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Multiplayer? Clan support?

Multiplayer? Clan support?

Hey gents,

 

Since I coudnt find it in the FAQ, anyone has any idea whether there will be multilayer in this game? Well, obviously there will be MP, but is it going to be well-organized, with different game modes, rules, etc? And will there be clan support?

Thanks for the help!

 

27,821 views 75 replies
Reply #51 Top

Quoting Nesrie, reply 48

Quoting Jarenko, reply 47


Besides that, this was about faction balance. While it IS possible for Portugal to take over the world, you can hardly claim that Portugal is on par with other factions overall. It is not. Looking over multiplayer games, it is always the same few countries in the lead.

Perhaps you are playing with the same people which would explain why you see the same countries? Also, the goal of EU and Crusaders isn't necssarily to take over the world. In fact I play portugal all the time. I've seen England taken down, damn near wiped out until I allied with them. You want to preach this oh EU3 is historical so this could never happen. BS. It's clear you barely read what I wrote. And MP balance is not as important as you think it is. Hell you use one of the most popular Civ Mods introduces imbalance to the game. I guess MP balance is only important if your goal is to destroy everyone as quick as possible. My group, we're a lot more laid back. We just enjoy the game.
End of Nesrie's quote

 

You are clearly misunderstand my points.

 

A balanced game = everyone has a fair shot of winning. Civ 4 is a good example of a game that is balanced. I can play Japan, I can play England, I can play Americans, whoever I want. Now for example if Americans started by default with an entire continent of cities while everyone else had a settler then that would not be very balanced.

 

That is clearly not going to happen in Elemental and so the concern shifts to faction strengths. From what I've seen so far no factions seem to be overpowered and the bonuses benefit certain play styles more than anything else.

 

I'm not sure why you keep bringing up EU3. It's not balanced and it's not meant to be. It is balanced in that everyone has the same sliders available to them, but clearly some nations start in an extremely advantageous position. If I did a one on one game between France and Milan, I can guarantee you in 9 games out of 10 France would come out on top. The starting positions are not balanced because they are meant to be historical. Can you see the difference there?

 

That doesn't mean Milan can't beat France but all things being equal they are extremely unlikely to. I don't see this as being particularly relevant but my points stand on their own. A major problem with looking at the Eu series at all is that there are no really set goals. Elemental is far different. Except for perhaps roleplayers the goal WILL be to destroy your competition by force or otherwise.

 

I'm not preaching anything. I am telling you how the game is.

 

To me and to most people who play multiplayer games, balance is important. It is clear that it is not important to you and your friends and that is fine but it has little bearing on the actual discussion at hand.

Reply #52 Top

Quoting the_Monk, reply 35
 

besides clan-friendly games always get ruined by..........wait for it............clans.   Clans belong in WoW, Eve and every run-of-the-mill FPS shooter......not games like Elemental.

I've seen enough games get destroyed by the ueber-competitive crowd that "clan-friendly" games tend to attract to last a lifetime.  Sure, some of you will argue "but making it clan-friendly will attract a multitude of people".......etc. etc......yes all the wrong people, the people who will then form an "elitist-community" and run-off anyone new who "doesn't know shit" (ala World in Conflict).   Of course then those "clannies" will show up on the forums bitching and whining that "omg.....this game is dead.......why devs?....you've killed this game".  Finally, when the clans have stomped every bit of life out of the game.......then they'll move on to the next poor sucker of an MP game.

 

My vote is to NOT make Elemental clan-friendly at all.  In fact.....if the game finds out you are in a clan......it needs to send you a nice taser-like electric shock through your mouse.....hehe 
End of the_Monk's quote

You are SOOOOOOOOOOOOOO RIGHT as clans bring arrogant, foul mouthed, you're a noob, elitists to the community everytime they are allowed into a multiplayer community. The worst I've ever seen is from a game called GUILD WARS online. When the game first started everyone would play with just about anyone. As the game progressed and PVX builds started to appear on websites you couldn't get into a group or clan unless you PLAYED LIKE THEY DID. You are shunned for playing any build except what is on the PVX.

So I SAY NO! to any form of CLAN feature out of this game. Just keep it a simple multiplayer game and let them form up on the OUTSIDE of it if they want to clan around and be azzes. To me Clans are the scum of computer pc gaming. I've never found any that don't have some elitist slob in them or ruining the show for someone else.

Reply #53 Top

Quoting Jarenko, reply 51



 

To me and to most people who play multiplayer games, balance is important. It is clear that it is not important to you and your friends and that is fine but it has little bearing on the actual discussion at hand.
End of Jarenko's quote

 

Justb because you don't like what you are hearing, doesn't mean it has little bearing on the discussion. Elemental doesn't need clan support, and it doesn't have to be balanced. It probably won't be balanced.

Reply #54 Top

The only real important thing in this game is that the ai is challenging and plays the game well. Master of Magic is a prime example of a game WITHOUT balance and has lasted the test of time as the greatest Fantasy strategy wargame of all times. It had NO MULTIPLAYER feature and that is what allowed it to be as great as it is. Multiplayers ruin games they do not make them better. When you start adding more and more human elements to games that is when they start to fall apart and you get your elitists and your killemall type players and your griefers and just all around idiots. Keep it solo, keep it single player FOCUSED at all times and just have a multiplayer element "attached" but not that important.

Reply #55 Top

I've already said I see no reason for clan support. I've never been in any kind of multiplayer clan so it is not an important feature to me.

 

I disagree very much on your other point. If they will bother to include an MP feature, it ought to have balance. It doesn't have to be a perfect balance, but it should be generally balanced. Unless a particular faction is *meant* to be extremely powerful in comparison to others, it shouldn't be. A good example would be Lord of the Rings type games. Mordor is often more powerful than other factions because it fits the story.

 

All I'd like to see from Elementals MP system is that the factions are balanced and the sovereign types are balanced. You should be able to play a fighter or a magic user with benefits and drawbacks to both and factions should be roughly on par with each other with special abilities benefiting certain play styles. That isn't too complicated and it isn't overly demanding.

 

The two features I deem necessary for a solid MP experience are also required for a solid SP experience. Players will make their own sovereigns and (mod?) their own factions. Nail that one down and you get two birds with one stone.

 

 

Reply #56 Top

Quoting psychoravin, reply 54
The only real important thing in this game is that the ai is challenging and plays the game well. Master of Magic is a prime example of a game WITHOUT balance and has lasted the test of time as the greatest Fantasy strategy wargame of all times. It had NO MULTIPLAYER feature and that is what allowed it to be as great as it is. Multiplayers ruin games they do not make them better. When you start adding more and more human elements to games that is when they start to fall apart and you get your elitists and your killemall type players and your griefers and just all around idiots. Keep it solo, keep it single player FOCUSED at all times and just have a multiplayer element "attached" but not that important.
End of psychoravin's quote

 

Very few games were multiplayer back then. I never played Master of Magic so I can't comment on balance but if you're going to not bother to balance things out you might as well make everyone start as a fighter of Gilden or whatever and base the story on that rather than continue with the pretense that any of the other factions stand a chance.

 

I disagree that adding multiplayer elements makes things fall apart. My personal opinion is that multiplayer is what really gives games longevity. As clever an AI as can be programmed, they will never stack up against a human player. There is enormous potential there to be tapped into. I don't care if Elemental doesnt' become the next Starcraft, it doesn't need to have competitions and ladders and all that fluff.

 

It has potential to be the type of game friends meet up on Sunday to play for a few hours and have fun with. That is the option I'd like to see supported.

Reply #57 Top

Maybe they can introduce a point system of some kind, like a multiplayer mode that only gives you so many points to create factions that are balanced as opposed to messing with the original faction ideas that are in the single-player. In your example, if you think mages are powerful, it would cost more points to chose that sovereign over a fighter sov. This way they're not sacrificing anything in single-player and providing an user created only faction map sort of thing.

Reply #58 Top

That could be a good compromise. I'm not really sure what their vision is for SP.

 

What about other games like GalCiv II? I was never too into that one in particular so I'm not sure how balanced the different races were or if there was one that was more powerful in reality if not by design.

 

I just don't see what purpose having one faction stronger than others serves. The storyline for the game being what it is, I don't think having one one group being more powerful makes much sense to me.

Reply #59 Top

Quoting Jarenko, reply 58
That could be a good compromise. I'm not really sure what their vision is for SP.

 

What about other games like GalCiv II? I was never too into that one in particular so I'm not sure how balanced the different races were or if there was one that was more powerful in reality if not by design.

 

I just don't see what purpose having one faction stronger than others serves. The storyline for the game being what it is, I don't think having one one group being more powerful makes much sense to me.
End of Jarenko's quote

GalCiv II isn't balanced mainly because its a single-player only game. I think the real fear for those who don't play multiplayer is that the singleplayer component will be penalized for multiplayer. Stardock already said they were doing multiplayer so that's not really an issue anymore. I don't know how difficult it would be, but it seems like if they allow you to create your own factions as they say they do, it should be okay to create some sort of system for multiplayer maps to allow balance without actually changing anything about the single-player game at all.

Even if I get yelled at for bringing it up yet again, in EU3, some of players will pick the smaller countries for a greater challenge. It's pretty cool to have portugal or scotland take over the americas. For Crusader kings (totally different game I know), the smaller kingdoms are easier to manage and the goal is not to take over the world, so to speak. You can't really do it with CK without cheating. You're just trying to get a strong kingdom/dynasty going to last or some other set goal. Then again, both those games have rules for war. I've not heard that there are any rules for war in Elemental. Sounds like standard Civ affair to me.

I agree with what someone else said, a very compotent in AI is essential for SP and MP.

Master of Magic was a good game for the time, and it has a charm too but again SP made balance unnecssary. I don't remember it being hugely unbalanced, but then again I was pretty young.

Reply #60 Top

Quoting psychoravin, reply 54
The only real important thing in this game is that the ai is challenging
End of psychoravin's quote

 

and it cant be

its stardock not nasa

the goal of any ai is teach the player and make him understand the game mechanics

when its done any good player will beat ai

only cheating can make ai lasts

 

Master of Magic is a prime example of a game WITHOUT balance and has lasted the test of time as the greatest Fantasy strategy wargame of all times.
End of quote

yeah but it didnt lasts years ot playing

after i was able to win impossible it was pretty boring

also some of the balance holes were boring, forced me to self nerf to not win too easily

its not fun when it happens

 

. Multiplayers ruin games they do not make them better. When you start adding more and more human elements to games that is when they start to fall apart and you get your elitists and your killemall type players and your griefers and just all around idiots. Keep it solo, keep it single player FOCUSED at all times and just have a multiplayer element "attached" but not that important.
End of quote

 

lol no

mp is essential these days

it wasnt at mom times cause internet was stll young

the real challange is playing other ppl

Reply #61 Top

Just because some of you have such a big e-peen that need other real people to beat them with it, doesn't mean that there isn't some other people that is more than happy (and being challenged) with(by) the (good) AI (done by Frogboy). Plus MP (usually) implies (as much as possible) flat factions in the name of balance. :P

Reply #62 Top

It has nothing to do with e-peen and more with play style and how you have fun. AIs tend to fall into certain patterns and become predictable. I personally just find people to be a fresher challenge and less predictable. Plus the rich community AARs are very rewarding to write and read.

 

Besides, the world of Elemental is one of devastation where the land is torn asunder and societies are beginning to emerge under the direction of channelers (right?). I think faction balance shouldn't be much of an issue because none of these factions have any justification for being overly powerful. You could argue that makes them "flat" but I don't think it does. They are all on equal footing because they're all building from scratch.

Reply #63 Top

Quoting ddd888, reply 60



Quoting psychoravin,
reply 54
The only real important thing in this game is that the ai is challenging


 

and it cant be

its stardock not nasa

the goal of any ai is teach the player and make him understand the game mechanics

when its done any good player will beat ai

only cheating can make ai lasts

 


Master of Magic is a prime example of a game WITHOUT balance and has lasted the test of time as the greatest Fantasy strategy wargame of all times.


yeah but it didnt lasts years ot playing

after i was able to win impossible it was pretty boring

also some of the balance holes were boring, forced me to self nerf to not win too easily

its not fun when it happens

 


. Multiplayers ruin games they do not make them better. When you start adding more and more human elements to games that is when they start to fall apart and you get your elitists and your killemall type players and your griefers and just all around idiots. Keep it solo, keep it single player FOCUSED at all times and just have a multiplayer element "attached" but not that important.


 

lol no

mp is essential these days

it wasnt at mom times cause internet was stll young

the real challange is playing other ppl
End of ddd888's quote

Wrong Wrong Wrong Wrong Wrong. Go play War of the Lance or Centurion Defender of Rome on their max difficulties I guarantee you it will take you a lifetime to beat them. AI's can be strong provided they are given the love to be so. Those two games also have stood the test of time in AI programming and challenge. Plus I highly doubt you beat Master of Magic with 4 computer opponents playing impossible difficulty on a LARGE or HUGE map. I've read these socalled I beat the highest difficulties and then later find out they beat them on a small map with only  1 or 2 opponents and they grunt rushed them in the beginning to win.

So NO playing MP isn't the endall of every game. MP isn't the most challenging because I have played moron humans that are worse than the AI. So don't give me that crap about playing other ppl being the real challenge.

Reply #64 Top

Quoting Wintersong, reply 61
Just because some of you have such a big e-peen that need other real people to beat them with it,

End of Wintersong's quote

 

again with this poor thinking?

 

its not at all about epeen

its about REAL CHALLENGE

 

ai not cheating cant offer one

 

players offer a lot

 

also lets talk about playstyle

 

players can INVENT strategies and such making games more fun while ai even if playing well will follow some scheme, big as you want but still limited

 

 

 

Reply #65 Top
Quoting psychoravin, reply 63

Plus I highly doubt you beat Master of Magic with 4 computer opponents playing impossible difficulty on a LARGE or HUGE map.

End of psychoravin's quote

 

lol

i beat them NERFING myself

cause with life book it was nearly cheating

 

life was just too strong with torin and invulnerabilty champions after few lvls becomes machines

 

not talking about the combos like life/nature  and such

Reply #66 Top

Quoting ddd888, reply 64

players can INVENT strategies and such making games more fun while ai even if playing well will follow some scheme, big as you want but still limited
 
End of ddd888's quote

Not if you have the AI being able to test things out against the player (emergent), and builds up a database of what works and what doesn't - getting better as the player plays more games against the AI.  Granted, I'm not sure how hard it would be to write a learning AI like that - but it is a way that, over time, an AI could learn some neat tricks. =)  Although it would need to be able to learn to handle mods (or at least adjust its game based on the state of the official versions of the game, or possibly even its internal XMLs!). ;-)

Best regards,
Steven. 

Reply #67 Top

Quoting ddd888, reply 64



Quoting Wintersong,
reply 61
Just because some of you have such a big e-peen that need other real people to beat them with it,






 

again with this poor thinking?

 

its not at all about epeen

its about REAL CHALLENGE

 

ai not cheating cant offer one

 

players offer a lot

 

also lets talk about playstyle

 

players can INVENT strategies and such making games more fun while ai even if playing well will follow some scheme, big as you want but still limited

 

 

 
End of ddd888's quote
*knock**knock* Sounds empty to me.

Reply #68 Top

Quoting Wintersong, reply 61
Just because some of you have such a big e-peen that need other real people to beat them with it, doesn't mean that there isn't some other people that is more than happy (and being challenged) with(by) the (good) AI (done by Frogboy). Plus MP (usually) implies (as much as possible) flat factions in the name of balance.
End of Wintersong's quote

Oh look, more people who play MP hate.

Quite frankly, some of you need to accept the fact that the game has MP and that isn't going to change.

Reply #69 Top

Quoting Nesrie, reply 53

 and it doesn't have to be balanced. It probably won't be balanced.
End of Nesrie's quote

How do you figure? Right now, it's pretty balanced if you look at the five factions on the Kingdoms. No one of them is significantly better then the other.

 

The only potential real balance issues right now are in a caster sovereign in the magic tree vs a melee sovereign in the warfare tree, and is anybody REALLY going to argue that one playstyle should completely dominate the other? Considering the number of threads in the ideas and beta forums with people arguing the exact opposite (that the play styles should all be competitive with each other), I already know the answer. Oh my god, people are worried about balance! The game is ruined! :rolleyes:

The other potential issue is Kingdoms vs Empires... and since Empires have been enabled for so short a period of time I really don't know the answer there. But again if the Empires are vastly superior and win most games, how is that a good thing for single player? Aside from psychoraven, most of you don't want a game where if you're Empire playing against Kingdom you can win on impossible, but as Kingdom with Empire opponents you can only win on normal. That doesn't make a whole lot of sense (and would also require a lot of AI cheats to make the story mode work).

 

The disconnect that appears as soon as someone mentions "multiplayer" would be pretty funny if it wasn't so ridiculous. x_x

 

Reply #70 Top

Quoting Nesrie, reply 50

Your not going to get that in Elemental, and it's not necsesary anyway. If your friends and you are only after playing the most powerful faction, then you are probably better off with games designed for megagamers anyway. By the way, most people won't be playing this MP so by your logic, Stardock shouldn't give a rip what you want... right?
End of Nesrie's quote

What "logic" is that exactly, and where does it appear in my post? You said that a bunch of people were playing an imbalanced Civ mod, and thus balance doesn't matter. The number of people playing that in MP is virtually non existant compared to the people playing the balanced MP Civ. Thus, your point is wrong.

Stardock has thrown a bunch of time and money at making MP work. That suggests they might want someone to use it. Just because you and a few rabid MP haters around here can't seem to accept that doesn't change the reality of the situation... especially since thus far nobody has come up with a single balance change that wasn't required for single player.

People are going nuts over a problem that doesn't exist and just making themselves look foolish in the process.

Reply #71 Top

Wow lads...what the hell is going on in this topic? Seriously who cares that X player likes MP, while Y player hates it? If you don't like it, don't play it. The OP's question was simple...and the topic itself turned into a sh*t throwing flame fest. :rolleyes:

PS.

We have a proper answer to the OP's question anyways, so chill out:

Quoting Frogboy, reply 31
We plan to work on Elemental for as long as it's profitable.

And since we code it ourselves, we can implement all the ideas we and the community want to do.
End of Frogboy's quote

 

Reply #72 Top

Quoting Tormy-, reply 71
Wow lads...what the hell is going on in this topic? Seriously who cares that X player likes MP, while Y player hates it? If you don't like it, don't play it. The OP has only asked about clan support...and the topic itself turned into a sh*t throwing flame fest. 8(|
End of Tormy-'s quote

 

Yeah. It's sad isn't it? The actual question was answered back on page one, then it turned into a "lets bash the MPers!" fest.

 

Reply #73 Top

Quoting StevenAus, reply 66

 
Not if you have the AI being able to test things out against the player
End of StevenAus's quote

 

like i said

its stardock not nasa

 

Reply #74 Top

Quoting Wintersong, reply 67


 
*knock**knock* Sounds empty to me.
End of Wintersong's quote

 

ofc you cant understand normal logic, that was clear b4

Reply #75 Top

As was said, if people have ideas and we like them, we'll use them. If this thread is just going to be an argument rather than a platform for ideas though, it's outlived its usefulness.