Dragonlance Mod: Discussion (part 2) The "Scripted" Living World

More Planning, and re-planning

When it comes to the game world that the Dragonlance Mod will take place in, many things will have to be specifically scripted to happen within the world to further along the story-line. Armies will have to attack certain cities and locations (unless those armies are being played by the player) and NPC characters will have to be at specific locations for certain events. To give one example would be Lord Soth and Kitiara attacking the city of Palanthus which happens as part of the traditional story-line. The player will have to defend against this or somehow defeat them before the attack takes place to stop it. In order for that to happen and for the "Good" faction to have a chance at victory they will need to "Quest" for specific magical artifacts like "Dragon Orbs" or to find the "Good Dragons" to help them fight back the forces of Takhisis.

Now I come to a decision as a Mod/Game Designer. Do I place these "artifacts" in the same places every time as they should be in the book or do I randomize them a little to give some re-playability value to it for the Good Factions? Of course the Mod will have plenty of "Replay" value as both the Good and Evil sides will have Multiple Factions. But what if you want to play the same exact faction multiple times? By randomizing some minor details in the story or map design I can add re-playability to even the same faction. I'm hoping we'll be able to open a map within a map so I can add in maps for specific locations. If some of those locations are dungeons where things need to be found, I can randomize the dungeon so it's not the same every time the player comes to that part in the story-line. If we can't open maps within maps then I'll have to find another idea to randomize some minor things while staying in the scope of the main story.

The true balance of the game will come down to how fast each side can accomplish certain "Story Objectives". Because of the books story-line its-self I can't balance the game on a Military level from the start of the game. The Evil factions start the game with rather large armies, while the forces of good are comparatively small and much weaker. If the Evil factions simply "Bum Rush" the Good factions at the beginning of the game they would win pretty much every time and that's no fun for anyone. As such I will limit the Evil factions by requiring them to complete "Story Objectives" before they can attack certain military targets (Like Palanthus). An Example would be "Takhisis Commands You to Find Berem, the Everman" before they can launch a massive assault. This gives the Good Factions the time they need to accomplish "Quest Objectives" to get the magical artifacts and help they need to stand a chance in battle against the Evil Factions.

A Challenge on my part will be finding ways to give the players of all factions the freedom to change the way the Story Plays out. Maybe the player can be given the chance to do tasks out of order. Example, the Good Factions find the Good Dragons on Turn 2 and are able to attack Takhisis's Capitol at Neraka and wipe her out before the Evil Dragon Armies are fully assembled and before she can try to come to Krynn from the Abyss. There are many ways I can add in "Freedom" which I think is what anyone would want when playing a game version of their favorite story. Having to stick to the Exact Story every time leads to a boring game with Zero re-playability aside from varying combat outcomes. This is why Elemental will be mostly played in Sandbox mode after people play through the Story Campaign a few times. This is where I need to make the Dragonlance Mod shine. To give DL fans the opportunity to affect the story they have come to love reading the books all these years.

Thoughts and Ideas?

Note: Part 1 of DL Discussion found Here.

10,178 views 23 replies
Reply #1 Top

Random location for quests/objects is very important, imho. I tend to stick to one or two factions (Advent in SoaSE, Spain in Civ IV, Altarians and Tigran Alliance in Gal Civ II,...) so such randomization is good. No need to be huge but it should be there (random dungeons would be sweet).

One kind of stories that people likes a lot (and with good reason) are alternate worlds. "What if...?" scenarios are just too tempting to ignore because of the potential fun they offer (and replayability). If the mod allows to recreate the canon storyline or to alter it to acomodate to the players' actions (to some degree), that would be awesome.

The "Story Objectives" sound good to me. Surely you will spend lots of time with that part, specially if you want to allow deviations from the canon. Sticking to the canon at first would be logical choice though?

Reply #2 Top

Quoting Wintersong, reply 1
The "Story Objectives" sound good to me. Surely you will spend lots of time with that part, specially if you want to allow deviations from the canon. Sticking to the canon at first would be logical choice though?
End of Wintersong's quote

Close. Sticking to Cannon will be a "Possible Logical Outcome", but only one of many if I do it right. Being able to change Cannon by player action during the game is what's important. Like say when Tanis and friends get sent to Istar when they are sucked into the Maelstrom. In game, perhaps the player chooses Not to go through the Maelstrom? At as many places as possible I need to provide the player with the freedoms to change the outcome of the story. In the Mod, if you're playing as a Evil faction, what Fun would the "Game" be if you knew you were fated to Lose No Matter What? No fun at all!!!

Sticking to cannon will be the Primary Logical Outcome if you play one of the Good Factions and do what they did in the books in the same way. "I.E. Go to Pax Tharkas, Find Tablets, Raistlin later Finds Dragon Orb, Tanis finds Hammer Of Khar*whatever*, Makes Dragonlances< etc etc. If you follow the natural progression and do well at it you'll experience the story-line from the books, basically getting to play through the books.

Alternate Endings are a MUST in the Mod or playing as the forces of Takhisis won't be any fun at all.

Note: I didn't feel like spell checking or looking up the names I don't remember exactly. When I do the Mod I will though, no worries.

Reply #3 Top

Quoting Raven, reply 2
In the Mod, if you're playing as a Evil faction, what Fun would the "Game" be if you knew you were fated to Lose No Matter What? No fun at all!!!
End of Raven's quote
My bad there, I keep forgetting that some people likes to play as the "evil factions" so just talking from a good point of view.:X

Reply #4 Top

Quoting Wintersong, reply 3

My bad there, I keep forgetting that some people likes to play as the "evil factions" so just talking from a good point of view.
End of Wintersong's quote

You and your "Goodness"...*sigh* Doesn't it get old loosing in life all the time? :P

hehe J/K my friend ;) You gotta admit though, evil is cooler }:)   B)

Reply #5 Top

Quoting Raven, reply 4

You and your "Goodness"...*sigh* Doesn't it get old loosing in life all the time?

hehe J/K my friend You gotta admit though, evil is cooler  
End of Raven's quote
I'm Libra, so I find myself standing against the waves quite often. Sometimes Virgo's balance, sometimes Scorpio's pincers. XD Evil is hotter according to some religious traditions. ;) :P And I personally prefer ruthless to evil. More fun.:thumbsup:

In Dragonlance the only "evil" I liked was that of Takishis' Knights, when she went from Chaotic Evil to Legal Evil and started using dark counterparts to Solamnia Knights. Evil saving the day is cool too. XD

Reply #6 Top

Quoting Wintersong, reply 5

I'm Libra, so I find myself standing against the waves quite often. Sometimes Virgo's balance, sometimes Scorpio's pincers.  Evil is hotter according to some religious traditions. And I personally prefer ruthless to evil. More fun.


In Dragonlance the only "evil" I liked was that of Takishis' Knights, when she went from Chaotic Evil to Legal Evil and started using dark counterparts to Solamnia Knights. Evil saving the day is cool too.
End of Wintersong's quote

Ahh yes, the Knights of Takhisis. I loved that order. Even though they were "Evil" they still fought with Valor and Honor. Also as we all know, they did save the day at the end of the Chaos Wars.

If the DL Mod proves to be very popular I'll make a sequel that centers on the "Twins Trilogy" and then after that one that follows the events that take place in the Chaos War many years later. What I'll do when the time comes, probably about 2 or 3 months after I release the DL Mod, will be to put up a Poll asking the players if they'd like to see a Sequel. I can even go advertise over at Dragonlance.com. If all them see what I'll be doing I'm POSITIVE that it would boost Elemental's sales, at least by a little. Why? Because the Dragonlance Community is STARVED for Dragonlance games. There hasn't been a "Decent" Dragonlance game in a long, Looooong, time. Hard Core DL Fans will FLOCK to Elemental in Droves.

Do you have any other interesting ideas my friend? How is that random dungeon generator coming along? I would love to use it in the DL Mod, with your permission of course, and of course you'll get Credit as a contributer and maker of the "dungeon system". What do you say? The only extra bit I'd need you to add would be a way for me to randomize where the "Quest Loot" would appear in the dungeon. That the way the players have to actually search the whole dungeon to find the Dragon Orb, or Lance, or the Hammer needed to make the Lances.

Edit Note: It's called "Lawful Evil", not "Legal Evil" . ;)

Reply #7 Top

I have been (still am) busy lately to the point that Elemental games played since beginning of Beta 3 has been just two (and unfinished), so the dungeon generator has been in the fridge for a while*. I wonder if when I get back to it (random dungeon generator is a must!), I'll be able to try to do something using Phyton during Beta 4.o_O In any case, if I end as the creator of such thing (randon dungeon generator), it'd not be just for my personal use. Sharing can be good. ;)

I don't remember any Dragonlance game since... MS-Dos times?

Legal Evil... so what? Spanglish ftw! :P Lawful Malvado!! ;)

* I have scavenged some free time to try to get some baseline for my mod but that's all serious work related to Elemental.

Reply #8 Top

Quoting Wintersong, reply 7
Legal Evil... so what? Spanglish ftw! Lawful Malvado!!
End of Wintersong's quote

My friend, if you're making a Rule-Set based on D&D then you need the Actual Alignments used in D&D. These are as follows:

Good Alignments:

Chaotic Good

Lawful Good

Neutral Good

Neutral Alignments:

Neutral Good

True Neutral

Neutral Evil

Evil Alignments:

Lawful Evil

Neutral Evil

Chaotic Evil

If you don't stick with those you'll probably have a lot of annoyed D&D fans on your case about it. If you need help with any D&D source material just let me know and I can dig up all the info you need. There are even some places that give away virtual copies of some of the older handbooks for free, Legally, I might add. Wizards of the Coast is pretty cool like that. They don't mind giving away online copies of old books. But they DO want you to pay for copies of the Newer Ones, either virtual or physical.

Reply #9 Top

Actually, my books are in english*. But the language when playing is not. Therefore, weird situations when naming things happen, so take it just a mistake and not as "Mod feature". XD Also, how could I annoy more some D&D players than using 4th Edition? :P

* not those of 4th Ed though

Reply #10 Top

Quoting Wintersong, reply 9
Also, how could I annoy more some D&D players than using 4th Edition?

* not those of 4th Ed though
End of Wintersong's quote

LoL True. Most D&D players (that I know anyway) aren't too fond of the Newer Rule sets having grown up on AD&D 2 and 2.5 .

So ok, back on topic. Anyone have input on things that they would like to see in the DL Mod?

Reply #11 Top

Will the entire mod be scripted, or will there be campaign / random map versions?  Replaying the storyline would definitely be cool, but it would also be cool to just have a randomized 'Dragonlance World' where pretty much anything can happen, like Tanis & Caramon being recruited by the evil factions, or Flint being recruited by gully dwarves (I'm sure he'd love that).

Will healing be rare, as in the original story?  IIRC, the only healing in the entire storyline was the blue crystal staff and followers of... Mishakal, was that her name?  I'm trying not to google this, that'd be cheating.  Man that's going back years, surprised I still remember this stuff.  Actually I'm not, those were great stories, esp. the Legend of the Twins series, where they went time-travelling.  Awesome stuff.

Oh and don't forget the kender!

 

Reply #12 Top

oh no, cant forget the kender lol.

which brings me to my question whos gonna be the kender sov? (mostly joking) but seriously, how do you plan on handling sovs? will all the companions be sovs? or recruit-able npcs? not sure what you were thinking on that. seems like it would fit for some of them but not all of them. im thinking the golden general (Laurana sp?) should be a sov. as she seemed to be the signifigant military leader of the group though thats debatable. ok, ok i just think shes awsome! still is one of my favorite characters from the books, she showed so much character growth from the beginning to the end. i wonder how youll show this in game as she was just a spoiled runaway to begin with, she certainly shouldnt start with an army of her own or even the ability to recruit one. though i realize there have to be breaks with cannon, i dont mind that. would be kind of cool if there were factions from all though out the time line. (i liked the knights of takhisis too!)

Reply #13 Top

Quoting Krynus, reply 11
Will the entire mod be scripted, or will there be campaign / random map versions?  Replaying the storyline would definitely be cool, but it would also be cool to just have a randomized 'Dragonlance World' where pretty much anything can happen, like Tanis & Caramon being recruited by the evil factions, or Flint being recruited by gully dwarves (I'm sure he'd love that).

Will healing be rare, as in the original story?  IIRC, the only healing in the entire storyline was the blue crystal staff and followers of... Mishakal, was that her name?  I'm trying not to google this, that'd be cheating.  Man that's going back years, surprised I still remember this stuff.  Actually I'm not, those were great stories, esp. the Legend of the Twins series, where they went time-traveling.  Awesome stuff.

Oh and don't forget the kender!
End of Krynus's quote

How could I forget Tas? hehe

I do plan on releasing the Map of Krynn as a Stand Alone Map which can be played just like any other game of Elemental, with normal Elemental Rules and Sovereigns or Sovereigns you make which can be randomized. I will release the Map when it's done as a "Sneak Peak" into the full Mod.

When talking about the scripting, only certain timed "Events" will be scripted. The player will be free within the world to do as he or she pleases. If we remember correctly there was a time even in the story where Tanis was with Kitiara and he was technically a member (though reluctantly) of the Blue Dragon Army. If all goes accord to plan the player will be able to align the heros with whomever they want, though that might not be as easily done as said when it comes to being in game.

Quoting Ziktur, reply 12
oh no, cant forget the kender lol.

which brings me to my question whos gonna be the kender sov? (mostly joking) but seriously, how do you plan on handling sovs? will all the companions be sovs? or recruit-able npcs? not sure what you were thinking on that. seems like it would fit for some of them but not all of them. im thinking the golden general (Laurana sp?) should be a sov. as she seemed to be the significant military leader of the group though thats debatable. ok, ok i just think shes awsome! still is one of my favorite characters from the books, she showed so much character growth from the beginning to the end. i wonder how you'll show this in game as she was just a spoiled runaway to begin with, she certainly shouldn't start with an army of her own or even the ability to recruit one. though i realize there have to be breaks with cannon, i don't mind that. would be kind of cool if there were factions from all though out the time line. (i liked the knights of takhisis too!)
End of Ziktur's quote

There won't be "Sovereigns" per say. When you think about it, a "Sovereign" is nothing but a word that Elemental uses for it's "Kings" or powerful "Wizards". The factions will have leaders or kings, while the Companions will be in game as Champions under the players control. They will have to get cities or countries to align with them before they can take control of that cities/countries armies. Or the player can start as one of those cities/countries and Not have direct control over the Companions. At that point the Companions will be scripted to do their own thing and the player will have to either help them (as a good faction) or try to stop them (as a Evil faction). If you go back and read my first post about the DL Mod I did indeed plan on making Laurana a Sov at first, but for now I'm un-decided on the matter.

To answer both of you though, yes, the player will be free to make choices as to what the companions do if they are playing as one (or all) of them.

Reply #14 Top

Since part 1 of this topic has been getting so much interest lately I thought I'd bump part 2. *shameless plug*

Reply #15 Top

Raven X,

Out of curiosity, are you familiar with the old DOS game Dragonlance: War of the Lance.  It was quite an underrated TBS game based upon Dragonlance (obviously).  I often thought that Elemental shared many qualities with that game.

http://en.wikipedia.org/wiki/War_of_the_Lance_(video_game)

 

Reply #16 Top

Quoting Wintersong, reply 5

I'm Libra, so I find myself standing against the waves quite often. Sometimes Virgo's balance, sometimes Scorpio's pincers.  Evil is hotter according to some religious traditions. And I personally prefer ruthless to evil. More fun.
In Dragonlance the only "evil" I liked was that of Takishis' Knights, when she went from Chaotic Evil to Legal Evil and started using dark counterparts to Solamnia Knights. Evil saving the day is cool too.
End of Wintersong's quote

Hello fellow Libra. I find it interesting that we both share the same perspective on this. It probably isn't due to our Librahood, but it was specifically brought up.

As for the OP, I think it's a pretty easy choice to add slightly random elements and have a separate scenario that is completely true to canon, maybe.

Reply #17 Top

Quoting Jharii, reply 15
Raven X,

Out of curiosity, are you familiar with the old DOS game Dragonlance: War of the Lance.  It was quite an underrated TBS game based upon Dragonlance (obviously).  I often thought that Elemental shared many qualities with that game.

http://en.wikipedia.org/wiki/War_of_the_Lance_(video_game)

 
End of Jharii's quote

That was the first Dragonlance computer game I ever saw. Not too long after that I played a RPG of Dragonlance on the original Nintendo but it wasn't a war game. Honestly, I don't think there's been a real "Good" Dragonlance video game made yet, and I'm hoping to remedy that situation with Elemental. The Dos game there you mention wasn't that bad though out of all of them. There's a lot from that game I'll be using as inspiration as far as game-play mechanics go. In that game though IIRC you couldn't directly control the heroes. You would "assign" them to go on quests and they would have a certain chance of either finding something, like a Dragonlance or a Dragon Orb or one of the Good Dragons, or they'd come back empty handed and then they'd have to rest for a certain amount of time before they could go questing again. That feature Won't be part of the DL Mod. In the Mod the players will be able to use the heroes for what-ever they want, and even split them up to do different things if they wish.

Reply #18 Top

There's a lot from that game I'll be using as inspiration as far as game-play mechanics go. In that game though IIRC you couldn't directly control the heroes. You would "assign" them to go on quests and they would have a certain chance of either finding something, like a Dragonlance or a Dragon Orb or one of the Good Dragons, or they'd come back empty handed and then they'd have to rest for a certain amount of time before they could go questing again.
End of quote

Correct, you would send your hero (or party of heroes) out to quest for items, and eventually the epic items (a la a Dragonlance).  But yeah, my friend and I would hotseat that game for hours, and we had always wished that you could take the heroes on the actual quests.  I figured you had heard of it.  But yeah, other than this, there really hasn't been a good DL strategy game.  The gold box DL games were great, but they were RPG's.  There really hasn't been much of anything since, particularly anything noteworthy.

Anyhow, I'll be keeping an eye out on this.  If I can get decent enough with the toolset, I may offer you a hand.  I am an amateur coder, but I don't know enough about the proprietary information in Elemental to know if I will be worth a damn or not.

Reply #19 Top

Love the Gold Box games.   Also played  WotL for many many hours.   :D

 

Even in WotL, even though some things were scripted, you could still FAIL to get allies. Allies hat were traditionally your allies even.  I especially couldn't win it if the AI toasted the elves before I could get them allied.   So yeah I'd be for making the Evil guys/ Takhisis' forces have an advantage at start.  One that could diminish (due to other side's successes and/or their failures ) or increase (due to their own successes and other side's failures) . 

 

Maybe like implement something where if one side gets x dragonorbs then one color of dragons goes bye-bye. (This is my stab at being specific. Rather than just being a fan and agreeing with everything. ).

What about questing for the gods/goddesses. Yes, there are 2 Major powers.  There's plenty of others right below that.  You do something noteworthy for them, you get nifty items/rewards/bonuses in return.  Some of them can be good/evil only and neutrals up for grabs.  Whomever floats their boat first, etc.

Also I vaguely remember, because my exposure was the Gold Box Games and haven't read the books.  Anyways, they put a whole lot of emphasis on Goldy (Goldmoon) getting access to Clerical magic and making it a big deal.  One thing you could do to make sure only certain ones get these spells would be to make a clerical spellbook.  Maybe make TWO, one for each side.  Commanding undead vs. destroying. etc.  Also, you could control your wizards by making a spellbook for each of the orders. 

Back to the champions again.  I totally believe in them having their own gear just for them too.  I don't want to see padded armor and clubs.   Well padded armor and a hoopak might suit Tas.  Anyways. 

 

Just throwing out some ideas.  Good luck with the mod. 

Reply #20 Top

I'd recommend leaving this out of the release version of the DL mod. It is an interesting idea, but would be more suitable for a mod mod.

It seems like it has potential to cause gating and other frustrations for the player and comes with some design challenges. I can expand on this if you like, but didn't want to come across as finding the idea (of random quest object placement) objectionable.

Reply #21 Top

Quoting happybjorn, reply 20

I'd recommend leaving this out of the release version of the DL mod. It is an interesting idea, but would be more suitable for a mod mod.

It seems like it has potential to cause gating and other frustrations for the player and comes with some design challenges. I can expand on this if you like, but didn't want to come across as finding the idea (of random quest object placement) objectionable.
End of happybjorn's quote

It comes down to it's objectives in the stories really, and the specific situation. The goal of the game-play concepts will be to recreate the storyline, while allowing the player freedom within it or to change the outcome. When I say "random quest object placement" I mean for example: When a player enters a dungeon to find a Dragon Orb, while the dungeon would be in the same spot on the world map every time as it should be in the story, as it's a story location, the dragon orb within the dungeon won't be in the same spot within that dungeon. Not that the orb would change places and not be where it's supposed to be within the context of the story.

This avoids the player going "Oh, this dungeon again, I know right where the orb is", and provides re-playability.

I can see where you'd object to random story objective placement, as that wouldn't follow the storyline. I wouldn't like that either ;)

I hope that clears that up more.

Reply #22 Top

Quoting Jharii, reply 15
Raven X,

Out of curiosity, are you familiar with the old DOS game Dragonlance: War of the Lance.  It was quite an underrated TBS game based upon Dragonlance (obviously).  I often thought that Elemental shared many qualities with that game.

http://en.wikipedia.org/wiki/War_of_the_Lance_(video_game)

 
End of Jharii's quote

Lol.. That bring back memories... I remembered the despair of being the good guys and seeing cities after cities razed..until the companions found the dragonlance!

 

Reply #23 Top

Quoting Raven, reply 17

Quoting Jharii, reply 15Raven X,

Out of curiosity, are you familiar with the old DOS game Dragonlance: War of the Lance.  It was quite an underrated TBS game based upon Dragonlance (obviously).  I often thought that Elemental shared many qualities with that game.

http://en.wikipedia.org/wiki/War_of_the_Lance_(video_game)


 In that game though IIRC you couldn't directly control the heroes. You would "assign" them to go on quests and they would have a certain chance of either finding something, like a Dragonlance or a Dragon Orb or one of the Good Dragons, or they'd come back empty handed and then they'd have to rest for a certain amount of time before they could go questing again. That feature Won't be part of the DL Mod. In the Mod the players will be able to use the heroes for what-ever they want, and even split them up to do different things if they wish.
End of Raven's quote

 

It would be good if there is a randomizer for the quest to turn out to be a wild goose chase...just for kicks. :D

Not all quests yield good result.