Beta Advanced Impressions

So now that I've gotten to play more of the beta I have some updated opinions on a few things:

1) AI foreign relations is much better, the only weird thing I encountered is Yithril declared war on me because I was too strong (literally, they feared my military enough to tip them over to declare war).  They sued for peace later, but if the opponent is so drastically above their current power they should avoid them not confront them.

2) Champions can be overpowered.  I don't think this needs to be nerfed like a few threads suggested, but I picked up 2 champions really early in the game and then 3 more later.  Basically turns the game into tactical map Diablo (not a bad thing imo), my sovereign is powerful enough with looted weaponry and defense to solo everything but boss enemies (Shrill Lords, Dragons, the big stuff like that) and one of the heroes I picked up had skill with life magic, now he is a master of it and with 4 shards plus cost dropping traits mana running out isn't an issue.

To elaborate on my party of 6 heroes:

a) Sovereign: Shadow Broadsword (ignores 2/3 of enemy armor) and enchanted armor pieces from head to toe, plus a mastery of Air magic

b) Melee DPS: Berserker axe and Obsidian Shield (the axe is almost overpowered, Maul allows constant striking until a miss, and many of my heroes provide accuracy buffs, this hero managed to solo kill a Hoard Spider in 1 round)

c) Tank: Heavily armored hero with a unique mace (looted from an Empire hero that I killed) decent stats but he's slow

d) Assassin: Complete with Toxic Dagger and Counterattack, tears through lesser mobs

e) Tank #2: Nothing unique, just heavy armor and a shield, since he's the lowest level of the group enemies tend to try and take him on (not constantly though, the AI is smarter than that thankfully)

f) Mage/Heal: Master of Life magic with Archmage robes (cause why not :thumbsup: ) Obscuring Fog makes the party practically impossible to hit.

 

 

3) City development is WAY better than WoM, with the streamlined resource system it's also a lot easier to keep up if you get unlucky with a start location.

 

 

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Agreed on the Berserker Axe. The lowering in accuracy should at least be 7 % per attack maybe 9. One-Shotting Troll-Shamans / Warriors is heads above even the best other options including rare perks.

The Ruin of summer battle was close but it still died to this Monster of an axe.

More later.

Have to say though the game got even better after playing a while. Still a bit below excellent but well above good. Sadly the crashes also got a bit more frequent as the game progressed...

Trashing wildlands sure is fun. Trouble is not much opposition from the AI-Kingdoms to a party of heroes who cleared up a wildland. No wonder after what they went through... I think the Markinnzilla the AI bought which a thread in the support-forums was about  is only fair...


The perk system still has some room for improvement and even if fun seems not the ideal solution to me (to random mostly). I think I'll write up a suggestion for a skill tree similar to the tech tree for each hero sometime next week...