mouse over which shows gold/material/food that it produces.  Or maybe these stats should always be visible on the left city bar.  I want to be interested in my building choices.  I want to really look forward to getting a unique world building (which is a big part of the civ games for me), which right now is just meh.
  • If I play on higher AI levels, I want the AI to be more aggresive.  Especially if I am in the lead points-wise, they should work together to take me down.

 

Again, I think that the above is just polish, but it is the core for what is lacking for me to keep replaying the game.

 

As an aside, I've had very few bugs.  Once in a while my trees will turn white, or a tactical battle will freeze and not be able to be played out without hitting auto-resolve, but that's about it.  Good work on the bug front!

4,505 views 16 replies
Reply #1 Top


Hi Ausland, you know the champs have already been toned down once right? Do you really want them toned down further? I have only had limited experience eith beta 3 but it seems the AI sovs have got better at the exploring and goodie hut side of things so that should help to even things out a bit

Havent been able to play a whole game yet so I havent been able to really assess the AI - I plan to have a proper crack at it after next week

 

Just out of curiousity what difficulty are you playing it on?

Reply #2 Top

I played on challenging.

 

I like the levelling up system and experience gained at the moment.  I don't think this is the issue.  I think the weapons and armor that you get from exploring/quests can be a bit over powered at times.  Maybe I just got lucky, but I would get very powerful weapons and armor and it just seemed to make it easy to kill anything.  For example the bow from the maiden quest, plus some gauntlets that gave me +6 attack, creamed a lot of monsters right off the bat.

Reply #3 Top

The main problems are that armor ratings even on leather is huge, AI dont attack often and monsters suck. Even with just a shield and 2 leather oieces you can ignore attacks from axes and low level monsters.

Monsters are generally laughable compared to even the starting Sov so you can just grab all the nearby loot and clear up the neaby lairs without even building troops.

The AI, especially friendly ones never seem to attack you, ive only ever been attacked by Yithril and they sucked at it.

The world is just exp and loot, I got this hero without ever building any troops whatsoever, up till I blitzed at turn 250 he was my entire military

Reply #4 Top

Quoting Stupidity10, reply 3
The AI, especially friendly ones never seem to attack you, ive only ever been attacked by Yithril and they sucked at it.
End of Stupidity10's quote

 

I wouldn't expect friendly AIs to attack you, though it has happened in one game, where I gave unusual starting bonuses to Gilden.  Despite all positive diplomatic bonuses with Tarth and mine (Pariden), we were both attacked.

 

 I would expect an empire to attack a kingdom, and vice versa, much more easily.  It's part of tailoring the game, I figure: if you want an easier time of it, you'll do a game with fewer members of the opposite team.  But they'll still turn on you, if you have a strong chance of winning.

Reply #5 Top

I agree the concepts are right for the leveling but the items are too strong vs the ones you can research: why even take time to build an axemen troop while your hero with some armor and one magic weapon can destroy loads of regiments... Better just recruit lv 3, 5 and 9 heroes then pesky low lv units with bad equipment...On a third game on challenging, didn't even build a single troop and destroyed all factions with heroes and yes, a summoned fire elemental (that helped my sovereign). It's the second time in a row I do this. Well it all depends of the starting position I guess. I have to mention that Tarth made his first city near a wyvern and that he never expanded (basically the AI would try to defeat the wyvern and lose, then spam militias, return, and lose again). Was a bit sad, in challenging, to see that poor lv 2 lady while my Magnar lord was already lv 11... This will be solved, I know, in future patchs.

I also agree with this post: taking a city is far too easy. I think this could be adressed an easy way. By bringing balistas on the walls that can deal major damage once a turn to a random troop. If my hero would take 10-20 dmg a round, I wouldn't risk to attack a city alone vs 4-5 militias. I would then need an army to back him up because he would certainly die alone. Cities need strong defense mecanism that can upgrade with tech (balistas/catapults etc...). This would prevent the single hero destroying empires. A lot of balance needs to be made with building and such but the concepts are right, just need to twitch the whole.

Items need to be scaled down a bit or basic weapons (sword, spear, daguers, axe etc...) should arrive in the first batch of military research. Later in the game, you could still build more powerfull version of them (the concept is already in, the troops just need to be potent right from the start). It would be nice to have snapshots info of each cities stating what lv of regiments they can build.

Diplomacy is not fun right now, even if it's improving from patch to patch. Assassination, planting revolts etc could make the game really fun (like you could incapacitate an enemy hero with one of your assassins before taking a city but, if you fail, your own assassin is incapacitated and you take a relation hit).

Globally, things are improving: the engine is nicer, weapons now all have a purpose and I like the major quest areas. This game still needs major balance ajustments to have some longterm replay value. I think E: FE can become a great game, but there is still these major things to solve for it to be great.

 

Reply #6 Top



We get super powerful weapons and armor just by exploring, long before we even unlock simple weapons/magic items in the tech tree.

End of quote

 

yeah i agree this is a big issue, random items should be way less powerfull while quest items (this is nearly changed and close to what should be) and drop from huge camps should be stronger

 


Quests should be more interesting.  For example, for the escorting the maiden quest, maybe a bunch of mites appear between you and the estate which makes it harder to keep her alive.  Bottom line - I don't want to be able to clear each quest with a single champion, I want them to be difficult.
End of quote

i agree in general i dont agree in particular on this one

i think maide is fine like it is, sometimes you get huge monster in the way, sometimes enemy cities, sometimes nothing

its fine for a starter quest

but yeah, in general there are few good quest and many "basic" quests

even though i dont want to play a rpg, i dont want to travel for hours, read tons of stories etc

i would like quests to be interesting but still not change the game from what it is

 

 


I think this relates to my first issue, but a single champion shouldn't be able to easily wipe out an entire enemy nation. 
End of quote

 

many ppl say troops are too strong

i think champions are nearly fine BUT should be mitigated their scaling

basically any fighter with a good weapon and a bit of armor is nearly god

as soon as he s got some good armors and get a few levels and traits he IS god

i love champions becoming very strong, and i d love my sovereign to be a demi god but it should happen further in the game and most of all should be much more difficult

 

 

Reply #7 Top

Quoting Stupidity10, reply 3


The AI, especially friendly ones never seem to attack you, ive only ever been attacked by Yithril and they sucked at it.

The world is just exp and loot, I got this hero without ever building any troops whatsoever, up till I blitzed at turn 250 he was my entire military
End of Stupidity10's quote

 

I have to agree.  I have no need to defend my cities or build troops and there are plenty of heroes and summoned mobs to fill the ranks of my single army.  I am playing on the standard difficulty setting but it feels like easy.  Having to defend what I have got as well as explore/conquer more is more challenging and enjoyable as it was in 0.86beta.

I think champions are fine but you can have too many early on to make an uber stomping army with lots of magic weapons easily obtained.  Maybe if the number you could recruit was limited in some way e.g. number of cities controlled, or you had to spend a lot of influence as well as gold?  Then you would look to troops to fill your ranks.

Alternatively you could have hero and troop slots separate.  As a hero increased in level it could open up a hero slots into which you could recruit a second or even third at very high levels.  If only the highest ranked hero determined free slots then you would want to split your heroes as they leveled up to get more hero slots to recruit into.  Without heroes competing for those army slots then you would want to fill them up with troops to make your stack stronger. 

Reply #8 Top

I think this new version broke the war AI somehow. In Beta 2 I got attacked by waves of enemy armies. Now its nothing.

Reply #9 Top

It could be that wandering monsters are attacking the AI now, and the AIs send out some units at a time and then they get killed, so they can't be used for wars.

Reply #10 Top

I thought the armor levels were intentionally boosted for effect.  I suspect balancing will come later.

Reply #11 Top


My main issue right now is that, playing as Gilden, my sov is ridiculously powerful even in early game.  I walked up and destroyed, solo, a red con slag.  I had a few pieces of equipment, nice shield and helmet, and a good sword I found.  I took the defending path and various defensive traits to make him my tank.  Well, against a tough slag, he just soaked up most damage, counter attacked for damage, and either attacked or healed as needed. 

I just moved my small army to the back to power level them...

Reply #12 Top

Quoting Mhantra, reply 11

My main issue right now is that, playing as Gilden, my sov is ridiculously powerful even in early game.  I walked up and destroyed, solo, a red con slag.  I had a few pieces of equipment, nice shield and helmet, and a good sword I found.  I took the defending path and various defensive traits to make him my tank.  Well, against a tough slag, he just soaked up most damage, counter attacked for damage, and either attacked or healed as needed. 

I just moved my small army to the back to power level them...
End of Mhantra's quote

I don't see what the problem is here - the resource you're using to keep him alive is mana, via a healing spell, or pork (gold). Either way you're actively supporting him, by spending valuable resources.

A proper test would be to see if he can beat the slag without any help from you. If so, then he might be over-powered.

Reply #13 Top

Quoting joasoze, reply 8
I think this new version broke the war AI somehow. In Beta 2 I got attacked by waves of enemy armies. Now its nothing.
End of joasoze's quote

 

What are you playing against?  I regularly get attacked by waves of armies from empires when playing kingdoms.  I've even gotten attacked by another kingdom, despite strong diplomatic pluses, because their military was immensely stronger than my own.  They then launched powerful stacks in several directions targeting my main cities.  Was very well done, even as I wept. ;)

 

 

Reply #14 Top

Quoting momosa, reply 12
A proper test would be to see if he can beat the slag without any help from you. If so, then he might be over-powered.
End of momosa's quote

No, mana may be a resource but that doesn't mean you ignore it. It can still be unbalanced or exploitable. Technically a Sov weapon has a price, doesn't mean a fair test is limited to fisticuffs.

Reply #15 Top

Quoting Stupidity10, reply 14

Quoting momosa, reply 12A proper test would be to see if he can beat the slag without any help from you. If so, then he might be over-powered.

No, mana may be a resource but that doesn't mean you ignore it. It can still be unbalanced or exploitable. Technically a Sov weapon has a price, doesn't mean a fair test is limited to fisticuffs.
End of Stupidity10's quote

Yes I agree, and don't want to get into a debate about this; but noticed that the man said his tank was overpowered because he was able to topup his health and keep him alive while he was tanking... which is a core gameplay mechanic. I don't think that using mana to heal your troops is an exploit.

Reply #16 Top


Well, I WANT to have to use mana and items to tank, but to tank AND do all the damage while others sit on the sidelines so they don't die?

 

That breaks the cardinal rule one role (tank) doing all the damage and soaking of damage.

If, in my genius, I use spells to slow/immobilize while tank takes the damage, and frail range do the damage, at least there is a mechanic besides a single, strong source of tank and damage standing in the face of the whole group of enemies and soloing them all.

 

Oh, and I do agree with someone above who says the balancing will come later.  So I am not in panic mode.