This needs to change (go)!

I played only three games so far (chalenging, hard and difficulty above whatever its called) and I steamrolled them all. And here are the issues I had with them.

 

1. Attack/defense

Current system allows stacking of those indefinitely which eventually turned my sovereign into some kind of natural disaster sweeping everything on its path.

My suggestion is to put a cap on attack and defense for certain type of unit. For example humanoids (sovereign included) should have much lower attack cap than, lets say, ogres.

 

2. Summoning monsters

Simply put - way too powerful considering how early you can have them.

 

3. Confusion spell

My god!!! This spell turns every game's difficulty to cakewalk. It should have check every turn for the duration and it should definitely break on damage.

 

4. Global spells

What is with that? I literally spammed earthquake the other day. I won't suggest anything here cause I find concept of global spells in (ye, I'll mention it too) Age of Wonders so good that you only need to check it out.

 

5. Tech

In my very first game I researched three trees (magic, civic, diplomacy) to the maximum. Researching goes waaaaaaaay to quickly. In GalCiv you do the research at the cost of... something. Here research just comes. And it comes fast. Right now I don't care what I research because I know that I'll get whatever I need from other trees in just few turns.

 

6. Children

At the moment goal is to get married as soon as possible and start spamming children that will summon monsters. Literally you can f*** your way to victory. Am I the only one who sees that there is something wrong in this concept?

 

7. Mana regeneration in tactical

It needs to go. Put your children on mounts and abuse this to hell! There is no reason not to end any combat without full mana like this.

 

8. First move

Order of movement should be determined by unit's combat speed for each unit. Like this, attacker's advantage is just gamebreaking.

 

That's it for now. Thank you for reading. I really hope that we won't talk about this game in terms of it had potential forever.

7,134 views 6 replies
Reply #1 Top

5. Tech

In my very first game I researched three trees (magic, civic, diplomacy) to the maximum. Researching goes waaaaaaaay to quickly. In GalCiv you do the research at the cost of... something. Here research just comes. And it comes fast. Right now I don't care what I research because I know that I'll get whatever I need from other trees in just few turns.
End of quote

At game creation, set the pacing to Epic ;)

Reply #2 Top

At game creation, set the pacing to Epic
End of quote

What? That actually slows down speed? Eeeeeeh... you learn something new every day. Thanks.

Reply #3 Top

Quoting Gungulun, reply 2

At game creation, set the pacing to Epic
What? That actually slows down speed? Eeeeeeh... you learn something new every day. Thanks.
End of Gungulun's quote
What did you think it did?

Reply #4 Top


Literally you can f*** your way to victory. Am I the only one who sees that there is something wrong in this concept?
End of quote

Yes.  Yes, you are. }:)

Reply #5 Top

Let's see..

  • I'd like for there to be an option to try and have kids. That is - I have to actually set my Sov in the same city as his wife, click on the "Spend the Night" button, and only have A CHANCE at her popping out a kid. As well as a notice as to whether or not it worked. Thus, I can't have my Sov make babies when he's on the other side of my kingdom.
  • I'm of the mind that very powerful beings should have in-tactical mana regen. Dragons are very powerful beings. Some of the summons are very powerful beings. Maybe let a Sovereign get it as a skill at a high level. But nothing too quick, else there's no challenge.
Reply #6 Top

Literally you can f*** your way to victory. Am I the only one who sees that there is something wrong in this concept?

nothing wrong here some nations use that tactic today :P