Cool, I'll start submitting more reports then -I have high hopes for this game, it's got a lot of potential, and I'm quite willing to help with bug-quashing where able.
On an unrelated, but positive note - I went back and played MoM, and found I was missing some of the features from FE - that was encouraging!
As I said, I have high hopes for this game, it's already quite fun in the early game. BUT, It suffers painfully during the mid->end-game period, just as most (all?) 4x games do. It just seems to suffer *more* than most. I've yet to see a game where my tech has gotten past the early/mid tier before it's over - hitting *end turn* repeatedly and holding off winning just to see another victory condition is not fun. Make later techs relevant, somehow, and keep on working. The game is definitely fun in the early stages, find a way to stretch that fun over longer games!