High Towers?

I am just very confused as to why every game is high towers now.  All it does is prolong the inevitable,  high towers aren't going to save you from a spirit oak if you don't know how to counter him in the first place,  it just makes the make take drastically longer.

6,086 views 14 replies
Reply #1 Top

It just happens to be extremely fashionable in noob/mid games, Jona. I play this game for less than two months, so, naturally, most of my games until recently were noob/mid. I was sure these are the 'unofficial' default settings generally accepted by the community, until Renz (or was it Pacov?) enlightened me. I set towers to normal whenever I host since then.

Reply #2 Top

It's been pretty normal for new-mid games ... forever. Mostly because even though it makes the game longer, it makes you "feel" like you aren't losing. Plus, it takes long enough to get a game as it is for now, making the game longer is more of a good thing than a bad. 

Also, spirit bullshit is more common in lower-ranked games and High Towers helps a ton against a spirit oak, even if you don't know how to counter. Consider that many newb games are "rush to giants -> win" because that is how it typically works in lower level games. 

Spirit Oak can't really deal with Giants, and the more time he takes tearing down your towers gives you more time to get Giants. It all makes sense (: 

Also, it makes Oak/UB stronger and those are pretty damn popular demigods. Also, Reg players, still one of the most popular demigods, benefits immensely from High Towers since it helps keep his sorry ass alive. Plus, with Scope he can still take a tower down in roughly 2 hours without taking any damage (: 

Reply #3 Top

Apart from making the game last longer, high towers cripples the early game battles and creates tolerance for mistakes. And affects balance as hedgie mentioned. I really don't enjoy it personally.

Reply #4 Top

Yea it was a few months back that it really started to take over when there was a spirit oak rushing the cit every game. It may just prolong it but it definitely helps out against it alot. I haven't seen much of the spirit oak lately but high towers pretty much became the default in regular games. I think like 9 out 10 games I play are high towers. It's so common now that I call out "Low towers" when I see them. I don't even mind that it makes the game take longer. I rather play a good long game it beats waiting in the lobby but it does cripple our gameplay when you play nothing but high tower then get that occasional low. I remember playing rook one day not realizing it was low tower and there I am level 2-4 alone at the tower for a while just daydreaming setting up my little farm not pushing at all because I know I'll get creamed if I move in to early then I realize it was lower tower and I could have crushed that thing in no time.

Also, Reg players, still one of the most popular demigods, benefits immensely from High Towers since it helps keep his sorry ass alive. Plus, with Scope he can still take a tower down in roughly 2 hours without taking any damage (:
End of quote

Damn thats a sorry ass Reg. 2 hours????!!! heh

 

Reply #5 Top

High towers were my preferred back when I'd pug primarily on XvX Random Assassin games.  I tried that a few times in all tier 1 games and the games tended to last FOREVER.  So, I generally avoid that type of game unless I'm pugging about.  To each his own, though.

Apart from making the game last longer, high towers cripples the early game battles and creates tolerance for mistakes.
End of quote

And that's the main reason for having them in rand ass games.  Not everyone is super great with all of the assassins and having the extra safety net keeps those folks alive. 

Reply #6 Top

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high towers.....

Reply #7 Top

Quoting OMG_pacov, reply 5

And that's the main reason for having them in rand ass games.  Not everyone is super great with all of the assassins and having the extra safety net keeps those folks alive. 
End of OMG_pacov's quote

This is the reason why I avoid your games, I can only play tb, and da alittle, so I am always at a disadvantage in a random ass game XD

Reply #8 Top

Quoting Orcun-, reply 3
Apart from making the game last longer, high towers cripples the early game battles and creates tolerance for mistakes. And affects balance as hedgie mentioned. I really don't enjoy it personally.
End of Orcun-'s quote

 

This.  It completely changes the dynamics of the game.  You can fuck up pretty badly in the beginning and make it away just fine because big bad tower is there to save the day.

 

I mean.. the concept of playing a much longer game is good in theory.. but when the first 25-30 minutes are so completely boring with nothing happening, I would much rather have a quicker game that jumped straight to the action.  For example.. a game not even on high towers.. but the tourney match against mcorcenz.. there was literally no action until both beasts were lvl 15.  That wasn't even high towers.. fuck, high towers we probably would have waited until lvl 20 everybody and giants before doin anything.

Reply #9 Top

This. It completely changes the dynamics of the game. You can fuck up pretty badly in the beginning and make it away just fine because big bad tower is there to save the day.
End of quote

Well, another way of putting it too is that it adds another layer to the game.  Granted the layer is a safety net, but it does force players that would normally chase down for a kill to rethink their early game strats or pay the price.  Same old same old on cataract does get boring from time to time.  Anyway though, high towers in tier 1 games = hell no. 

I would much rather have a quicker game that jumped straight to the action.
End of quote

Could always try the fast game speed setting. I'm personally not a fan, but that gets things going faster.  Or perhaps even increasing the xp rate to get to the more exciting action sooner.  I know you're mostly talking about tournament games here (and I know how they can drag on or develop slowly), but I'm surprised more folks aren't interested in trying different settings here and there. 

Reply #10 Top

I would rather play normal settings and use appropriate demigods so there is a nice amount of action throughout the game.  A little back and forth early on with the threat of being run down / ganked.  A little strategy with killing a tower early if your enemy messes up a little or doesn't have a perfect strat to stop it.  Use that to gradually move you into late game hectic battles.  So.. not "no action 20-30 minutes then BAM full action" but "a little action here, a littion action there, a little more action here / there, oh shit that was crazy, ok things are getting a little hectic, oh man constant action"

Reply #11 Top

Quoting 4Nana, reply 10
I would rather play normal settings and use appropriate demigods so there is a nice amount of action throughout the game.  A little back and forth early on with the threat of being run down / ganked.  A little strategy with killing a tower early if your enemy messes up a little or doesn't have a perfect strat to stop it.  Use that to gradually move you into late game hectic battles.  So.. not "no action 20-30 minutes then BAM full action" but "a little action here, a littion action there, a little more action here / there, oh shit that was crazy, ok things are getting a little hectic, oh man constant action"
End of 4Nana's quote

Fair enough.  I'm guessing this will sound off in light of the current conversation, but consider trying out the latest version of the ai skirmish mod.  I've found that the ai is constantly there so any time you can start working on a tower, another one shows up to force you to change focus to them.  That little mod has come quite some ways.  I suppose I really bring this up because it can actually emulate the hectic side of fighting now with intelligent decisions like casting sigils and pots at the right time - using orb intelligently, etc.  I just found I've enjoyed some of my testing lately because things stay really fast paced even at the lower levels. 

Reply #12 Top

lol that's like the most annoying thing ever :P  plow through someone and knock them out of a lane.. then their friend comes in.. you send him packing.. then you just want to work on the tower.. but noooo the first guy ports back right when you get the tower to like 400 and you just want to use the last of your mana to finish it but you can't.  And you either die tryin or run back home :(

 

Anyway.. ya I haven't tried it out yet but I'm glad it's working better than before :)

Reply #13 Top

I used to play 2v2's with High XP. It was fun. It's somewhat more balanced compared to 3v3 High XP because then the mana side doesn't get even MORE absurd. 

Reply #14 Top

Quoting Orcun-, reply 3
Apart from making the game last longer, high towers cripples the early game battles and creates tolerance for mistakes. And affects balance as hedgie mentioned. I really don't enjoy it personally.
End of Orcun-'s quote

 

That is why I hate it,  I cant get my lvl 2 kill with UB because of crazy dmg the towers do.