How to *Increase* the number of crashes you see

Change the setting for autosaves to 1 turn. 

Using that setting, I'm lucky to get through 20 minutes without a crash.  There is something wonky with game saves.   If I turn off autosaves and don't do any saving / reloading, I can go hours without a crash.  Sadly, I hit ctrl+S a bit too often, and do a fair bit of reloading... the game really doesn't handle saving and loading well.  WoM had the same behaviour a year ago.

I've submitted one crash report, but I get dozens every day - does it help any to continue submitting them, or is one example sufficient for bug-testing purposes?

 

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Reply #1 Top

This is how we were able to solve this crash internally -- through crash reports sent in.

 

 

Reply #2 Top



I've submitted one crash report, but I get dozens every day - does it help any to continue submitting them, or is one example sufficient for bug-testing purposes?

 

End of quote

Post as many as your willing to. Personally I will start my own crash thread for each version and post every crash I get in that same thread.

While many times you can assume its the same cause for a crash there is really no telling, and you may be seeing multiple errors in the code so its better to submit as many as your willing to take the time to. Its better if you submit tons and they all end up being the same bug.. than to not.. and they end up not fixing a second or third crash issue because everyone only submitted one crash log.

Reply #3 Top

Cool, I'll start submitting more reports then -I have high hopes for this game, it's got a lot of potential, and I'm quite willing to help with bug-quashing where able.

 

On an unrelated, but positive note - I went back and played MoM, and found I was missing some of the features from FE - that was encouraging! 

 

As I said, I have high hopes for this game, it's already quite fun in the early game.  BUT, It suffers painfully during the mid->end-game period, just as most (all?) 4x games do.  It just seems to suffer *more* than most.  I've yet to see a game where my tech has gotten past the early/mid tier before it's over - hitting *end turn* repeatedly and holding off winning just to see another victory condition is not fun.  Make later techs relevant, somehow, and keep on working.  The game is definitely fun in the early stages, find a way to stretch that fun over longer games!

Reply #4 Top

I agree. Derek and I have been discussing Act II and Act III in the game intensely.  This is the area of the game that's getting the most attention right now.  The first part of the game (Act I) is really fun.  But Act II starts to be a bit of a grind and Act III becomes a total slog.  It's not hard to address (in terms of cost) but it must be addressed.

Reply #5 Top

With the changes Derek posted so far, those will really help to make later game play more exciting and interesting. I'm sure the presence of more regular armies and magic generally will give it a different feel, plus faster-researched tech to make game progression less grind-ish.

I was also encouraged to hear making the game more approachable. UI improvements will help a lot in that regard, as well as clarifying some game mechanics.

Back to the topic at hand, I speculate that perhaps the auto saving combined with the auto-turn feature and the strange order of events for pop-up notices like research, getting items, etc. all crashed together. Literally!