[eRef] Valid Spell Inputs and Outputs
Hey all. In an attempt to collect info related to the creation of a wider variety of spells, I'd like to get a list going of things that can be used to derive values for spell effects as well as what these values can effect. What I know, personally, is limited to what is included in the spell code currently. But, I'm hoping that others can share their knowledge as well.
Inputs:
1) Unit Stats
2) Number of shards (total or of a specific type- I think that this is hard-coded, but I would be thrilled if it wasn't)
Outputs
1) Hitpoints
2) Target Stats
3) Resources