Balancing the Demigods Post

If you considered which was more powerful; assassins or generals I believe generals would be more powerful. 

Idols are very powerful in the hands of players who know how to use them.  Especially if they are able to overlap thier monk/bishop ect idols.

 

1 demigod being good can make another demigod be bad.  Ie.  If QoT was the only general demigod then she would be quite good because she would be the only choice when choosing an idol build.   Consquently if you made certain other general demigods less powerful it would also idavertently make QoT more attractive.  Food for thought.

 

tier wise a lot of people will agree: OAK,EREBUS and UNCLEAN BEAST are the strongest demigods all around. tier 1 that is.

 

theres nothing wrong a strong Oak and Erebus and they are able to dominate games.  I just think that because they can become so powerful, they shouldnt be able to dominate games from so early on.  IE they should start slower.

 

I propose Oak and Erebus should be made weaker from lvls 1-8.  Ie.  At level 1 they should have 10% less hps and do 10% less damage, at level2  be 9& weaker,  at level3 be 8% weaker, at level4 be 7% weaker, until level 8 where they are 2% weaker than they are now then at level 9 they are the same as they are now.      Basically they should start off a lil slower to balance the fact of how powerful they are.  

 

UB is not a general and its ok hes so powerful close up.  But I think halfing the range of his spit is good for him as he should be more of a close range tank.

 

 

QoT should be buffed(stat wise or made to lvl faster(making her an early game demigod)).   

 

 

 Id like to see Demon Assassins base stats buffed a lil too but not so important

 

Thank you devs in advance  for seriously considering what I have to say and making these changes right away

29,974 views 67 replies
Reply #1 Top

I wouldn't change erebus, oak, or UB at all.

If I was to balance the DG's this is what I would do.

  • DA and Reg start with a 6.3 movement speed
  • TB and QoT get an additional 500 mana to there base stats.

The rest of the cast I would not touch.

Reply #2 Top

WTF, just reduce queens mana cost, fix the minion bug, and give her bots and she will be the beauty that tames the beast. Even with other generals queen is still if not bettern because she can go minion build and support the big bad frontline demigods with shield and dps minion damage.

Reply #3 Top

nerf qot.  Hehe... I agree with most of cow's points, but yeah, qot needs some tweaking, tbh.  Want to make her a badass?  Ground spike becomes and interrupt... then holy crap, qot is a big time badass imo. 

Reply #4 Top

Quoting pacov, reply 3
nerf qot.  Hehe... I agree with most of cow's points, but yeah, qot needs some tweaking, tbh.  Want to make her a badass?  Ground spike becomes and interrupt... then holy crap, qot is a big time badass imo. 
End of pacov's quote

Thats a sucky idea, nerf queen -_- Make her invul for the 30 seconds her shield is up is real bad ass!

Reply #5 Top

naw - imagine if her ground spikes interrupted.  Hell, how about interrupt + stun :) 

Reply #6 Top

Oak does not have a good early game dude...

Reply #7 Top

Balance DG?

Nerf HP items.

Reply #8 Top

Quoting Teseer, reply 7
Balance DG?

Nerf HP items.
End of Teseer's quote
Rise TB mana cost to rival queens!

Reply #10 Top

Quoting Teseer, reply 9
Raise*
End of Teseer's quote
The lower the damage and effect duration of hall his spells by half.

Reply #12 Top

Quoting Teseer, reply 11
-The

*All
End of Teseer's quote
-Then

/pwned

Reply #13 Top

Why then?

Edit: If you didn't understand, the '-' was for 'Remove'

Reply #14 Top

Quoting Teseer, reply 13
Why then?

Edit: If you didn't understand, the '-' was for 'Remove'
End of Teseer's quote

After I kill you I will laugh for a straight week XD

Reply #15 Top

At least I wouldn't have any bills to pay then.

Reply #16 Top

Quoting Teseer, reply 15
At least I wouldn't have any bills to pay then.
End of Teseer's quote
Oh I'm mailing those to hell with you -_-

Reply #17 Top

lol ground spikes = earthquake!  Everyone is stunned / interrupted for a few seconds.  I like it.

 

Reply #18 Top

I stand by the original plan to make spike wave a stun.

Reply #19 Top

I still think that Uproot should be a building only stun, but have an AoE around the building for players. Would be able to target your own and such.

Would be the most unique stun in the game.

Reply #20 Top

Quoting RAWRRRR, reply 17
lol ground spikes = earthquake!  Everyone is stunned / interrupted for a few seconds.  I like it.

 
End of RAWRRRR's quote
Do you really want to entire into a field where I have the ability to stun EVERYTHING within radius?

Reply #21 Top

Do you really want to entire into a field where I have the ability to stun EVERYTHING within radius?
End of quote

Lord Erebus what? It wouldn't be OP if it stunned your allies as well.

Reply #22 Top

Quoting Splitshadow, reply 21

Do you really want to entire into a field where I have the ability to stun EVERYTHING within radius?
Lord Erebus what? It wouldn't be OP if it stunned your allies as well.
End of Splitshadow's quote
Lord erebus stun doesn't drop creeps at level to and reduce armor. Also of course it would has it will also increase their attack speed by 50% for the next 2 minutes.

Reply #23 Top

DA's shadow swap should slow the opponent after swapping.

Reply #24 Top

Quoting GM-NinkiCZ, reply 23
DA's shadow swap should slow the opponent after swapping.
End of GM-NinkiCZ's quote
that would jut op it as it already stuns the one swapped.

Reply #25 Top

I liked the Gk mod with TB's Fire Form Change HP regen and Frost Form Change giving armor.

Just sayin :D