Why This Game Is Too Slow and How to Fix It
This game is slow, way too slow, unless we create cities everywhere.
That is because only with many cities we seem to be able to put together in a reasonable time a large number of units. Enough to cover such a large map.
I understand how out of frustration several players seem to tend toward teleport as a solution to cover the map, but that IMO would only create different problem, other than being completely unrealistic and completely break the wargame experience.
Because I personally do not like that many cities (and many people seem to agree), I have been thinking about several possible solution, trying to figure out how the many wargames I have played worked.
First of all I have to say that if in order to create cities and to create units a player can only use money as a resource, he will always tend to create many cities before creating many troops, out of fear to be outnumbered by the enemy. Therefore if we want to limit cities but not units, cities and units should not depend on the same resource to be created. let one to be gold and the other... something else (food? Population?). Probably the best solution would be that pioneers need MATERIALS, lots of them to be created (or a different resource? Prestige?). Materials also offer the advantage to improve cities that are already there.Thus the players would have to make a choice: more cities or better cities?
Once that issue is addressed the problem would still be how to produce many troops out of few cities. I have to say that the new TOTAL WAR game: Napoleon Total war, addresses that issue very efficiently!
One city in that game can produce several units every turn. Some of them just take one turn to be created, others take longer, but the final result is that an army can be ready and moving in a more reasonable amount of time than in EWOM. THAT IN MY OPINION IS THE MAIN WAY TO MAKE THIS GAME MORE FUN. GET TROOPS FASTER: GIVE THE PLAYERS MORE THINGS TO DO!
Obviously such system would mean less city micromanagement, but also mean more battles and therefore battles should be fixed to be faster than they are (bug fixed, animations sped up)
Also other ways to move units around should be encouraged. Units and ships should be (a little) faster, and there should be a lot more shores where troops could disembark (that is very important since right now ships are useless because of that and because ports can be built too late in the game IMO)
In fact I also believe ports should be able to be created starting from level 1 cities, maybe improving and build better ships in larger cities.
I believe that as soon as a resource different than gold is introduced to build either cities or armies, and armies are created faster, the game will be a lot more fun than it is now, and it won't need teleports or other Star Trek devices to get things going.