[Balance] Should regular unit leveling hit points be toned down?

Regular unit hit points increase a lot for each level. I've got regular 3 man human units (constitution 11) with 19 hit points on the first level and 39 on third.

I don't know how far levels go, but for regular units this seems like a lot, perhaps too much?

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Seems fine to me. I had level 13 units in my current game, and I lost several of them to deadly wilderness monsters when I ran out of mana (thank you autoresolve). Also despite their level, they were more resilent - but not especially more deadly.

It also took a lot of fights and a long time to get them to that point.