Anyone else wish you could combine Elemental and Civ5?

Anyone else just love both Elemental and Civ5? Imagine if they where combined together with the best things from each game?

I think a weakness that they both have is AI, which could be improved.

But overall I love both these two games on there own, but I couldn't help but think about how it would be wicked to have the best of both worlds together hehe.

Is anyone else loving these two games as much as me? I played Elemental about 60 hour since its launch and I played Civ5 for 8 hours yesterday and 3 hours today, think I'll be playing these two games for years down the road, anyone else?

But to me each of these games has tons of great things about them but also some issues as well.

28,982 views 45 replies
Reply #1 Top

I wish I could combine "War in the Pacific" with Civ V. Or any other Hex based game.

Reply #2 Top

LOL, YES!

I've been playing since the launch. I was playing tons of CivIV before the launch. I am strictly EWOM now. I will have to hold off on Civ5. There is only so much time in the week. Alas, work gets in the way. Did you ever play the X-Comm series? There was a great feature there that allowed for turn based or real time tactical combat. You could switch out whenever depending on your skill level or situation. THAT was a sic feature that I'd like to see with EWOM.

How much more do you like Civ5 over 4? Is is a big improvement?

Reply #3 Top

Sorry but I basiclly just bought both. I got the Civ IV collection a month ago and Civ V on release. As far as Elemental goes it keeps pulling me in. I never thought it would. I have many more hours in Elemental than both Civ IV and V combined.

Reply #4 Top

You can easily some up key elements of various computer games - Some brilliant elements are forgotten these days? The way army combat worked in Civilization Call to power was ingenious - take that and make it turn based and you have the combat system in Elemental! Call to Power also had the duplicate world of outer space which was another brilliant concept but was dropped in Call to Power2 probably because it sucked too much computer power and the AI cannot cope with it (But the AI in any call to power game was useless regardless).

I have seen some turn based games make brilliant use of 'reaction' turns. A reaction turn occurs when a unit reacts off turn to the activity of on turn units - this would have served a game like Galciv brilliantly, and also would serve Elemental. Imagine if your archer which is out of range could be given reaction orders to fire at the enemy when it approaches during the enemy's turn? This is what I'm talking about!!

We have outstanding unit progression in Neverwinter nights2 and the brilliant concept of the castle construction and upgrading. Unit progression being the useful lesson here for Elemental although NWN2 unit progression is somewhat too complex for my liking.

I don't think there is anything all that special about the civ series - just see Alpha Centauri for all the rest of the brilliant game concepts you could ever want or need.

Reply #5 Top

I think the real question will be... which will be easier... modding Elemental to be more like Civ 5, or modding Civ 5 to be more like Elemental...

Reply #6 Top

Civ5 with the ability to design your own units would be interesting...

Reply #7 Top

To be honest right now I'm more worried about how moddable Civ V will be, considering it's on steam.

Reply #8 Top

Quoting _PawelS_, reply 6
Civ5 with the ability to design your own units would be interesting...
End of _PawelS_'s quote
And the man involved in developing the civ series already did that in Alpha Centauri - so it begs the question as to how that feature could be repeatedly ignored thus far??

Reply #9 Top

Not even a little.  Civ is civ and Elemental is Elemental.

Reply #10 Top

Quoting Kalin, reply 7
To be honest right now I'm more worried about how moddable Civ V will be, considering it's on steam.
End of Kalin's quote

It uses XML and it's moddable (:

Reply #11 Top

I would like stardock to have the insanely high bedget and manpower of Civ 5 so that they could make the best game of all time. I consider Stardock's only problem to be lack of resources. I consider Civ 5's only problem to be lack of core Stardock team.

Flame Here:

[                       ]

[                       ]

 

Reply #12 Top

Quoting awuffleablehedgie, reply 10

Quoting Kalin, reply 7To be honest right now I'm more worried about how moddable Civ V will be, considering it's on steam.
It uses XML and it's moddable (:
End of awuffleablehedgie's quote

 

I realize that it is modable. I'm more concerned about version compatibility. Take for example some Civ IV mods who don't support the latest patch versions due to various changes. I wonder how they will handle this with steam.

Reply #13 Top

I love Elemental and I love Civ 5. Both games offer a unique experience to those who love turn based games. I am, however, putting Elemental aside to play Civ V for a bit. I want to see a few more patches come to Elemental and see it get a little more straightened out before I get frustrated with it.

I needed a break anyway and Civ V is a good game too so I will watch the response to the next patch or two and that will determine the length of my break from Elemental. I am not giving up on it though as I think it is a fantastic game that just needs to be polished up some more.

Civ V and Elemental share that addictive "just one more turn" quality that I have always loved in turn based games. Speaking of that, I am off for one more turn.

Reply #14 Top

Modding currently is buggy as hell in Civ5. Not to mention Civ5 jipped having animations in multiplayer, so everyone just kinda teleports around.

Now i know people had performance issues with Elemental and some still do, but Civ5 going between turns is retarded slow. My machine is pretty powerful as well.

I just hope elemental when finished up with patches and updates, has the same multi options as single. Same game.

Reply #15 Top

Combining Civ 5 with Elemental.... No... just no.  I haven't played Civ 5 yet (played 1-4 and most expansions though) and I from what I've read I can imagine it fairly well I think.  In my opinion their two totally different games that I play for very different reasons. 

To me it would be like suggesting combining Chess and Stratego (new fantasy version of it with special powers specifically, kinda weird actually but fun with kids).  They're just very different games with very different styles of play.  While there is a lot of similarities, like being a board game, played on a grid, strategy oriented, both have pieces represent members of an "army," they are still totally different games.

Reply #16 Top

Hexes are definetly better than squares regardless of if you just clash 2 units or goto a tactical battle map. For that reason modding a fantasy world into civ 5 has some promise. I have faith stardock will eventually make us whole with Elemental but I think its 6 months to a year off cause right now no true random map generator and the state of the ai is pretty bad.

Reply #17 Top

Dude you totally can combine Elemental and Civ V..Simply name your sovereign "Abraham Lincoln of the Americans" The rest of the game plays out about the same..I mean sure you have magic..but atleast a fire giant wont be taken down by a thug with one attack (spear chuckers taking down tanks reference)

Reply #18 Top

Quoting Helishorn, reply 17
Dude you totally can combine Elemental and Civ V..Simply name your sovereign "Abraham Lincoln of the Americans" The rest of the game plays out about the same..I mean sure you have magic..but atleast a fire giant wont be taken down by a thug with one attack (spear chuckers taking down tanks reference)
End of Helishorn's quote

 

"Spear chuckers taking down tanks"

 

Sadly this statement perfectly defines everything that i despise about the civ series. Then with civ4 they give us this wonderful unit experience platform which you cannot use because of unit attrition and yes, the old spear chuckers killing tanks motto rolls on happily in civ4 so that none of your experienced units are safe or can live long enough to gain all those wonderful experience options!!! (unless you love reloading of course)

If i had to pick a game that Elemental was most similar to it would be Rise of Nations not civ5.

Reply #19 Top

Quoting seanw3, reply 11
I would like stardock to have the insanely high bedget and manpower of Civ 5 so that they could make the best game of all time. I consider Stardock's only problem to be lack of resources. I consider Civ 5's only problem to be lack of core Stardock team.

Flame Here:

[          You spelled budget wrong.             ]

[          Stardock's money has nothing to do with the quality, or lackthereof, of their games.             ]

 
End of seanw3's quote

Reply #20 Top

In presentation only.

I hope the Stardock team is playing Civ 5 right now and picking some ideas around presentation, like UI and combat animations.  But in terms of the gameplay I'd like to see Elemental LESS like Civ 5 and more its own game. 

Reply #21 Top

Quoting Mystikmind, reply 18

Sadly this statement perfectly defines everything that i despise about the civ series. Then with civ4 they give us this wonderful unit experience platform which you cannot use because of unit attrition and yes, the old spear chuckers killing tanks motto rolls on happily in civ4 so that none of your experienced units are safe or can live long enough to gain all those wonderful experience options!!! (unless you love reloading of course)

End of Mystikmind's quote

I've had no trouble getting plenty of level 5 or 6 units by the industrial era. Most of my units are level 4+ by then and that's plenty strong in that combat model. You can't possibly be losing units against the Civ AI, it's not exactly able to handle the game. Maybe the BtS AI at Immortal - admittedly it's a hard slog at that level, but then, the AI gets so many bonuses on that level. I've never had a spearman kill a tank in Civ 4, ever. This can only happen if you try to attack a full strength fortified spearman in a city with a tank at 5% health. And no, a tank shouldn't always defeat a spearman even at that health, because a tank that damaged is no longer a tank... it's a broken down metal tomb that's out of ammo.

Those who claim Civ 4 games are troubled by spearmen vs tank issues either haven't played Civ 4, or are using some poor strategies.

Besides, there has to be some way of overcoming an opponent that has beaten you in the tech race, if they can't match your manufacturing. Otherwise, if they get to the industrial era before you, they could just pump out 6 unbeatable tanks to wipe out your empire. This is exactly what happens in games which don't scale the unit strength down with health... when I was splaying Elemental, I only needed to build about 3 high strength units for each war front (5 after they fixed the squad strength bug)... no matter how low their health gets, they still have full attack and defence, so none of the AIs minions can bring them down with attrition. As soon as you hit that tech level, you steam roll every opponent with a handful of units.

Quoting Mystikmind, reply 18

If i had to pick a game that Elemental was most similar to it would be Rise of Nations not civ5.
End of Mystikmind's quote

Oh come now. RoN may have been better than the usual hack and slash RTS crop, but it was still a clickfest. Elemental is in a better class of strategy than that.

Reply #22 Top

Quoting _PawelS_, reply 6
Civ5 with the ability to design your own units would be interesting...
End of _PawelS_'s quote

Is this ability interesting in Elemental in the first place ?

Based on opinions on this forum, unit design in its current state could be replaced by a slider. Do you want a better, more expensive unit or worse, cheaper ? Ok, there are bows too. So you could have 2 unit types: bowman and footman, and a slider for each. And instead of equipment, units could have levels assigned to it.

Unit design sounds interesting, but I don't see a point for it now. Maybe if weapons had drawbacks (Dominions 3), maybe if there was more than 3 (4?) unit attributes...

Reply #23 Top

Graphic concepts and some streamlining from Civ V, yes. Everything else, no.

Reply #24 Top

Elemental now, or Elemental after the 3-6 serious patches (oops, sorry Expansions) needed to make it deep, colorful and full of content?

Because, I'm afraid that if I added Elemental to Civ5 right now, elemental would break it (OOM anyone? ;) )  Sadly, I'm losing faith that Elemental can be brought up to what they were promising us before some modder (FFH anyone?) makes a nice mod for Civ5. 

I really really want this game to work, but seeing Brad's recent timeline which basically notes that many of the main elements of the game are being completely redesigned (Magic and Tac Battles).. who's to say that when these Patches (uh sorry again, expansions) are finished, that it doesn't bring up a whole score of other balance/playability/fun issues up again?  

Elemental, get your dirty hands off my Civ5!   :no:

Reply #25 Top

Quoting falconne2, reply 21



Those who claim Civ 4 games are troubled by spearmen vs tank issues either haven't played Civ 4, or are using some poor strategies.

End of falconne2's quote

 

 

This. One thousand times this. I played Civ IV since release and I NEVER EVER lost a single mechanized unit to melee...

The worst I had was a badly wounded tank being destroyed by grenadiers... So, before bashing a game (civ 4) for the mistakes if another (Civ 1-2) people should actually lose some of their time playing that game.