Do quests support multiple outcomes besides pass/fail?

Just wondering if quests will support multiple outcomes in this game?  For example maybe you get a quest to retrieve a stolen magical artifact, and upon retrieving it you might have a choice of who you wish to give it to, or keep it for yourself, etc?

3,209 views 5 replies
Reply #1 Top

In king arthur the roleplaying wargame, quests have different endings, based on their difficulty. And that works very well, because it has a morality chart. and you can take tyrant or righteous decisions. There - at the moment - nothing like that in Elemental. It would really add an interesting layer of possibilities to the game.

Reply #2 Top

I would actually like morality and possibly even culture to come into being via the sovereigns actions afterall he/she is the rolemodel for the rest of the kingdom/empire and His or Her's decisions will be told of in stories for centuries to come.

 

Besides we do need a way to have special dynamics like morality and culture take a role as i love their affects on diplomacy magic etc. and the darker and lighter arts should both have special spells for diff alignments as a good mage practicing dark magic may discover new spells the same is true viceversa.

 

And yes Multiple outcomes for quests would be awesome.

Reply #3 Top

Just wondering if quests will support multiple outcomes in this game? For example maybe you get a quest to retrieve a stolen magical artifact, and upon retrieving it you might have a choice of who you wish to give it to, or keep it for yourself, etc?
End of quote

Unless I am mistaken, you have choices with the quests "strange noise" and the "Damsel in distress" on the outcome of the quest after you have taken it.

Reply #4 Top

Most of the quests I have seen so far have several options in them already.

Reply #5 Top

I haven't played the betas much at all, and I've seen events with multiple choices, although not quests. So I see no reason why there can't be, or aren't, multiple-choice quest endings. It's all about firing an event when certain conditions are met (such as "quest finished"), as far as I know.