[.86][Bug] Polishing the product
I have a great time with .86 - and doubtlessly the improvements and new content in Beta3 will prove spectacular. But there's quite a bit of small glitches that should be addressed; polish that makes the game more professional and clean
- Spelling mistakes should be eliminated whenever encountered
- When I meet Emperor Kravax (or one of the other emperors, I'm not 100% sure it is Kravax) for the first time he refers to me as "Emperor Kravax", I believe the string uses the wrong faction ID parameter
- The faction-power list in the top-right of the main game screen, I've had two separate instances of bugs: once it was positioned too far to the right, showing just a few pixels of the left-most part of the list. Once it was displayed under the small component above it (the one where you can click to see food/material distribution)
- Occasionally in combat the UI for unit spells/special actions disappears
- Occasionally (typically with ranged magical attacks or spells) the origin of the attack seems to come from the far-off map (where I imagine the origin (0,0,0) of the map to be)
- In the faction creation screen, when selecting a positive trait, the hint text doesn't update any more when moving the mouse over other options
- Some animations (smoke for example) doesn't render properly in the fog of war, creating stark-white squares that rise in the fog of war
- Selection of improvements in the city-build-menu doesn't always feel pleasantly responsive - occasionally under pressing such that when I expect to place an improvement it does not, or over pressing such that buildings I did not want get built)
- Selecting a subset of units within a group of units is clunky, the mouse tends to "snap back" to the most recently selected unit when I try to quickly select multiple units
- The mouse cursor should be explicitly updated whenever a context change happens (for example a menu is opened, or after a unit switch in combat). If for example I have 2 archer units in combat, then shoot at one enemy the cursor becomes a "not-legal-to-shoot" cursor and switches to the next archer unit, the cursor is still "not-legal-to-shoot" until I move the mouse a bit so that it updates to "oh, yes you can shoot"