Real reason why sins online is small...

desyncs,laggouts,game crashes,minidumps,disconects..........

The number of minidumps/desyncs/disconects and other forms of crashes and lag is becoming ungodly. Im talking more than 1 per game. I havnt been able to play a whole game in sometime without atleast 1 peron desyncing or bugging out entirely. I know im not the only one experiencing these issues.

PLEASE POST YOUR PERSONAL EXPERIANCES HERE

DEV GODS PLEASE FOR OUR SAKE FIX IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 

it is seeming to get worse with each new patch not better

7,107 views 8 replies
Reply #1 Top

 

That's definitely one of the reasons though I don't think it's the primary reason.

It sounds like you're having an unusual amount of trouble.  For most players it's not that big of a deal and doesn't happen as often.

 

Reply #2 Top

Last Update broke the game. Caused more mini dumps

Hot fix didnt do anything to fix the desyncs and crashes

the Latest patch Blair admitted they didnt recieve any crash logs cause no one from support@ironcladgames.com was forwarding them to him,  He finally did get them.

 

Recently I started getting replies to my dumps and they confirmed they are from desyncs,

 

Other then that they havent informed me as to how soon the next patch will come out.

Reply #3 Top

JJ, have you been able to generate a desync from the new desynch build they made?

Reply #4 Top

I believe that those occurances are very common, and could most likely be the cause of the shortage of sinners, I've have not had a chance in awhile to check on the shear amout of these events myself, my pc is getting its internet, but of what i can recall, its a pretty big promblem that cant be fully fixed entirely...

Reply #5 Top

It happens to me too. Since I tryed mp I only was able to finish 1 game and that because it was a 3x3 pvp and ended very soon. I got a lot of disconnects probably due to lag. Sometimes we think someone dropped the match when it was actually dc. Could devs create a system that allow players that were in a match to return to it? Most dc's from a player internet occurs just for a second till getting stable again, but then the match is lost. Same for dc just from IC or could even work for dsync. For that, the computer should take control of the dropped player faction just after some time like 5 min or so (or pass control back) and a system could allow them to rejoin the match. Fixing these issues or not, I think it would be a nice implementation and especially for sins that have such long matches.

Reply #6 Top

Quoting Agent, reply 3
JJ, have you been able to generate a desync from the new desynch build they made?
End of Agent's quote

 

Yes. Here are the steps to desync or crash the game

1) Get 4 players to play a 2v2

2) Play about 20 mins

3) Everyone leave the game

4) Same person rehost without anyone restart the game

5) Play the game again until it crashes

Reply #7 Top

Yes. Here are the steps to desync or crash the game
End of quote

Thanks.  Then I guess you guys have sent them what they need as far as log files and what not to fix the problem?

Reply #8 Top

In my experience about 10% of games end with either desync or md. This % can be greatly reduced if all players RESTART their games after each game played. It doesn't completely solve the problem but it helps a lot.