Sovereign balance
...or lack thereof
Let us consider the pre-made sovereigns versus custom ones. I hope to show here that there is no point in playing a custom sov, and that pre-mades are superior in every way--and that, even among them, balance doesn't seem to exist. For the sake of my example, I'll only consider the Kindgom sovereigns, but I think this should be sufficient.
I'll lay out the stats of each one here, along with the number of points you'd need to spend to create them in the custom sovereign builder. A + indicates an additional bonus of unknown value; a ~ is an estimate of value for items I feel somewhat confident in my guesswork with. My grouping is stats, followed by spellbooks, abilities, and equipment.
Base statistics are laid out as Str/Int/Cha/Dex/Wis/Con.
Relias
12/11/11/12/10/12 (24 points)
4 elemental spellbooks, Life book (12+ points)
Hardy (10 points)
Gnarled Club, Soldier's Cloak (5+ points)
Total: 49++ points.
Procipinee
10/15/10/10/15/10 (30 points)
4 elemental spellbooks, Life book (12+ points)
Meditative (10 points)
Queen's staff-thing (~6 points)
Total: 58+ points
Carrodus
13/10/10/12/10/10 (15 points)
4 elemental spellbooks, Life book (12+ points)
Intimidating, Hardy (20 points)
Oak Spear, Carrodus's Coat (15+ points)
Total: 62++ points
Irane
12/12/12/15/12/14 (51 points) <-- This is already more than custom sovereigns get!
4 elemental spellbooks, Life book (12+ points)
Daring (3 points)
Oak Spear (15 points)
Total: 81+ points (!!)
Markinn
12/12/12/15/12/14 (51 points) <-- These are the same as Irane.
4 elemental spellbooks, Life book (12+ points)
Organized, Naturalist, Ugly (17 points)
Oaken Spear (15 points)
Total: 95+ points (!!!)
Could someone remind me again why I would play a custom sovereign when the existing ones can do anything a custom one can far, far better? I won't go into whether or not the equipment/ability point values correspond to their values in terms of game balance; I'd just like to indicate that the existing sovereigns are clearly not balanced with custom ones, or even with each other. And if we say that the values offered here balance out in terms of gameplay (say a high Wis turns out to be more valuable than a high Dex, for example), then why doesn't the customizer reflect these differences?
I would really like to play a custom sovereign, but I can't help but feel cheated by this system. I feel like when a game allows me to make a character who has to follow certain rules, the ones that already exist should be likewise bound by those rules. I'd appreciate it if this were addressed--at the very least, please tell me what file I'd need to mod to increase the point cap on custom sovereigns. To be quite blunt, this tarnishes the concept of Elemental somewhat, since it's clearly beneficial to play as, say, Markinn rather than "myself".