FE Beta 3 - It needs more challenge
I love the foundation of FE so far and I think all the work that's been done lately is a huge step in the right direction.
For me, the biggest issue I have with the Beta at the moment is the lack of challenges, and I hope/think that this may be just a balance issue.
For example:
- We get super powerful weapons and armor just by exploring, long before we even unlock simple weapons/magic items in the tech tree.
- Quests should be more interesting. For example, for the escorting the maiden quest, maybe a bunch of mites appear between you and the estate which makes it harder to keep her alive. Bottom line - I don't want to be able to clear each quest with a single champion, I want them to be difficult.
- I think this relates to my first issue, but a single champion shouldn't be able to easily wipe out an entire enemy nation. The champions should be toned down and/or there should be better defense mechanisms that can be applied which makes it difficult to take cities without lots of units.
- I think the games is missing something as far as cities and leveling. I really don't know what each city is good at (probably because I don't take the time to look using govern). However, I think this should be more easily apparent. This could be just a simple UI change, maybe just a mouse over which shows gold/material/food that it produces. Or maybe these stats should always be visible on the left city bar. I want to be interested in my building choices. I want to really look forward to getting a unique world building (which is a big part of the civ games for me), which right now is just meh.
- If I play on higher AI levels, I want the AI to be more aggresive. Especially if I am in the lead points-wise, they should work together to take me down.
Again, I think that the above is just polish, but it is the core for what is lacking for me to keep replaying the game.
As an aside, I've had very few bugs. Once in a while my trees will turn white, or a tactical battle will freeze and not be able to be played out without hitting auto-resolve, but that's about it. Good work on the bug front!
