I stayed up late.
I'm relieved that the game is actually fun, if not presentable.
I came home from work last night kinda worn out and didn't really feel like playing, but I felt kinda obligated since I preordered. I have to say that the campaign kept me from going to bed at a reasonable hour! That's a good sign! Judging from the beta I thought the game would be terrible. I still say it's a year away from completion, but it has finally entered into 'fun' territory.
That said there's still a ton of information I'm not getting from the UI. During the campaign I can't research tech or spells, I gather that's part of the campaign but it would be nice to confirm that those buttons aren't just broken. That stupid infocard is still in my way like it was since beta 1. Please make it pop up in a dynamic location when I mouse over something in the lower right corner.
No random maps! What's the holdup here? If you can expose a python API for the map data, I can make a good, balanced map generator when I have time. Once I learn what balance is in this game...