Corsev not a very good ship

I genuinely struggle to find a role for the Corsev, it doesn't do a lot of damage and its special abilities only interact with each other. It lacks synergy with other TEC ships and abilities and it's own abilities confer no advantage in capital ship fights.

It really needs to be given at least one ability that can target enemy capital ships, as is it is hard to justify its place in the fleet. When boarding parties could take structures it at least had enough token utility to warrant use in some scenarios but now that that has been removed there is little to recommend it.

It is hard to justify a capital ship that loses to every other equal lvl cap ship in the game.

Also, I'm a little disappointed by the visuals. It doesn't match the rest of the TEC visual style, is very drab and visually plain.I think it would look better if the center section were not as wide.

 

 

28,924 views 36 replies
Reply #1 Top

Yeah I love Boarding Party but I wish I could take more ships at a time or temporally control buildings and they could add a cannon on the ship to you know give it some firepower :D

Reply #2 Top

The ablities need a faster cool down to be truly effective

Reply #3 Top

I use Corsevs to capture all the infrastructure of a planet that I conquer so that I do not need to rebuild trade ports, factories etc. A faster cooldown and the ability to target cap ships is a must though.

Reply #4 Top

What are the abilities and what do they do exactly?

Reply #5 Top

Quoting JuleTron, reply 3
I use Corsevs to capture all the infrastructure of a planet that I conquer so that I do not need to rebuild trade ports, factories etc...
End of JuleTron's quote

I thought they disabled the ability to capture structures? 

And I thought boarding parties were still broken?  They didn't seem to work for me!

I would have to agree that it is NOT a very good ship (even if its not broken).

Not to mention that it only has average hull & shields.  And the worst DPS of all the TEC Cap ships.

Reply #6 Top

Quoting SageWon, reply 5
I thought they disabled the ability to capture structures?
End of SageWon's quote

If they haven't they're going to. And I think this is something almost everyone agrees on. Its a high micro ship with mediocre abilities and weak stats. I don't see any reason to even build one unless you just like the novelty of it.

Reply #7 Top

Corsevs, lower antimatter cost for boarding, and lower cooldown... imo.

Reply #8 Top

I like to build diverse fleets so i can play with the synergy of many different abilities (why i love advent generally) and as much as i try to included the corsev i cant find any kind of effective role for it. I find it a completely useless ship. Especially since structure capture is indeed disabled. It needs a boost in some department before i can conceive including it in my fleet again. Bring back structure cap and make boarding cost less and be a faster cooldown, and then it will be strategically useful 

 

Edit: and change its second ability to something entirely different. I hate that ability...( i like the passive 3rd one ok)

Reply #9 Top

I also think the Corsev still needs a buff. The Elite Crews superability is really nice though. No need to tweak that one. Boarding Party should target more targets to make it more effective I think. The repair ability would then automatically become more useful as well, once the boarding party ability gets buffed. Demolition Crew is good enough I think.

Reply #10 Top

Hmm, if the boarding party would traget a number of ships and was more reliable in taking over an enemy ship and the destruction ability had a short timer like snipe that'd be kinda epic. Turning over a large number od ships and suiciding them into the rest of the enemy fleet...

Reply #11 Top

Also, I'm a little disappointed by the visuals. It doesn't match the rest of the TEC visual style, is very drab and visually plain.I think it would look better if the center section were not as wide.
End of quote

Remember me one of the cargo transport from the earth alliance in the series Babylon 5...

http://library.galciv2.com/mvlib/ss/Fullview_Freighter.jpg

Reply #12 Top

That one looks actually way cooler than the Corsev lol.

Reply #13 Top

Hmm good idea about the area effect boarding party.  Retain the high cooldown/cost, but allow for multiple ship capture.  I'd say tops 5 ships affected at once, its a bit one sided at the start of the game to have any more ships switch sides so fast.  Also, i don't know how this would affect the other support abilities for this ship, ensure that they are also balanced.

This ship would be a great anti advent/vasari ship at start.

Reply #14 Top

Honestly I just think the boarding part DoT should ignore shields/shield mitigation.  

 

A). it doesn't make sense- once the boarding party is on board what the hell do the shields do to stop them from causing havoc?

 

B ).  This would make the ability more reliable.  Accounting for armor, drop the dot on a ship with under ~275 health or lower an guarantee the capture provided no healing comes into play.

 

I'm a little apprehensive about extending the effects to multiple targets as that opens up the possibility of this normal ability having a larger impact on a battle then an ultimate ability(dominate), which I don't think should be the case even with the loss of speed & reliability.  I'd rather buff it by increasing the reliability of capturing a single target.

 

Moreover buffing the reliability of stealing a single target also makes for an ability with more tactical decision-making behind it(since you have more of a say in exactly what sort of ship you're stealing rather then "whichever ship in this cluster dies first").

 

All that said I do definitely agree the Corsev needs some love.

Reply #15 Top

Quoting Teun-A-Roonius, reply 9
I also think the Corsev still needs a buff. The Elite Crews superability is really nice though. No need to tweak that one.
End of Teun-A-Roonius's quote

 

Are you serious? its about the shittiest ultimate in the game.

Reply #16 Top

Quoting Pbhead, reply 15


Are you serious? its about the shittiest ultimate in the game.
End of Pbhead's quote

seconded...buffing capital ships isn't that exciting...What about an area of effect "marine offensive" where marines go ape shit randomly blowing things up and capturing ships?(like a different form of marza attack)  Imo this would be funny and at the same time realistic...hehe

Reply #17 Top

I agree the ultimate is dead-boring, I'd love to see it replaced; two ideas that immediately come to mind for me:

 

1). a drop-ship launching ability that works similarly to the boarding party only for planets(perhaps a channeled damage over time and if the planet falls while the dot is applied the planet changes sides) to allow the Corsev to  capture a planet with it's planetary upgrades intact?  This would also negate the need to bring along a colony ship when conquering planets and could be a pretty significant economic advantage when key worlds are taken.  For maximum thematic prettyness would be idea to have drop ships constant launching from the Corsev and moving towards the planet while it channels.

 

2). Saboteur Landing Pods: Saboteurs Infiltrate target capital ship, rigging key systems to explode on use.  Each time the targeted ship spends antimatter for an ability for the next 50 seconds it suffers damage equal to X% of the antimatter cost of the ability.  Additionally the first time the targeted Ship attempts to phase jump it suffers Y damage and has it's phase jump engines disabled for 10 seconds.  All damage dealt by this ability ignores shields, this ability counts an an interrupt.   Of course the entire potency of this ability would rely on getting the right damage values...maybe it's a bit situational, but I like the idea

 

 

Reply #18 Top

I think making boarding party hit multiple targets would be op, I think a cool down reduction and a slight range boost would be fair.

Reply #19 Top

Quoting bilun, reply 17
All damage dealt by this ability ignores shields, this ability counts an an interrupt. Of course the entire potency of this ability would rely on getting the right damage values...maybe it's a bit situational, but I like the idea
End of bilun's quote

As original and good your idea is, it should never be implemented. The Advent do not need another nurf. Advent are highly dependent on abilities as it is, and if the damage also ignores shields, this capital ship would destroy any and all Advent capital ships sent its way without even trying. What you are proposing is simply too powerful.

Reply #20 Top

Quoting Yottsu, reply 19
As original and good your idea is, it should never be implemented. The Advent do not need another nurf. Advent are highly dependent on abilities as it is, and if the damage also ignores shields, this capital ship would destroy any and all Advent capital ships sent its way without even trying. What you are proposing is simply too powerful.
End of Yottsu's quote

Not really. Nanites also does damage directly to the hull, and while its a great capitalship killer it also reduces armor, yet the Advent don't seem to be any weaker to it than the TEC or Vasari.

Reply #21 Top

Quoting bilun, reply 17
I agree the ultimate is dead-boring, I'd love to see it replaced; two ideas that immediately come to mind for me:

 

1). a drop-ship launching ability that works similarly to the boarding party only for planets(perhaps a channeled damage over time and if the planet falls while the dot is applied the planet changes sides) to allow the Corsev to  capture a planet with it's planetary upgrades intact?  This would also negate the need to bring along a colony ship when conquering planets and could be a pretty significant economic advantage when key worlds are taken.  For maximum thematic prettyness would be idea to have drop ships constant launching from the Corsev and moving towards the planet while it channels.
 
End of bilun's quote
You mean a bastardized copy of the Advent loyalist titan ultimate, just stronger since it also gives you all planet upgrades? A little very much, isn't it?

Leave the planet-raiding to the Marza, it does it well. I'd prefer using the current uptimate and make some tweaks, take a page out of the Kols "finest hour" and give it some additional HP/antimatter regen ability for the affected ship, maybe an AOE that covers multiple Caps.

Or change it to focus on frigates, reduce the strength of the buff but turn it into AOE. The Corsev is meant to be used along a frigate group, no matter if they are your own or captured frigs. So it would make sense that the ultimate interacted with those escorts to improve their performance.

Reply #22 Top

Quoting GoaFan77, reply 20

Quoting Yottsu, reply 19As original and good your idea is, it should never be implemented. The Advent do not need another nurf. Advent are highly dependent on abilities as it is, and if the damage also ignores shields, this capital ship would destroy any and all Advent capital ships sent its way without even trying. What you are proposing is simply too powerful.

Not really. Nanites also does damage directly to the hull, and while its a great capitalship killer it also reduces armor, yet the Advent don't seem to be any weaker to it than the TEC or Vasari.
End of GoaFan77's quote

What Quoting bilun suggested is that if you use an ability while under this skill's influence, a percentage of the antimatter used (say, 30% of a 100 antimatter cost ability) will directly damage the hull (in the example, 30 damage.) We both should know how dependent the Advent are on their abilities, so this skill would destroy Advent capital ships and Advent titans. Currently, the TEC already have a great deplete-antimatter ability (EMP bomb), they do not need another.

Reply #23 Top

Guys correct me if im wrong, because im just curious but isn't boarding party the exact same ability as Domination?

Reply #24 Top

Quoting MayallCommunion, reply 23
Guys correct me if im wrong, because im just curious but isn't boarding party the exact same ability as Domination?
End of MayallCommunion's quote

No. Domination instantly gives you control of an enemy ship. Boarding party damages an enemy ship and if that ship were to be destroyed, it instead comes under your control with a certain percentage of its original health. It won't always steal the enemy ship like domination.

Reply #25 Top

I'm with everyone else wondering what the heck I'm supposed to do with the Corsev.  I keep going back to it thinking I'm missing some use for it or saying to myself "Well this thing has to do something..."

I run into the AI using them (well driving around aimlessly) all the time and of course that only makes things easier for me.