Kenata's working on Dual Wield. How should it work?
OK, so Kenata has been able to get the game models to show a character wielding two weapons.

So, now would be a good time to figure out how dual wield should work ingame.
Applying stat bonuses is the easy part. What should they be?
I'm thinking a +1 to Speed (to reflect the extra attack opportunities), along with some other minor bonuses to accuracy, dodge, and maybe weapon strength.
Additionally, some special weapon abilities would be implemented (note that these take 2 action points). The ones I'm thinking of are:
Dual Attack: Attack with each weapon at appropriate attack strengths. Perhaps a significant accuracy bonus? 0 turn cooldown (i.e. can do again next turn). I'm also thinking an additional (3rd attack) here at 1/2 strength maybe...
Attack + Parry: Single attack, and a bonus to dodge and defense. Dodge/Defense bonus stays in effect until start of your next turn(?) 0 turn cooldown.
Full Parry: Bigger bonus to dodge and defense. Dodge/Defense bonus stays in effect until the start of your next turn. 0 turn cooldown.
I'm also thinking bonuses would vary depending on weapon. Example, if you had a Sai as your second weapon, you'd get a stronger defensive bonus to reflect it's usefulness as a parrying weapon.
In the shop, I'd think you'd be purchasing both weapons as a combo (not individually), so that the specific benefits of each combo could be defined.
How do you think this should work? What bonuses, etc. would you suggest? *