What other issues are affecting ICO (please, dont say smurfs!)

If people want to smurf, let them, if they dont, they dont.

I think we should talk about other MAJOR issues affecting the game, and talk about other issues reagrding balancing of the game, smurfing is a very minor thing, and this issue is tearing the community apart.

Smurfing is here to stay, wheather you like it or not. Now lets reform back together, and get ICO back to where it was (hitting 150 players).

 

what other problems do you beleive Ironclad need to improve or change for multiplayer to become a better experiance?

 

 

13,006 views 18 replies
Reply #1 Top

SMURFS!!!!!!!!!!

:troll:  

Reply #3 Top

and this issue is tearing the community apart.
End of quote

Yes it has, and yes it is. And yet you say it is a "very minor thing"?

Honestly?

But what other issue can "we" the community "reform"?

Really...

Mini-dumps and d-syncs-out of our hands.

Balance and bugs -again,out of our hands.

Split lobbies-out of our hands.

This is a community forum. The devs read the posts ,yes, but can or will they fix it?

The one thing that we can "reform" and bring us back together is the one thing that WE, the community, can control-the account we sign in under.

Stop waiting for a hand-out, stop waiting for the devs to send SINS a bail-out. Reform the one issue that "is tearing this community apart", then we can see what the devs do.

Stop asking what Ironclad going to do to help SINS, and start asking what am I going to do?

 

 

Reply #4 Top

OMG i cant read any more about it.

 

IF U HATE SMURFS SO MUCH FLOOD  SUPORT TICKETS INSTEED OF FORUMS.

If u find enough peeps to do it devs will change it.

Reply #5 Top

Zoom is starting to sound like a politician.  Zoom for president!  I agree with him though.  We can't do much about the rest but smurfing we can.  It is a minor thing to you because you smurf sunny.  It is NOT minor to a lot of other people though.

As far as the OP goes, there are ever present balance issues, split lobbies, low player counts, lack of ratings system/ladder/matchmaking.  All that stuff is dependent on the devs and out of your hands anyways.  All you can do is give suggestions and maybe they will look at it.

 

[_]-Greyfox

Reply #6 Top

I think the three biggest problems are:

(1.) New players are receiving the dreaded, "Your Mesh Files Differ from the Game Host" error.  For some reason, apparently, in the Trinity pack there is a problem where people get slightly different mesh files or some such.  I would have hoped that this would have been corrected with an Impulse patch already.

(2.) I don't know what the situation is like for Trinity, but for regular Sins, updating and patching the game is not transparent.  Because Impulse was introduced after Sins's release, players need to practically come to this forum and read up on how to patch the game.  So, I wish there were a way to make it easier for legitimate purchasers to do it.  Doesn't the original Sins that shipped out to stores back in February 2008 have a button you can press for automatic updates?  I'd like to see things modified so that when that button is pressed, a webpage pops up containing instructions for downloading and installing Impulse, etc.  (Maybe it already is that way, I don't know.)

(3.) This game also suffers from a lack of integration between the expansions.  This has resulted in dividing up the community and making it more difficult to find open games.  Ideally, players should be able to click an option to allow them to see available games for all versions of the game, and if they should be able to seamlessly join games they are eligible to play in with just a few quick clicks.  So if you have Entrenchment, you should be able to easily join Sins games, and if you have Diplomacy, you should be able to see and easily join games for all three versions.

 

Reply #7 Top

JUMPING EMPIRE TREE ANYONE?  IS IT REALLY THAT HARD TO MAKE THE THING STATIONARY?

If it can be permanently affixed yet scrollable, not a moving target for which you have to deliberately overcompensate.

Hard to stomach that this is not widely acknowledged as the most blatant flaw to the entire sins experience.  Matter fact, this is worthy of a griff campaign of unparalleled proportions!  Virtually pales in comparison to the Smurf issue, and yet no one seems to care.  I suppose everyone makes a game within a game out of it and enjoys trying to anticipate when your selected fleet elements will actually be misdirected to the left edge of the gravity well because the empire tree bumped up and down and you missed your intended target(s).

 

 

 

Reply #8 Top

Quoting Protoplazm, reply 7
JUMPING EMPIRE TREE ANYONE?  IS IT REALLY THAT HARD TO MAKE THE THING STATIONARY?

If it can be permanently affixed yet scrollable, not a moving target for which you have to deliberately overcompensate.

Hard to stomach that this is not widely acknowledged as the most blatant flaw to the entire sins experience.  Matter fact, this is worthy of a griff campaign of unparalleled proportions!  Virtually pales in comparison to the Smurf issue, and yet no one seems to care.  I suppose everyone makes a game within a game out of it and enjoys trying to anticipate when your selected fleet elements will actually be misdirected to the left edge of the gravity well because the empire tree bumped up and down and you missed your intended target(s).

 

 

 
End of Protoplazm's quote

 

Sometimes mate, I think, why the hell are you on forums? If you have an issue, say it in simple English, you write out like something from Blackadder or House.

Reply #9 Top

wanted to write sometihng but im too drunk

Reply #10 Top

I agree about the jumping Empire Tree.  It's really annoying, especially when large fleets are in the game.

Reply #11 Top

Sometimes mate, I think, why the hell are you on forums? If you have an issue, say it in simple English, you write out like something from Blackadder or House.
End of quote
Why do everbody put up wif dat stoopied empeyer tree?  I dun like it.

Reply #12 Top

I agree about the jumping Empire Tree. It's really annoying, especially when large fleets are in the game.
End of quote
And also because when the fleets are so massive you can't even sort out different ships in the fleet composition in a grav well without it, but you can't use it reliably because it's imitating wheels in a slot machine.  Ding Ding Ding Ding!

Reply #13 Top

Well I don't know how multiplayer died, but it died around the time I quit. And I quit because i was excited about the diplomacy expansion. played a bit of the beta and thought that it isn't adding much to the game so I was still waiting for more stuff to be added.

Then the official date of release was announced with the game not much improving at all from the beta version. So I felt like i wasted the 10$, it's only 10$, but when I also heard that it was the final expansion for sins, I just stopped.

Reply #14 Top

ICO should list the players that are "in-game" ,greyed out in the lobby list . They should show how long the players have been "in-game" for , and also pop up information about the name of the game , when it started , and how many people are still in the game to give an indication of when its finishing.

What is happening now is you can join the lobby as the only person there and it feels damn lonely . You decide to leave then sods law occurs - 8 people finish their game and you have just missed out.

Friends list does help , but you cant have every player in the community on your friends list.

Reply #15 Top

That sounds like a good idea P5yy.  I think it should be an optional feature players in the Lobby can turn on and off with a check box.

Reply #16 Top

As I posted in another forum:

 

AI War has a slick feature where the game state is loaded in seconds for players joining and leaving, so players can join in the middle of the game.  The developer was of the opinion that this was an easy feature to implement so long as it was planned for from the beginning.

 

I've seen so many very promising games riddled with crashes and desyncs.  One such game was Sins of a Solar Empire, which was unparalleled in multiplayer (competitive) depth.  A proper game would last 1 to 2 hours.  However, most games ended in 45 minutes and were always decided by factors such as players disconnecting, crashing, desyncing, etc.  If the game did last long enough memory leaks began to slow the game to an unbearably slow pace.  When a player disconnected the AI took over for them (a good feature), but it would have been even better if another play could "hot seat" join and take over the AI.  All the games troubles could have been solved by hot seats.  Disconnect?  Just reconnect.  Crash?  Reconnect.  Memory filled with memory leaks?  Quit and reconnect.  Desync?  Hopefully it's detected, and then everyone can resync with the host (or a randomly chosen player).
End of quote

Reply #17 Top

Love the "Hot Seat" idea. :D

Reply #18 Top

Sins 2: "Hot Seat"