EternalRequiem EternalRequiem

What do you hope to see in v1.4 or v1.5 of EWOM?

What do you hope to see in v1.4 or v1.5 of EWOM?

Me I hope to see more options for city leveling, right now... we have three options, magic research, research and money bonuses. I'd love to see bonuses for other resources, metal, materials, food production, heck possibly even horses or wargs bonus production increases.

also has anyone noticed when you raze a settlement that there are left over rubble? that rubble prevents you from constructing on the tile which is rather annoying, I'd love to see that removed or be able to clear the tile and then be able to construct on it again. These are but a few things I'd like to see, but I'm sure there are other things others would like to see, suggestions and thoughts anyone? what would YOU like to see in coming updates? besides obvious stuff we already know will be coming and or fixed.

37,766 views 62 replies
Reply #51 Top

Quoting AlLanMandragoran, reply 49


Honestly - I'm of the opinion they should nuke harbors and ships completely until it can get some love (like minor factions). I haven't used a boat since Sep '10 (about a week after I bought the game and realized they were useless).

It's easier to teleport or just raise land to an island anyway.
End of AlLanMandragoran's quote

I agree that they shouldn't pay too much attention to ships and harbours but I disagree on "nuking" them altogether. I enjoy dispatching ships on exploration missions far too much.

Reply #52 Top

Quoting AlLanMandragoran, reply 49

Honestly - I'm of the opinion they should nuke harbors and ships completely until it can get some love (like minor factions). I haven't used a boat since Sep '10 (about a week after I bought the game and realized they were useless).

It's easier to teleport or just raise land to an island anyway.
End of AlLanMandragoran's quote

Bang on. Lack of polish and doing nothing well are kind of the whole problem. If there isn't time to do something right, don't do it at all. What we don't need is half-assed stuff.

Reply #53 Top

I've never used anything water based. Has the AI? not as far as I've seen...

Reply #54 Top

Quoting AlLanMandragoran, reply 49
Honestly - I'm of the opinion they should nuke harbors and ships completely until it can get some love (like minor factions). I haven't used a boat since Sep '10 (about a week after I bought the game and realized they were useless).

It's easier to teleport or just raise land to an island anyway.
End of AlLanMandragoran's quote

Or just harbors, as the campaign uses ships.

Reply #55 Top

I really dislike micromanaging transport ships (personal opinion, yours may vary). I think it would be far easier for the AI pathing to have a tech that allows (certain) units to disembark from land to water without the need for any ships at all. 

This way, harbors should be used to put to sea only attack vessels. It would also be great to link trade routes through harbors as well.

Reply #56 Top

I'd like to see some filling out of the diplomacy and adventuring tech trees. I'm not sure what I would add, to be honest, but right now they don't offer you the choices the other trees do.

Reply #57 Top

another thing that was brought up in another thread... healing... when you get in late game you have units that have a hundred even several hundred HP and that takes a while to heal... they either to need to up the heal amount per turn or make a structure that ups the healing amount.

Reply #58 Top

Quoting EternalRequiem, reply 57
they either to need to up the heal amount per turn or make a structure that ups the healing amount.
End of EternalRequiem's quote

Or better, reign the absurd hp growth in a lot. It's seriously unbalanced.

Reply #59 Top

Ive seen the AI make ships, I don't think they ever put troops on them or anything, but they floated around a bit. 

 

As for HP and healing, it is silly.  The whole system is silly. 

Reply #60 Top

In addition to healing, i think unit production needs to be increased. Healing could be fixed by saying a unit heals 20% of its health each turn.

 

Apothecary

Could be a trait or a character ability that increases healing rate by 10%

 

Hospital

Each hospital increases the heal rate by 5%.

 

Training Yard

Increases training points by 5.

 

See I got so used to SOTS way of building things where you had infrastructure. The infrastructure was how may build points you could spend a turn on ships. So you might be able to build 3 small ships or 1 big ship depending on how you designed them. I think such a system would work great in E:WOM. It certainly would allow for larger armies. Lets face it, right now the 17 season training times are a little ridiculous.

 

Even if this system is not used, I still think a repeatable training building should be allowed to reduce training times. I really want to make a fortress/military city.

Reply #61 Top

Quoting kapeman, reply 30
What do I hope to see in v 1.4 and/or 1.5?

 
Their existence.
End of kapeman's quote

Amen.. I'm having serious doubts of that happening. Mostly because of their own statement that if 1.3 doesn't get good reviews they're just going to stop trying to fix it.  I find it hard to believe, from seeing the current list of 1.3 planned fixes, that 1.3 will get universally good praise because we all "know" how many things have to be changed/fixed/added to make this game fun.  I've moved on to hoping FE is awesome, and playing Dominions 3.

Reply #62 Top

Yea, I really hope they are really doing the detail, quality and quantity work that needs to be done with 1.3 to really make a difference.