Wheel of Time

Out of interest is anybody here on the forums a fan of Robert Jordans Wheel of Time books. I think alot of stuff from those books could make for an interesting mod and would sit well with elemental lore. I ask because once I get abit of time off work I am thinking about createing a mod that would add champions, items and clothing to the game based on the books (might even add some factions, tiles and techs if I get abit bold)

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Reply #1 Top

I love the wheel of time series and would have been glad to help you out with it if I wasn't already working on the Codex Alera mod. I think a wheel of time mod would be great and I will definitely give yours a try when you release. Good luck!

Reply #2 Top

I was also thinking about a Wheel of Time mod. I had wondered though about how to make it different than just changing faction looks and the map.

Jordans world was very culture specific. From the Seanchan to Amadicia to Cairheinin to Illianer, on and on. Each different in thier own way. How do you dipict those differences ingame not only through visual but in a game mechanics aspect?

I was thinking the current combat system to be too simplistic for a good representation of Jordans combat world. Some other kind of adaptation on combat is needed. But overall there is alot of info in all those books on the different cultures.

What would the overall theme of the game be? Would you follow the books or would something more open ended be what your looking to achieve?

 

Reply #3 Top

Quoting w34sl3, reply 2
I was also thinking about a Wheel of Time mod. I had wondered though about how to make it different than just changing faction looks and the map.

Jordans world was very culture specific. From the Seanchan to Amadicia to Cairheinin to Illianer, on and on. Each different in thier own way. How do you dipict those differences ingame not only through visual but in a game mechanics aspect?

I was thinking the current combat system to be too simplistic for a good representation of Jordans combat world. Some other kind of adaptation on combat is needed. But overall there is alot of info in all those books on the different cultures.

What would the overall theme of the game be? Would you follow the books or would something more open ended be what your looking to achieve?

 
End of w34sl3's quote

Well it wouldn't be a small task thats for sure, I think for each race you would have to create a range of items, clothes and weapons to firstly establish the visual distinctness. I think alot of thought would have to put into also creating a unique city tile set for each of them. Obviously these things would establish the different cultures visually.

In terms of mechanics I think unique techs, combat moves, abilities, text and buildings are the way to get accross the variety in cultures. I wouldn't try to tell the story of the books via the game but I think created properly the races would all fit in nicely to the world of elemental and be fun to play against. Also the books provide plenty of great ideas for potential champion units and magical equipment... the Ter'angreal for example could be alot of fun to make and add to the game.

So I think if I get the time to do this, I would begin by making all the factions and races, bringing them alive via new armor, tech trees, city tiles, moves, flavoured text and spells. This could then be the building blocks for a total conversion should the factions prove popular. 

Reply #4 Top

Sounds great!  I know there have been many other attempts to make wheel of time mods for other games.... most of which did not succeed (unfortunatly). 

However I think this game's engine would be perfect for a Wheel of Time MOD!

I would like to help.... but finding the time might be a problem for me :-S 

What age were you thinking of doing? 

My suggestion is that if you do it at the beginning of the third age (right after the breaking) you would probably save alot of work.  Since Elemental begins after an "apocolypse" alot of the ground work is already there.  Plus there isn't that much literature on that area, so you have alot of creative freedom and will still be able to stick to the genre.  Finally that is when the nations started to form.... so you will also be able to use most of the content from the books to give it a wheel of time feel.

 

Reply #5 Top

I would love to have that kind of magic battles though... I spawned a sea monster to entangle you!

I turned into a dragon and ate you!