Archon_Saar Archon_Saar

12 secs on spine attack...really?

12 secs on spine attack...really?

Can anyone explain me why the CoolDown on Spine Attack is so long? The skill is equal to TB's fireball in terms of damage, yet TB can cast 2-3 fireballs in the time I do a single spine attack...Sure, spine is instant and fireball takes a bit to cast, but the CD isn't justified....it's like regulus snipe...

16,011 views 34 replies
Reply #26 Top

Simple, We don't want Da to become a TB clone.

Reply #27 Top

Xavior, for once you are right. Ranged suck suck suck suck. Melee has way too many distance closers way too many ranged attacks(wtf spit? It has a lower cast time than fireball, is a ranged attack on a melee char and does almost TWICE as much damage.) and way more health and damage.

 

 

(also nerf ports locks and sigils, they're used way too much. Making them nonstackable or only double stackable should fix that.)

Reply #28 Top

Quoting lifekatana, reply 27
Xavior, for once you are right. Ranged suck suck suck suck. Melee has way too many distance closers way too many ranged attacks(wtf spit? It has a lower cast time than fireball, is a ranged attack on a melee char and does almost TWICE as much damage.) and way more health and damage.

 

 

(also nerf ports locks and sigils, they're used way too much. Making them nonstackable or only double stackable should fix that.)
End of lifekatana's quote

Lol for once?

And all the melee players just go no buff the other 6 demigods. The top 3 stay just as OP just buff the bottom 6. Thats more work. Do we want the patch at all for this? What is easier. Nerfing 4 or 5 abilities or buffing 20? Which is faster? It's completely stupid when people argue spit isn't OP. If any abiltiy is a must for a character that character either has sucky skills or that skill is OP.

Reply #29 Top

Quoting XaviorsFist, reply 28
Lol for once?

And all the melee players just go no buff the other 6 demigods. The top 3 stay just as OP just buff the bottom 6. Thats more work. Do we want the patch at all for this? What is easier. Nerfing 4 or 5 abilities or buffing 20? Which is faster? It's completely stupid when people argue spit isn't OP. If any abiltiy is a must for a character that character either has sucky skills or that skill is OP.
End of XaviorsFist's quote
You don't need to buff 20 abilities, the ranged DGs are all close to being good, and the ranged DGs need to be buffed anyway because some of their abitities just don't work, period.

 

Reply #30 Top

Xavior, for once you are right. Ranged suck suck suck suck. Melee has way too many distance closers way too many ranged attacks(wtf spit? It has a lower cast time than fireball, is a ranged attack on a melee char and does almost TWICE as much damage.) and way more health and damage.
End of quote
It doesn't do twice the DPS though. Fireball can be cast once every 7 seconds, sot that's 142 DPS, just under the DPS of rank 4 Spit. I agree the cast time is too long, but the two spells aren't as unevenly matched as you might expect.

Reply #31 Top

Quoting obscenitor, reply 29


You don't need to buff 20 abilities, the ranged DGs are all close to being good, and the ranged DGs need to be buffed anyway because some of their abitities just don't work, period.


 
End of obscenitor's quote

Oh I agree. It's minor fixes that need to be implimented. If TB's base stats were a little higher. If fireballs cast speed was a little slower. I do prefer buffs but mainly i'm stating people are overthinking this game and aren't looking at the practical aplications. While uproots stats may seem amazing doing a massive 200 dps to buildings without you being there and even with a low mana cost. Looking at the practical stand point it isn't nearly as effective as you would think.

Quoting obscenitor, reply 30

It doesn't do twice the DPS though. Fireball can be cast once every 7 seconds, sot that's 142 DPS, just under the DPS of rank 4 Spit. I agree the cast time is too long, but the two spells aren't as unevenly matched as you might expect.

End of obscenitor's quote

The thing is you are doing 142 dps and thats 1 second out of 7 that needs to be taken to put this on your target. While spit is a hit and forget. Plus with that one level 15 ability the dps jumps to 250 for 5 second and reapplying it every 10 seconds makes the mean dps around 200. This is in addition to it being almost uninteruptable plus having ooze doing constantly 135 dps and then PREVENTING damage by slowing attack speed of enemies. Not looking at the just the stats doing 1500 damage over 15 seconds is more effective than doing 1000 damage in 1 second. You may take taht 1k and realize i need to go to the health crystal but taking 1500 damage from spit you don't relize how much of a chunk it is going to take out. You may go back into battle while 1000 spit damage is still stored. Then run at 500 health and die just because spit. While fireball is either going to finish you or not and if you know they are going to do an instant 1k you run at 1.5k. Physycological effects also apply just as much.

Reply #32 Top

You do realize you just compared spit+ooze to just fireball right? As for the psychological effect, the better players I have gone against all accounted for the DoT nature of spit.

Reply #33 Top

My point isn't that Fireball is as powerful as spit or that TB doesn't need buffs. My point was that there's numerical consistency between many of the skills in this game, which I was trying to point out with my frist post when I said that most DGs have a primary attack on a 7 second cooldown and a second on a 15 second'ish cooldown, so spines should be compared to Fire Nova since they're both secondary attacks. The consistent DPS numbers between even Spit and Fireball just show, to me, that the devs had that numerical consistency in mind when they laid out the abilities, regardless of how fair the game ended up being.

Reply #34 Top

Quoting obscenitor, reply 33
My point isn't that Fireball is as powerful as spit or that TB doesn't need buffs. My point was that there's numerical consistency between many of the skills in this game, which I was trying to point out with my frist post when I said that most DGs have a primary attack on a 7 second cooldown and a second on a 15 second'ish cooldown, so spines should be compared to Fire Nova since they're both secondary attacks. The consistent DPS numbers between even Spit and Fireball just show, to me, that the devs had that numerical consistency in mind when they laid out the abilities, regardless of how fair the game ended up being.
End of obscenitor's quote

True. Sorry for straying off topic. You are right they tried to keep a numerical consistency and spine doesn't compare to fireball. Each abilities does have a numerical consistency it's the side things that happen and the nature of the abilities that makes the differance.

Quoting Legolan, reply 32
You do realize you just compared spit+ooze to just fireball right? As for the psychological effect, the better players I have gone against all accounted for the DoT nature of spit.
End of Legolan's quote

You want to compare TB's equivilent ability to spit? Lets throw in fire nova. All creeps die... done. Same with UB so it's still even. Plus it's still less damage per second. Plus ooze and fire nova don't really even compare it's more ooze and tb's switch that compare. Which means... 75 extra AA damage. Which gets taken down to 40 or so with ooze's nature. Or lets freeze UB for 3 seconds or increase the cooldown of the already ticking spit to 20 seconds. Or...

You want me to keep going?