Nightraid3r Nightraid3r

Sins Rebellion ICO Clan Support

Sins Rebellion ICO Clan Support

Hi Sinners!

So one of the best way to get constant and detailed feedback regarding the game is to have a vibrant online community.  This is achieved by providing adequate clan support to the game's online base, ICO.

What I am requesting is a "Clans" tab on the left side of the ICO main menu.  Upon clicking this tab, a player would see a list of the clans in the Sins community, and their number of members.  Upon clicking an individual clan, there would be another window showing the full roster of the clan and their last active log in so as to gauge the activity of the clan.  It should also include a space for clan leaders to describe their clan, its goals, when it was founded, etc.  Other perks could include an "Apply to this clan" button, and a "Challenge to clan match".  The "Challenge to clan match" could only be done by a clan leader or a member with sufficient permission from another clan.  The challenged clan would receive a notification when they next log in.

Also, once you are in a clan, your clan should be able to put a logo up that would take the place of the default themes in the game.  Each clan member would have this logo as their theme (unless they choose otherwise, I guess).  Clan members should also be "tagged up" in that as soon as they are accepted into their clan, their clan tag gets put in front of their display name in brackets, for example:

Player name: Radioactive

Clan name: Dream Team

Clan Tag: [DT]

New display name: [DT]Radioactive

It's not perfect by any means but I wanted to put a few ideas on the table for discussion.  One of the biggest mistakes you guys (Stardock/Ironclad) made in Sins Vanilla/Trinity was that you let your online community be ravaged by bugs/minidumps/desyncs.  4 Years later and on the same engine, you have almost no excuse for failure.  If you want to have a steady supply of dump files, desynced saves, balance input, suggestions for expansions, among other benefits, you need to really allow for a thriving online scene that includes clan competition.

Heck, it will even help you sell more games down the road!

 

54,785 views 93 replies
Reply #26 Top

Quoting Teun-A-Roonius, reply 23
I don't think bumping the thread all the time is going to cause the dev's to respond. Not in a positive manner at least...
End of Teun-A-Roonius's quote

They could at least write a sentence saying "no we arn't gonna do this" and we will stop bumping. We just want a response.

Reply #27 Top

Quoting Rovert10, reply 26
They could at least write a sentence saying "no we arn't gonna do this"
End of Rovert10's quote

If Stardock won't implement such basic features, I think they should alter marketing of Rebellion. Change "supported game modes: Single-player, Multi-player" to "Multi-player, 2001 style.

 

It's actually pretty sad that even though Sins get another shot at gathering substantial MP playerbase, devs do so little to make ICO more user friendly.

Reply #28 Top

Stardock let us know you care

Reply #29 Top

Maybe i should find some  evils Siddys posts with special picture only he could post?

then Howthe wiill drag them here by reporting this treat for whatever he wont like......

 

If this will work, just gimmi a sign......

 

 

 

 

PS locking treat is not a sign :D

Reply #30 Top

We HOPE they address the clan support issue.

The Architect: Humph. Hope, it is the quintessential human delusion, simultaneously the source of your greatest strength, and your greatest weakness. 

 

Reply #31 Top

I will bump this forever.

Reply #32 Top

And ill start serching for Siddy's goodies

Reply #34 Top

Mods just love these pics.

Reply #35 Top

*finishes cramming a chocolate bunny down his throat*

This sort of thing (from the OP) is on my wishlist and may be looked at post-release for DLC or an update. It'll honestly depend on time, difficulty, and how large the multiplayer community ends up being.

Reply #36 Top

Quoting Yarlen, reply 35
*finishes cramming a chocolate bunny down his throat*

This sort of thing (from the OP) is on my wishlist and may be looked at post-release for DLC or an update. It'll honestly depend on time, difficulty, and how large the multiplayer community ends up being.
End of Yarlen's quote

That's not fair yarlen.

I understand and have no problem with paying extra money for your time and efforts.

What I do have a problem with is you putting how large the multiplayer community as a condition for releasing such a DLC.  That's like saying we'll teach Einstein science after he builds the atomic bomb.  The multiplayer community will never grow with such a piece of ******* **** system that you have in place.  At best it will be 1-2 weeks before the post-release bump fades and crashes.  The system lacks even the most basic features such as an ingame friends panel to see what game your friends are in, never mind any sort of game balancing mechanism that will keep people interested in the game for any more than a week.

It is just so disappointing that you failed with Sins vanilla, and now that you have a chance to fix what happened, we sit here at the same juncture, just four years later.  Minidumps and a lack of online structure loom large and will undoubtedly ruin what could have otherwise been an awesome online system.

Shame on you stardock, although I will at least give you credit for writing something as I never thought you would.

Reply #37 Top

Im old and have bad memory altho  old promices rings in my head. Promices of MULTIPLAYER COMUNITY and  GAMEPLAY FOCUS IN REBELLION.

I hope im wrong but it seems u took too much frome a polititians who promoce a world and then never keep their promices.

That way is a dead end.

We , players who play sins longest , basicly almost from the beginning , give you ideas and solutions to implement and ask you for a good of this game to implement them before finall rebellion releace.

 

Or else diablo and guild wars will consume u.

Reply #38 Top

I rarely write serious posts, but this time I feel I need to, so bear with me.

Recently I watched TotalBiscuits video showing Sins MP. He played rather large FFA with what looked like normal speed setting. After 3-4h (don't remember exactly, but it's not the point) he rage quit. He summed up his experience as "5 hours of boredom culminating in disappointment". That's perfect example of newcomer's  experience of Sins MP. New players are put off by long, boring games, MDs, lag, and shitty ICO.

Does it have to look this way? Some people say Sins is not fit to be MP game. Too slow, too comlex. I wholehartedly disagree, as do all of those of us MP veterans, who had enough patience or dedication to see how rich and rewarding Sins MP is, once you use right settings and get hang of the game. While SP is decent, it can't hold candle to CIV games or full blown 4X games (at least IMO), yet  fast Sins MP games are completely unique in game market. 30min to 1,5h, good graphics with incredible zoom, some micromangament, some macromangement, empire building, super-weapons.

If you put just a little effort into building good MP system, which would steer new players from slow settings and FFA games (THEY DON'T WORK IN MP, suggest it), let them form clans, track skill level and communicate with their friends, Sins MP would most likely find it's niche in the market.

 

 

Reply #39 Top

I have to wholeheartly agree with everything Mecha has stated.

It seems that Stardock really isn't all that caring about the MP environment or that they are in a state of ignorance. The current system of setting up games on ICO and having them actually play for the first time around is extremely frustrating. I managed to powerdrive through it during the summer of 2011 when I had to play with all the veterans because there was nobody around.

But it was actually pretty exciting since it was much more fast paced then the stardard single player and AI. Yeah I got absolutely destroyed in the first run. Heck I was using a Kol as my first capital ship. I throughly enjoyed it and never went back.

Reply #40 Top

Quoting Yarlen, reply 35
*finishes cramming a chocolate bunny down his throat*

This sort of thing (from the OP) is on my wishlist and may be looked at post-release for DLC or an update. It'll honestly depend on time, difficulty, and how large the multiplayer community ends up being.
End of Yarlen's quote

 

What kind of chocolate was it?  White or dark?  

Um prefer dark.   :grin:

Reply #41 Top

Quoting Nightraid3r, reply 28
Stardock let us know you care
End of Nightraid3r's quote

But when if ever do they get all touchy feely? haha they are a vacuum of open discussion on the forums.

@ mechalenin

Great post, really digging the visionary aspect you've just revealed to everyone.  :)  Sounds like how i've always wanted sins to be like online...battle.net but better in concept, fit to sins.

Reply #42 Top

I watched total biscutes recording, which kinda ended abrubtly...

 

But yes, it is SHIT SHIT SHIT that he had to sit though a 3+ hour snooze fest.  I feel like we should be apologizing for wasting his time with what amounted to bronze level players turtling... and not even turtling well.

 

 

I feel like we should invade their IRC at irc.quacknet.org #cynicalbrit and just. invade it.

Reply #43 Top

Quoting Pbhead, reply 42
I watched total biscutes recording, which kinda ended abrubtly...

 

But yes, it is SHIT SHIT SHIT that he had to sit though a 3+ hour snooze fest.  I feel like we should be apologizing for wasting his time with what amounted to bronze level players turtling... and not even turtling well.

 

 

I feel like we should invade their IRC at irc.quacknet.org #cynicalbrit and just. invade it.
End of Pbhead's quote

 

Hi i'm Pbhead!  If there is any fault to be found in Stardock, I look the other way.  Bad players online?  Not Stardock's fault!  They will never get better?  Not Stardock's fault!  I'm just going to come on forums and be a sarcastic and insincere piece of garbage instead of admitting there is an actual problem on sins online that needs to be addressed if these "bronze league players" are ever going to have a chance to move up in the world.

oh and guys follow me on twitter: @StardocksMainFanboy, #sasrcasmtroll

here is my twitpix profile picture!

Reply #44 Top

We definitely need an in-game Friends function.  This is one area where Rebellion has taken a step back.

Reply #45 Top

*confused*  It uses Steam Friends...(or will - it may not be in your version yet).

Reply #46 Top

Quoting Yarlen, reply 45
*confused*  It uses Steam Friends...(or will - it may not be in your version yet).
End of Yarlen's quote

Steam friends don't actually show you the name of the game they are in, which makes it hard to see if your friends are playing in a big 5v5, or something else.  They may also be using a different ICO display name then their steam name and you can't whisper them on ICO to find out the status of their game.

Reply #47 Top

Quoting Yarlen, reply 45
*confused*  It uses Steam Friends...(or will - it may not be in your version yet).
End of Yarlen's quote

By this i believe yarlen is referring to steams in game friend support, through it as well steam has a fully supportive community system in which one can create groups which can be used as a page to base a clan off. so simply put wat yarlen is saying s that pending rebellions full release it is a high possibility Steam will become the media source for ICO for communicating between friends, clans etc.

 

Now if your looking at using guild launch as a way to hose sins clans. guilds are very similar to clans. where guilds are based on games such as WoW, RIFT,  GUILDWARS etc and clans are based around games such as MW3 Sins etc. guilds and clans are a gathering point for players with similar ideas to communicate, played together and plan events.

 

I have experience using the website and it is very good at allowing groups of people to run clans/guilds. so if u wanted to do it that way it would be worth looking into. Personally id say wait for rebellion to be released as it will no doubt have a built in steam overlay like all games hosted by steam. :) :)

 

Reply #48 Top

Quoting Yarlen, reply 45
*confused*  It uses Steam Friends...(or will - it may not be in your version yet).
End of Yarlen's quote

Yeah, but the in-game Friends from Diplomacy was just much easier to use and showed the names of games people were playing.  Maybe I just don't know how to use the Steam Friends page properly.

Reply #49 Top

Quoting DirtySanchezz, reply 48
Quoting Yarlen, reply 45*confused*  It uses Steam Friends...(or will - it may not be in your version yet).

Yeah, but the in-game Friends from Diplomacy was just much easier to use and showed the names of games people were playing.  Maybe I just don't know how to use the Steam Friends page properly.
End of DirtySanchezz's quote

No you are using it correctly just that Steam's community services isn't fully intergrated with ICO atm.

Reply #50 Top

Yes, please don't just depend on steam to be the "catch all" service for the community, that's destined to fail.