1.08 Resource Scarcity.
Resources seem to be a little too scare in 1.08. I just played a game with 3 resources in my starting city. I started a second city near 2 more resources. First resource tech produced one mine. The next 3 techs gave me absolutely nothing. This compounded the problem that I was surrounded by marginal territory to every direction and expanding past two cities would of spread me too thin without organized.
I feel like the game must be approached differently without organized in the game. You must assume that anyone with a pulse was taking it. Those who were not taking it were playing at low difficulty or using a self imposed handicap to supplement terrible AI. Resources must be abundant enough to sustain early combat. On higher difficulty the AI at least declares war within 30 turns if it feels it can. So you now get a plodding resource conservation quest between nations fighting with observers/peasants.
So far i'm playing on Hard going a respectable 1-1 and abandoned the game I described.
Anyone else have similar experiences?
Please save the inevitable lolol organized trait usux if you take it posts.