[.85][Bug] Corruption (the spell) removes shards

So playing a game with the 'wraith' trait and casting corruption first makes the shard dissapear and the next turn when it reappears (and shows on the resource popup) the shrine cannot be constructed, effectively eliminating a shard.

This happens when a shrine is already in place or is being built.

1,510 views 2 replies
Reply #1 Top

I can confirm this. I had a air node with a shrine on it at my first city cast corruption on it destroys shrine and converts it to death mana node as it should but now it will not permit a shrine to be built on it. Tried going back to earliest autosave the shrine was already under construction but far from finished same result with death mana node created but unable to build a shrine on it. Unfortunatly there does not seem to be anyway to demolish a shrine like you can with buildings in your cities. Have not tested yet with a node that has not begun shrine construction yet.    ...  Tried corrruption spell on plain node no shrine on it or building it seems to work ok in this case. Still needs to be fixed so can switch nodes with shrines built

Reply #2 Top

Just checked and it's still a bug in .86.  :(