EPIC "time control"

    Have a game going ( 500 + turn, NO OOM crashes! ) with the Epic number set to 5 instead of 3. Playing on a 256 x 256 map I am finding this a very enjoyable setting. Have raised the costs of PIONEERS & increased the costs of TELEPORT. ( too easy to defend stuff ).

   For me & a few friends (can't wait for MP ), this has been an almost perfect setting for RESEARCH. As in any setting, choosing the right tech path is crucial. Even more so with the "slower" times.

   Considering the reported "bugs", if & when this game is patched to perfection, Elemental will become the standard for fantasy tb games.

 

5,322 views 5 replies
Reply #1 Top

I've found that increasing the TechLevelExponent to between 1.8 and 2.0 really stretches out the mid and endgame for me.

Cheers! I enjoy a long game, too.

Reply #2 Top

don't forget the spell scalar, though.

increasing tech levels and not the spell scalar means level 6 spells and level 1 arcane tech lol

Reply #3 Top

Haha, true. I've settled on 30 for my SpellLevelScalar. What do you all use?

Reply #4 Top

25-35 around 30 yeah

 

Reply #5 Top

Thanks for the tip on the Spell Scalar...was wondering about that! :)