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If you could change any ONE thing about demigod, what would it be?

If you could change any ONE thing about demigod, what would it be?

If you could change any ONE thing about demigod, what would it be?  Please try not to get into any flames.  There's still hope we can get some changes in DG, depending on what they are.  All feedback is appreciated.

I'll steal from another thread where I mentioned quite a few things.

If I could change anything, the game would use a client server model (not just for stats), there would be a better support system in place to solve hacks (desyncs, etc), new maps would be created, items that are NEVER purchased would be tweaked, new items would be added from time to time, 2 more demigods would be created, a matchmaking system would be implemented, maps could be edited and created using a gui without a $10,000 piece of software, there would be an auto-balance option in lobbies, a more active banning system for abusers, and probably some other stuff I can't think of at the moment.

And again, I'd really like constructive feedback and not a thread that requires closing or me deleting posts.  Thanks guys!

22,811 views 62 replies
Reply #26 Top

Quoting OMG_ZEX, reply 3
Sedna and Queen of Thorns having larger breast.............
End of OMG_ZEX's quote

 

Some of us like small breasts-.-

Quoting OMG_DD-shred_demon, reply 22


I DEMAND JIGGLE PHYSICS!!!

End of OMG_DD-shred_demon's quote

wonderful idea.

Reply #27 Top

i do like the idea of only being able to have one of each type of item, and I also wish that rarely used items were tweaked so there were more options in a build. But really the only thing that i want changed in DG more than anything else is the stability.

Reply #28 Top

ok so I won't list one thing either.. but I will say this is in order of importance

 

sale price.. this needs to be $10 (with $5 sales periodically).. this request is based purely on a bang-for-buck community rebuilding effort.. (hint: people don't mind flaws in a cheaper-than-normal item) or even just a perma-sale, or old school 75% off "friend codes" now that it's $20..

more community having been said, with the lower price and all, the next thing would be to improve the multiplayer aspet:

and of course everyone wants the "biggies" like improved p2p or (now that you have less people playing, instead of scaling back, why not try using that hardware/bandwidth for a server client test?)

but I think the little things will make a bigger impact and be easier to implement... like.. idk... putting a country flag next to a player's name.. so we know where they are from (like when people try to make AU or RUS games) for instance, if I'm in a USA East game, people from south america will be like ok I can get decent throughput to america! but here comes mr russian who thinks the same thing.. these two players will muck it up for everybody! granted people may spoof or proxy ip's (if using that to determine country) or just lie (if using sign-up info) but for the most part it would be great! I also agree that something needs to be done with the stats.. it's not really an accurate assessment of how you will do in the NEXT game... a high% player could be drunk that day, a low % player (like me) could just play with a lot of noobs for the hell of it.. I guess the point of this particular rant is that we see too much of one kind of info and not enough of other kinds.. 

new maps... people keep telling me that back in the day the 2v2's on zikurat were on a "smaller version" can someone please confirm or deny this once and for all?? cause I'm not buying that... if there was a "tourny style" zikurat and they didn't release it by now to the custom games, I'd want someones head on a platter... THAT having been said.. I think "chopped up" versions of mandala and brothers for 2v2's and 3v3's would be great! I'm not sure what the logistics are for modifying existing maps in patches but a slightly spread out crucible (so the bases are far enough away to prevent ereb and oculus from gaining an unfair advantage early (using mana and skills instead of trinkets or favor items) would be cool too.. 

items.. I kind of agree that some of these are screwing the pooch... I mean really.. does anyone ever buy some of this crap? some of it is overpriced, some of it is just worthless altogether... and on this same note, I dunno about counter locks but definitely get rid of the sigil.. it seems like such an out of place "I win button"... whats the strategy? I'm gonna press this "I win button" and walk away from a gank, or walk through their towers unscathed? that seems to really flow against the general feel of the game (at least from my perspective, I'm not trying to be in the I hate sigils camp, I just think they are a cheap tactic like using the foot sweep over and over in mortal kombat so your enemy can't stand up and fight you.. sure you win, but it just seems like a pretty cheap trick)

another really easy to implement feature would be more host options, like how about towers having 5 options instead of "normal" and "high".. maybe an option to pick which flags are in a map? like instead of a celerity flag in the middle of prison you could have any other kind of flag (hp flag, mana flag, debilitating flag, maybe even a health crystal/flag combo in place of the exp flag, why not make these flags optional? anyway you get the idea, more of every option for custom game hosts...

 

people say this god is weak or that god is strong, I don't think so I reckon they are rather balance atm (sure DA or QOT are more of the "team player" gods imho - that is you want them in a 3v3 or higher, but for the most part balanced) I guess I think items just need more tweaking, more favor item tweaking too I liked a lot of the ideas in the balanced favor items mod, instead of nerfing BotF it just brought a lot of the rest of them to it's level of usefulness.. (60dmg and 10% atk speed on mard's hammer was soooooo much more tempting) anyway yeah item revamping/repricing would probably bring out more of the natural balance already present between the actual demigods..

 

-trench0r

Reply #29 Top

The main question I ask myself when I think about Demigod is, why is it so time consuming trying to play games with people that I know aren't idiots?  I think the reason for that is people are just so frustrated that they don't bother talking to each other anymore.  I'm guilty of this myself, it's been months since I've made a new demigod friend that I play regularly on the same team with, despite having plenty of opportunities.  I'm just old and stuck in my ways now; I had to make some new game friends after my real life friends left for LoL back in October but haven't put much effort into it since.  If all those randoms out there would just simply add the last person they won a game with to their friends list and pm them saying "hey man whats up, nice work out there last game, you interested in playing together some more?" then we could get some more teams formed and a lot less whining about premades. 

I know just saying toss out all these jerks who play now and replace them with more sociable people doesn't really answer what I'd change about Demigod, so what I'd change is anything that could help bring these people together.  Maybe a more robust in game messenger/chat system and in game voice chat.  Despite all the lag, and instability and blah blah blah there's a lot of people out there who would still play this game if it was less of a hassle to just play with your friends against competitive teams, because there's not much out there like some good premade Demigod action.  Now if only people were willing to make teams and play it, how sweet it would be.

Reply #30 Top

but I think the little things will make a bigger impact and be easier to implement... like.. idk... putting a country flag next to a player's name..
End of quote

I think this is something they could accomplish with the overlay if they wanted to. 

The main question I ask myself when I think about Demigod is, why is it so time consuming trying to play games with people that I know aren't idiots? I think the reason for that is people are just so frustrated that they don't bother talking to each other anymore. I'm guilty of this myself, it's been months since I've made a new demigod friend that I play regularly on the same team with, despite having plenty of opportunities. I'm just old and stuck in my ways now; I had to make some new game friends after my real life friends left for LoL back in October but haven't put much effort into it since. If all those randoms out there would just simply add the last person they won a game with to their friends list and pm them saying "hey man whats up, nice work out there last game, you interested in playing together some more?" then we could get some more teams formed and a lot less whining about premades.
End of quote

I'd like it too if there were more premades.  As it stands, I find I get the best games by pugging regularly.  Of course, that means you can't necessarily play with your friends which is lame, but its the decision I made to get more good games going.  The more I pug, the more I know who can handle themselves, who is weak with this and that dg, etc.  So, its pretty easy to predict if I'm in for a good match or not. Most of the games I'm playing in are enjoyable and reasonably balanced, but I know all too well the "joys" of having a premade team and trying to get a good match going.  Most of the good players don't want to give it a shot, which usually results in dead or slow lobbies, where you play against folks that probably can't put up much of a fight.  Plus, if you have like an all star 3 man team, I already know that if I can't get similar talent to join, there's no chance of winning regardless of how I perform... which results in boring, predictable results. 

I agree that the most fun I've have is in the competitive team scene and miss it, though. 

Reply #31 Top

So - I'd like to figure out some small requests that we can put forward to SD to see if they'd get GPG to implement.  My initial thought is item tweaks.  My build is almost always the same anymore (probably identical on like 5-8 demigods).  Obviously, we'd want to pick a few items that are NEVER used and come up with some changes for them.  But my real goal would be to come up with something where its actually a strategy decision on what items you would choose.  For instance, what if we took slayer's wraps and dropped the price to like 2000 or 1750.  I'd consider adding that to my build instead of a HP stacking item.  I'm not sure about other suggestions, but I really think if we can make 2-3 of the existing items more viable, that would be a great thing.  Do you guys see a big problem with my first suggestion of reducing the cost of slayer's wraps?

Reply #32 Top

yeah item balance could probably be done in an afternoon by an intern.. based on community feedback... but alas, I dunno if it will actually happen...

Reply #33 Top

Quoting trench0r, reply 32
yeah item balance could probably be done in an afternoon by an intern.. based on community feedback... but alas, I dunno if it will actually happen...
End of trench0r's quote

Not really. It's something that's surprisingly difficult. All the items would be the same if they were just 'balanced.'

Each item should have some interesting side effect or mechanic (that actually works) as well as it's normal health/weapon damage/armor/mana/what have you.

Nature's Reckoning and orb of defiance are great examples of interesting items that have a place in certain games, but not all match ups.

Reply #34 Top

I actually think we could get them to update some items for us based on community feedback, as long as our scope isn't too over the top.  2-4 items changed up max. 

Reply #35 Top

Balance needs to be fixed up a bit...

1)1) Reg, QoT, DA, Yetis all need to come up a bit in weak spots (reg/QoT need an interrupt, DA needs more 1vs1 focused tweaks and Yeti need to unsuck) Occ should have an interrupt too, but for the most part he is a strong DG,
1)b) Bad untaken skills need to come up in power (even on the tier 1 DGs) Build diversity is a good thing.
1)c) minion/DG/structure equation needs reevaluation. Minion builds should be a DG vs Dg viability without being overpowering via citadel cheese tactics. Simply putting a ToL and archer tower on the cit and undoing the previous minion nerfs could be a possible fix.
2) Some items need to come down in price
3) Some favor items need to go up in power
4) Some broken map balance need to be fixed/tweaked. eg: Crucible could really use a tower on each side of the gold flag.  

Reply #36 Top

Sedna should be able to mulch her yetis.

Reply #37 Top

I would add Master Verga froim Elemental.

Reply #38 Top

Quoting coreimpulse, reply 37
I would add Master Verga froim Elemental.
End of coreimpulse's quote

heh - I saw the translation on that this morning.  Pretty awesome :)

Re: sedna's yettis, I wonder what could be done to make them viable, but not over the top... the good/bad thing about sedna, is that so many of her other skills are quite a bit more useful than yettis.  So, odds are they'd be useless for her as an assassin.  Probably still useless as a hybrid... and currently fairly useless as a minion build.  I'd think the 1 thing that might make them viable would be some sort of aura associated with them (maybe attack speed increase) - I can come up with quite a few ideas, but they require some overhalls to her yetti skill tree.  Of course we could have the health and damage buffed as a simple adjustment, but we'd have to do some testing to get them to the point where they are viable, but not awesome... which would require quite a bit of testing on our part before we'd submit our request to SD (to forward to gpg). 

Orion - I need some specific ideas on favor item changes and item changes though.  My goal with favor would be to leave the existing strong items as is, but pick 2-3 of the more useless ones and buff them so that they become reasonable alternatives to the existing good ones.  I don't really have any ideas on that atm.

I think reducing the cost on items that grant damage bonuses would be a good idea as it will encourage the health stackers to perhaps choose a damage item instead of a health item. 

I'd also really like specific suggestions on what should be done to fix the firepower citadel upgrade. 

Reply #39 Top

Quoting OMG_pacov, reply 38

Quoting coreimpulse, reply 37I would add Master Verga froim Elemental.
heh - I saw the translation on that this morning.  Pretty awesome

Re: sedna's yettis, I wonder what could be done to make them viable, but not over the top... 
End of OMG_pacov's quote

I just say remove them and replace them with something new.  Yetis don't even really jive with Sedna's mythos (She's Inuit in mythology and Yetis are from Tibet)  and they don't have any synergies with her other abilities.  I liked my idea of giving her an aura that either causes creeps to switch sides or one that gives a chance to raise a just dead creep to life (but not under her control).

Reply #40 Top

Quoting OMG_Splitshadow, reply 36
Sedna should be able to mulch her yetis.
End of OMG_Splitshadow's quote

This was originally a joke, but now I have a good idea.

Sedna can sacrifice her yetis, turning them into mana. The idea is: summon yetis at crystal, dump them when you need mana for healz. It would also make them good for minion builds because you could micro your yeti sacrificing to get back a good bit of your mana right before your yetis die, letting you summon them again.

Reply #41 Top

Quoting OMG_pacov, reply 38



Orion - I need some specific ideas on favor item changes and item changes though.  My goal with favor would be to leave the existing strong items as is, but pick 2-3 of the more useless ones and buff them so that they become reasonable alternatives to the existing good ones.  I don't really have any ideas on that atm.

I think reducing the cost on items that grant damage bonuses would be a good idea as it will encourage the health stackers to perhaps choose a damage item instead of a health item. 

I'd also really like specific suggestions on what should be done to fix the firepower citadel upgrade. 
End of OMG_pacov's quote

There are truly a bad (or less good) number of Favor items, but most cannot be tweaked to add any interesting elements.
However, out of the list, these are truly the stinkiest of the stinker favors that may also have potential to do something interesting if tweaked.

Bejewled Goggles: Remove ranged item proc penalties + 10% chance to do 25% damage crit
Could be interesting on Reg or QoT. eg: Might be worth it for Nature's Rec alone

Staff of the Warmage: +5 mana per second aura
There are only 2 other + mana item, and those are Essence of Magic and Cloak of the Night. Blade of the serpent is also very nice, but does not increase pool like this one does. This could be a 3rd option for a spammy build and early team lane boost, and can be taken by both generals and assassins. 

Furious Blade: Proc effect increases movement and dodge by 10% too, and grants a cleave attack (hit close & adjacent targets, maybe the same size AoE as QoT closed mode).
I am thinking DA.

Totem of War: Effects are a friendly aura, minions also get the 5% attack speed increase. Could be useful for a dual minion build, or a fun additive to ground spikes in the lane. I always thought this was supposed to be a QoT favor.

Blood Soaked Wand: Life Steal 5%
Add Bloodstone Ring as an early item and the life steal would make this a respectable choice. Then you get to heal everyone for 1000 points if you can pay attention to timing. Also think of the possibilities of late game LE with 26% life steal. Sure it is only 5% higher than now, but the path potential is there from the start of the game. Simply buying Bloodstone is not that big a deal early game, unless for 1750 and your favor you get late game level lifesteal effect along with a heal all. 

On Firepower Cit Upgrade:
I am thinking they never meant for the default splash to work like it does. ;) They put it at 100% to make sure something that "looked" like it got hit by the ray didn't take reduced damage... and somewhere along the lines it got messed up. That said, it seems to be a necessity to work the default way regardless of what they intended.

So, just remove the edge reduction. So Firepower 1 does 110% damage to an area of 1 etc...For certain area can get large, but at Firepower III and IV minions will be sporting armory and DGs will have high armor. Also, no amount of firepower will help you if you leave cata unattended on your towers. :)

I am thinking this will make Firepower I and II be taken in most games. and slow down the ability to take out double towers solo. QoT would still be awesome at taking out towers since her units are ranged and not susceptible to the splash if used properly.

Yetis:

1) 25% splash damage, on hit -2% speed for 1.5 seconds
2) 50% splash damage, on hit -4% speed for 2 seconds
3) 75% splash damage, on hit -6% speed for 2.5 seconds
4) 100% splash damage,on hit -8% speed for 3 seconds
5) 3% chance for 0.3 second stun, you want to melee late game yetis? Be prepared to be bruised. 

Reg: How to make tier I

-MoTB is an interrupt on application (not trigger)
-Snipe 1V: Interrupt (late game flag lock defense... an arrow comes out of the fog of war when you try to lock a portal) + counter spamming skills with spam. eg: Unlikely you can specifically aim for an interrupt with snipe, unless they are spamming skills left right and center and you are paying attentio to the timing.
-Crippling shot: Applied 100% on Snipe
-Dead eye- Remove current junk (it's either going to be too good or useless) Change to +7% proc effect rate on attack items

QoT- Look at the LOP mod, but remove healing on towers. ;)

DA- Needs experimenting on the first 2 since there is nothing euivalent to these. 
Elusiveness (I know there is a value for cap time, but not sure if you can apply it to a DG skill)
1) +5% flag cap speed bonus
2) +10% flag cap speed bonus
3) +15% flag cap speed bonus

Demon Speed (He refreshes his consumable before you do, enhancing survivability and making it harder to judge he will win a close fight)
1) -9% item cooldown
2) -12% item cooldown
3) -15% item cooldown

Critical Strike- Start at 20% chance instead of 10%, increase by 10% per level as normal.

Occ
-Allow brain storm to work on enemies too. Mana damage to enemy instead of gain + interrupt (so really only useable on slow skills/items, which is fine)

TB: How to Make him tier I
-The 2 Aura skills increase their respective Heart of Ice and Soul of Fire duration for 3 seconds per level
-Get rid of the whacky 1 second delay when changing into fireform, make it work like the switch to frost form
-Get rid the whacky 1 second delay on frost nova, it's a level 5 skill and easy to interrupt... damn that's a crazy bad penalty.
Firenova = interrupt.

Sedna - How to make her tier 1
-Base speed to 6.4 (this also indirectly increases yeti power)
-Pounce= 1 second grapple like UB's claw. I guess this means remove the delay after cast and replace with the grapple effect. Sedna is still immobilized for 1 second, but so is her target. Now pounce is awesome sauce (can setup teammate's slow cast skill) and yetis are slightly more powerful indirectly. (can get on target)
-Put a Canadian flag on her :D

Reply #42 Top

Mine would be for stardock/GPG to finally come through and host mods on their sites - hell maybe even advertise them (like they did for supcom 1). Even better have an auto download feature for mods (ie like supcom 1)

 

 

Reply #43 Top

Quoting Exxcentric, reply 42
Mine would be for stardock/GPG to finally come through and host mods on their sites - hell maybe even advertise them (like they did for supcom 1). Even better have an auto download feature for mods (ie like supcom 1)
End of Exxcentric's quote

This is planned using impulse::reactor for elemental and I'm thinking we could get that functionality added to demigod.  I believe we get access to it in elemental beta 4 which should be less than a week away or so.  I don't know what it will be like until i try it out though.

Reply #44 Top

Bejewled Goggles: Remove ranged item proc penalties + 10% chance to do 25% damage crit
Could be interesting on Reg or QoT. eg: Might be worth it for Nature's Rec alone
End of quote

I do like the idea of making googles useful.  I mostly remember it as being the one of the first favor items you try when you get enough favor - and then never using it again because its pretty lousy.

The damage buff might be a little powerful though, but maybe not.  Is this enough to skip on a different favor item though or make it more appealing?  

Reply #45 Top

Pssssh you all underestimate the vision radius! It lets you see ganks coming. It's tactical value is immense. :P

Reply #46 Top

Quoting OMG_Splitshadow, reply 45
Pssssh you all underestimate the vision radius! It lets you see ganks coming. It's tactical value is immense.
End of OMG_Splitshadow's quote

heh - well, it does serve some purpose, but not much of one atm.

Reply #47 Top

Can you see mines with the goggles? If not, you should.

Reply #48 Top

Quoting OMG_Splitshadow, reply 47
Can you see mines with the goggles? If not, you should.
End of OMG_Splitshadow's quote

I think you can, but will have to check.  If not, I completely agree.  At the very least that should be added to goggles.  Another thought (but I really want to stay away from building new functionality where possible)... what if it acted like heaven's wrath, but did no damage?  Simply used for peaking to aid in snipes.  And the cool down would be a little low... maybe 25-30 seconds.  That's not exactly a huge improvement, but it would make the item better anyway. 

Reply #49 Top

They're not bejeweled binoculars. Also, why would you take that instead of wrath? So you can look at the XP you could be gaining? :)

I dunno seems kinda redundant, reg has track.

Reply #50 Top

I know, but I'm trying to think of something reasonable for goggles.  I mean, adding the current effects of goggles to heaven's wrath would make heaven's wrath a little better (especially if you can see mines with it).  Oh well... lack of good ideas from my brain on this one anyway.