Games ending too soon

Is there a way out?

IMHO, as players get more experience in the game, they will quickly concede defeat if it's not going their way.  The problem is: I don't blame them.  If you have that regulus retard on your team that never helps, or the guy that dies 10 times in 5 minutes.. you're going to lose, barring the opposition making a serious error.

 

It would compare to playing monopoly:  setting up the game, finding people, passing out money, figuring out "free parking" rules, etc.  Getting all that done, starting off and after one lap around the board, you don't get the boardwalk and parkplace, so you quit.

 

I do this too, if I get in a PUG without looking into stats, end up against a pre-made team and noobs on mine, it's not worth it.  I don't get any enjoyment, because every engagement will turn on me.  If I get the upper hand on my single opponent at a flag, he'll just bring his buddies, who don't need to worry about their lanes.

 

Is there anything that would fix this?  We're becoming so calculating, that finding a game after 5 minutes... that game will last 4 minutes.

3,118 views 22 replies
Reply #1 Top

Come online and rape newbs with me! ^^;

Reply #3 Top

IMHO, as players get more experience in the game, they will quickly concede defeat if it's not going their way.  The problem is: I don't blame them.  If you have that regulus retard on your team that never helps, or the guy that dies 10 times in 5 minutes.. you're going to lose, barring the opposition making a serious error.

 

It would compare to playing monopoly:  setting up the game, finding people, passing out money, figuring out "free parking" rules, etc.  Getting all that done, starting off and after one lap around the board, you don't get the boardwalk and parkplace, so you quit.

 

I do this too, if I get in a PUG without looking into stats, end up against a pre-made team and noobs on mine, it's not worth it.  I don't get any enjoyment, because every engagement will turn on me.  If I get the upper hand on my single opponent at a flag, he'll just bring his buddies, who don't need to worry about their lanes.

 

Is there anything that would fix this?  We're becoming so calculating, that finding a game after 5 minutes... that game will last 4 minutes.
End of quote

Boardwalk and Park Place are some of the worst properties on the board. Especially early in the game. Your strategy is suspect.

FWIW I dont worry about stats but have been playing on pickup teams for months. I had a 70% win ratio with Rook before the stats reset. He's already substandard so that means PUGs aren't so bad. Maybe you should play more Pantheon.

Reply #4 Top

Quoting Ironrock, reply 2

This would fix these desync, out of balance, rage quit issues:

http://forums.demigodthegame.com/369805

End of Ironrock's quote

 

What the hell do ragequits and balanced teams have to do with dedicated servers? Your argument is made of fail.

 

Unfortunently, the biggest problem here is people's stupidity, and that's not really fixable. The only thing that could help, but not fix, the problem is to have a better match making system.

Reply #5 Top

It problem is common in higher level games too. It's rare to get to lvl 14, because you'll have ripped down all the towers on the map and purchased giants by then. The game still last 30 minutes, but you just can't level up against higher level players. Making the tower tougher doesn't really help much either, it makes the game last about 10 minutes longer, and you'll maybe get to lvl 13-15.

Reply #6 Top

What the hell do ragequits and balanced teams have to do with dedicated servers? Your argument is made of fail.
End of quote
Ironrock is trying to advertise his thread in far too many threads, in a troll-like fashion.

 

 

@topic: every time I think or say in game "we will lose this" (or something to that effect), we win in the end. It's starting to get ridiculous :D. There is no outside "fix" for this issue.

Reply #7 Top

This is an inherent problem in the game. 

Part of it could be resolved by adjusting citadel upgrades.

For example:

1.)  Towers lose their strength midway through the game, thus there is little to no incentive to invest in upgrading towers beyond the first health and defense upgrade.  Late game citadel upgrades need to be much cheaper and the bonuses need to be greatly increased and diversified to counter late game damage and minions.

2.)  The Graveyard upgrade needs to be cheaper (e.g., 500, 1000, 2000) and tied to reducing enemies' experience and gold gained upon your team's death (e.g., 10%, 30%, 50%).  Additionally, the graveyard option should only be open to the side that has the most deaths, so that the side with the advantage cannot benefit from this upgrade.

Also, the money and experience gained upon a demigod should be dependent upon level difference.  A level 15 demigod slaying a level 10 should get little experience and gold, but a 10th slaying a 15th should get a sizeable amount.  Currently the game does not promote a losing side to catch up.

As of now, if you get outpaced by your opponent in accruing gold and war score, you will fight an uphill battle that will likely end up in your loss.  There are some ways to come back, but it's extremely unlikely to happen.  The game simply needs more options in place for a losing side to close the gap in money and war score for most issues to be solved.  Locks help, but not much if your side has no money. :(  Bumping up the amount of gold returned by mint could possibly help.

I've seen other suggestions on the forums, but it's been a while.

 

Reply #8 Top

I can't see buffing citadel upgrades helping, a team full of poor players is unlikely to buy them anyway, not to mention they would have less money than the leading team to do so.

The only real solutions are integrated voice chat and auto-matchmaking. I don't know how likely either are. Steam has integrated voice chat, though generally once you join a game it's handeled by the server on which you play. Still though, there's one-to-one voice chat available directly through steam and I assume the impulse overlay could co-ordinate that if SD thought it were a worthy investment. If they did incorporate voice chat, I can guarantee you I would check mics on my team in every lobby and bail/kick if a pug didn't have one.

Team matchmaking, clan wars, etc. have been mentioned, but I've never seen a strong commitment to their timely release. I assume the majority of resources for this game are being put into fixing bugs and connectivity issues, but of course I don't really know what's going on behind the scenes.

As for actual game mechanics, a de-emphasis on items in general and base stats improvement, allowing gold collection from mines/cit upgrades while dead, etc. would make the game less puntive when bad players torpedo a team, but I'm not sure they would actually make things more fun.

For the most part you've just gotta be resigned to not just checking your team's stats pretty religiously if you're not in the mood for a headache, but also making sure you have talkers on your team before the game starts. If they're not willing to say "what's up" back to you in the lobby they're not likely to tell you when they're going to go home and shop, when they need you to teleport to save them or assist on a kill, etc.

 

So in the end I defer to the guy in this thread who said "give pantheon a try." This round is a bit unfair with the generals vs. assassins (fun if you're a general though), but generally it's a fun way to get a string of reasonable games going. Much less frustrating than lobby games in my experience, though your mileage may vary.

Reply #9 Top

Haha, good point strangler, some friends were just talking about the "talkers".  If they don't talk, don't bother.  Fail.

 

I got told "You talk too much"... and we failed.

Reply #10 Top

Quoting Cind3rs, reply 9
Haha, good point strangler, some friends were just talking about the "talkers".  If they don't talk, don't bother.  Fail.

 

I got told "You talk too much"... and we failed.
End of Cind3rs's quote

Yea I hate teammates that don't talk. I ask if they need help and they say nothing, I asked anyone got certain upgrade yet and they say nothing.

Reply #11 Top

actually grimunk.. it's not the same in higher level play.  Last high lvl game I played.. it was 45 minutes in, either side could have won even though my side was up about 5 kills, and then someone dc'd.  Easily set to be an hour+ game due to the great defensive moves on both sides.  Near impossible to get a portal for either team.. would have come down to artifact choices and most gold to wipe out a team entirely just to get 1 portal.

 

I think the main problem is people THINK it's over after 4 minutes.  With equally competent players, the game is almost never over after 4 minutes unless dc.  Early kills can be reversed with ease.  There are also numerous games where my team has come back to win even being down 7 deaths at some points.  I've won games where we were lower level and had less kills than the other team.  Another game, after a few minutes we had a teammate drop, but with the lower ai gold value, we kept going.  We were slightly up on the other team at the time.. and lost a little bit of ground, but ended up winning clearly even with an ai.  The other team weren't complete noobs either.. all 60% ish with at least 10 games since this epoch.

 

Deaths happen.. 

Reply #12 Top

 The only real solutions are integrated voice chat and auto-matchmaking.
End of quote

 

why have integrated voice chat when you can have voice chat for free and in better format?  Ventrilo and TS are lightyears beyond integrated voice chat imo. (just look @ what happened to Blizzard's attempt @ adding integrated chat into WoW).  It takes ~ a minute to spam vent info and then have that person join vent.  Then every time after those people will no longer need your vent spam.  

auto-matchmaking would be nice tho.

 

 

If you're too lazy to google for free vent servers and don't have one.. here are several large public ones.

IP/HOSTNAME: DALLAS.MAXFRAG.NET

UDP PORT:      4583

MAX SLOTS:    75

LOCATION:      Dallas, Texas

 

IP/HOSTNAME: NEWYORK.MAXFRAG.NET

UDP PORT:      3920

MAX SLOTS:    25

LOCATION:      New York City, New York

 

IP/HOSTNAME: LONDON.MAXFRAG.NET

UDP PORT:      3813

MAX SLOTS:    25

LOCATION:      LONDON, UK

 

IP/HOSTNAME: FRANKFURT.MAXFRAG.NET

UDP PORT:      3789

MAX SLOTS:    25

LOCATION:      FRANKFURT, GERMANY

Reply #13 Top

Quoting grimunk, reply 5
It problem is common in higher level games too. It's rare to get to lvl 14, because you'll have ripped down all the towers on the map and purchased giants by then. The game still last 30 minutes, but you just can't level up against higher level players. Making the tower tougher doesn't really help much either, it makes the game last about 10 minutes longer, and you'll maybe get to lvl 13-15.
End of grimunk's quote
Play exile and learn to turtle against giants if you are losing. 2 hour games ftw }:)

Reply #14 Top

Quoting Shiro_Sol, reply 13
Play exile and learn to turtle against giants if you are losing. 2 hour games ftw
End of Shiro_Sol's quote
That sounds fun :D

Reply #15 Top

"I've never seen a strong commitment to their timely release."

This made me chuckle Obs. and if there was a strong commitment?

Im not trying to bash GPG, but i think they have a track record of being a wee bit late :)

j

Reply #16 Top

why have integrated voice chat when you can have voice chat for free and in better format? Ventrilo and TS are lightyears beyond integrated voice chat imo. (just look @ what happened to Blizzard's attempt @ adding integrated chat into WoW). It takes ~ a minute to spam vent info and then have that person join vent. Then every time after those people will no longer need your vent spam.
End of quote
WoW's voice chat was terrible though. The volume was impossibly low and people play that game with familiar players so using Vent is a non-issue. On a game like Left 4 Dead or Demigod you're should frequently be fighting unfamiliar people. It's a very different situation.

Reply #17 Top

X-fire is also a free solution.

 

Reply #18 Top

Quoting Mikhail, reply 17
X-fire is also a free solution.

 
End of Mikhail's quote
It's not a solution though because you're not going to have everyone on your friends list and not everyone like the same voice software. If you're talking about game with friends then yes, there's plenty of viable options, When it comes to strangers though you need a voice chat that everyone can agree on and has readily available.

Reply #19 Top

disagreed.. I continually fight against the same people over and over... not including noobs.. there might be 1-2 ppl who enter my lobby who I don't know.

 

What makes you think Demigod can make a better voice chat than Blizzard when they can't even afford to code a toggle for "rank / unranked" into the lobby?

How is Vent in WoW a non-issue?  Our guild uses it constantly for guild stuff.. and it's vital for pug raids.  Every pug raid we just spam the vent info, people take a minute and hop on.  Everyone who plays endgame wow has Vent because it's become required for almost every 25 man raid.  People could just start requiring vent in demigod.. several players already use it.. even more have the program installed.

 

But I don't really ever see this happening... most of the time vent is used for bullshitting and having fun.  Too many people in demigod WANT to be strangers.. they hate premades because imo it means making friends in a video game.    God forbid more ppl have online friends and make teams.

Reply #20 Top

What makes you think Demigod can make a better voice chat than Blizzard when they can't even afford to code a toggle for "rank / unranked" into the lobby?
End of quote
Steam voice chat blows WoW's voice chat out of the water. For the purpose of playing a game, it's better than vent, though for socializing friends it's much worse.

Reply #21 Top

How about for hooking up with bitches HorseStrangler, do you recommend vent, WoW voice chat or steam voice chat?

Reply #22 Top

Come online and rape newbs with me! ^^;
End of quote

I laughed at this :D