Colonel_Jessep Colonel_Jessep

Patch 1.2: Horn of Battle time for effect increased from 10 seconds to 25 seconds.

Patch 1.2: Horn of Battle time for effect increased from 10 seconds to 25 seconds.

Dear Frogboy please have GPG remove this change! I have said it before and I think most of the experienced players will agree that Horn of Battle is already very useful as it is if properly used. Minion Erebus with HoB is extremely powerful and 10 seconds of near immortality for Nightwalkers is more than enough! You can easily take down a tower.

I assume the cooldown of 45 seconds for HoB hasn't been changed. This means that Erebus' minions are basically unkillable for most Demigods. 25 seconds will not only be enough time to attack a demigod defending a tower but to chase him away and destroy the tower. Only Rook, Regulus and Torchbearer have a chance to kill Erebus minions under the influence of HoB.

I'm afraid this change will make Erebus an unstoppable force and he can just take down one tower after another because his minions are untouchable for more than half of the time!

Please test this change against an experienced minion Erebus player and you will see what I mean. Thanks.

39,645 views 82 replies
Reply #51 Top

Quoting Shade, reply 50
We really do. It's been 7 months, and you can obviously see they have no clue what they're doing with balancing.

 


Quoting CosMoe, reply 34
Imho, such easy "cost" modifications could quickly solve about 75% of all balance problems.

Don't change the effect, change the price.
No. Change the effects; I wouldn't use most of the items if they were FREE.
End of Shade's quote

I totally agree. since they cant balance things, step aside and let the community do the balance.

Reply #52 Top

Yes, yes, Shady, i agree with you too :D (i also once said that for some items the cost reduction would be worthless, cause they(items) are worthless - there are always better items to buy/get, even if they are more expensive)

and morpheas  :thumbsup: , lol.

If their balance staff is the one from blizzard's, that is taking care of warcraft3 for ex., we would have about a million balance fixes by now. Gosh, it even seems they(blizzards) are making balance changing/fixes when nobody is asking for them. Here in SD/GPG you could plead forever, it is so hard to happen.

I'm sorry SD/GPG, it's just the way it seems.  ...Ups, it is.

 

Reply #53 Top

The community cannot balance a game. Period. There will never be a universally accepted balance mod that is played in every game. Half the people on this forum have no idea what they're talking about when it comes to "balance". GPG gets to balance. Mod balancing does not stand above official patching.

Reply #55 Top

I agree with Poly.  Most people (myself and all GPG/Stardock employees) do not have enough understanding of this game to properly know how to balance.  When playing public games its confusing whether you're using the best skills, strategies, builds, items, whatever... you never really know whether you're winning because of or despite what you're doing.  Some methods are good at killing beginners, but worthless when playing against experienced players...

 

The community will never be able to balance this game through a consensus.  I remember a top level Erebus player bitching back in the day about how they completely overnerfed Bite, and how LE was now way too weak to compete anymore.  There will be a lot of guys like that who play enough, and are intelligent enough, but will be too biased to agree on balance.  People who aren't biased will all want to see the game balanced exactly how they want it and either nothing will ever be agreed upon and the community mod balance will never happen, or too many different ones will pop up and splinter the game.

 

Here's my solution:  Top players like Obscenitor and Pacov, if they're at all interested should nominate themselves and we all vote on who the one person is who is going to decide the balance changes.  We won't agree with everything they change, but I'm sure we will agree on one thing:  That their changes will be better than GPG's and we'll have a better game to play, so maybe we can just go with it and not gripe about little things we disagree with or would do differently...

 

My votes for Obscenitor if he's interested in running for office.

Reply #56 Top

Quoting morpheas768, reply 51

Quoting Shade, reply 50We really do. It's been 7 months, and you can obviously see they have no clue what they're doing with balancing.

Quoting CosMoe, reply 34
Imho, such easy "cost" modifications could quickly solve about 75% of all balance problems.

Don't change the effect, change the price.
No. Change the effects; I wouldn't use most of the items if they were FREE.
I totally agree. since they cant balance things, step aside and let the community do the balance.
End of morpheas768's quote

besides the comment about the items being free was an exaggeration do you really think that at sd or gpg its different? your argument is a very lame excuse for doing nothing at all! of course there will be people who dont agree, of course there are people who know shit about the game and try to throw out some ideas but in the end there are just the facts that gpg and sd are too slow but the game needs balance and mods are a way to deliver that in a nice and quick manner. HOW it should be done is another question. i mean do you really think that a community behind open source products always agrees on changes in consensus? fyi: no, that doesnt happen. but the development goes on anyway. so i think we shouldnt discuss about the if but rather about the how and who.

Reply #57 Top

besides the comment about the items being free was an exaggeration do you really think that at sd or gpg its different? your argument is a very lame excuse for doing nothing at all! of course there will be people who dont agree, of course there are people who know shit about the game and try to throw out some ideas but in the end there are just the facts that gpg and sd are too slow but the game needs balance and mods are a way to deliver that in a nice and quick manner. HOW it should be done is another question. i mean do you really think that a community behind open source products always agrees on changes in consensus? fyi: no, that doesnt happen. but the development goes on anyway. so i think we shouldnt discuss about the if but rather about the how and who.
End of quote

Be more specific Derog.

Reply #58 Top

Please be aware that there is someone at GPG that is responsible for balancing AND that frogboy indicated he's made some specific change requests that would logically override the individual typically responsible for balancing.  I'm not sure who requested this change and I really don't understand the reasoning behind improving the horn of battle, other than to say that I suppose I will probably be using this new horn of battle quite often. 

 

Reply #59 Top

Quoting pacov, reply 58
Please be aware that there is someone at GPG that is responsible for balancing
End of pacov's quote

 

What evidence do you have to support this wild theory?

Reply #61 Top

Frogboy recently made a new Journal here.

...2. Horn of Battle has been changed to provide 50 health per second to minions for 20 seconds.
End of quote

Reply #62 Top

Guys: Horn of Battle has been NERFED not empowered further.

Before, minions got 2000 HP over 10 seconds.

Now, those minions get half as much HP over twice as much time.

Reply #63 Top

Quoting Frogboy, reply 62
Guys: Horn of Battle has been NERFED not empowered further.

Before, minions got 2000 HP over 10 seconds.

Now, those minions get half as much HP over twice as much time.
End of Frogboy's quote

Niiiice. Thx Frogboy!

Reply #64 Top

Quoting Frogboy, reply 62
Guys: Horn of Battle has been NERFED not empowered further.

Before, minions got 2000 HP over 10 seconds.

Now, those minions get half as much HP over twice as much time.
End of Frogboy's quote

<3 <3 <3 <3 <3

Concerning a community balancing patch:

We had this for SupCom and hardly anybody used it. However, small balancing patches can be of great value to test changes in a controled environment and can be extremely useful if a bunch of very good players test them. That way we could test new ideas (even some crazy stuff) without impacting ranking and breaking the game balance if the ideas don't work out.

Reply #65 Top

What evidence do you have to support this wild theory?
End of quote

hehe... Sorian's blog in which he names an individual that handles balancing. 

Reply #66 Top

nt

Reply #67 Top

Honestly, the nerf I would really like to see on HoB would be making it an aura around the demigod at a set range that the minions heal in.  One of the most broken aspects of the favor item is the fact that you can pop it while your minions are halfway across the map and it still works on them. 

 

I like this change, but increasing the CD to a minute wouldn't be a bad idea.  Originally you got it for 10 seconds every 45, while now you will have it for 25 every 45 (albeit in a weaker form).  One minute isn't much different, but that way you have the buff less than half of the time.

 

Reply #68 Top

well, now HoB is worse than the original. i think it is now too much nerfed. i don't see anyone would use this again. it was very balanced.

i would have kept the old one but restricting the health effect to a range around the caster. this idea i already mentioned in another thread.

 

well, one favor item less that will be used.

Reply #69 Top

Quoting CelMare, reply 68
well, now HoB is worse than the original. i think it is now too much nerfed. i don't see anyone would use this again. it was very balanced.
End of CelMare's quote

Celmare Ive never seen you say anything here that isnt a bitch about the game. Give it a break man

The Horn of Battle is now fine and has been nerfed so that minions are still strong enough to easily attack towers and win but not strong enough to make them invincible

It Has Been Nerfed Because You Complained.

So dont go muttering that now its too weak

Reply #70 Top

I forget, is CelMare the same guy who initially thought Bite was overnerfed?

 

Time will tell, but it seems like HoB will be more useful in some situations since sometimes it'll be more useful for your minions to heal over a longer period of time.

 

Of course, now LE players won't be able to sit back and laugh as their immortal nightwalkers take down tower after tower while laughing at their splash damage and the AOE of enemy demigods.  If any of you guys need a hug while you're mourning the loss of your exploit, I'm here for y'all.

Reply #71 Top

Quoting Polynomial, reply 53
Half the people on this forum have no idea what they're talking about
End of Polynomial's quote

I take offensae to this, I do know half of what I am talking about, I just don't know the other half. :annoyed: :annoyed: >:( >:( >:( >_> >_> >_> }:) }:) }:)

Reply #72 Top

Quoting CelMare, reply 68
well, now HoB is worse than the original. i think it is now too much nerfed. i don't see anyone would use this again. it was very balanced.

i would have kept the old one but restricting the health effect to a range around the caster. this idea i already mentioned in another thread.

 

well, one favor item less that will be used.
End of CelMare's quote

CelMare pls stop bitching about everything! :annoyed: Jesus Christ!

About HoB: It WAS totally 100% OP. Now it will be nerfed, it will be BALANCED.

Even minions erebus players, who choose HoB as their main favor item, agree to this.

HORN OF BATTLE WAS DEFINITELY OP.

All the player had to do, is choose coven at level 2, make a few minions, activate HoB, and.... tower GONE! Just like that!

Listen to Horse, a  HoB minion erebus player:

Quoting HorseRadish, reply 39

The other night I took your tower down with your sedna there with HoB in Frogboys game!! Now it will be easier
End of HorseRadish's quote


And if it was buffed like we thought:

I agree completely right now there is nothing to stop my early tower onslaught the way HoB is. But in 1.2 just think I get HoB 2 mini's, 2 seige archers, and 6 walkers at level 2.  but wait I can now buy Gladiator gloves for 450 +4 minion damage. So I sit at citadel and wait now for this start.

Not only are you not going to kill my minions for 25 seconds. I choose morale an additional +4 damage.

So I get + 80 damage at level 2. Bye Bye towers and now it's onto more towers or harrassing Demigods
End of quote

So you see CelMare HoB was OP. Demigods are supposed to kill minions. Not run in fear from some badass minions that can chase them past towers and kill them.

Reply #73 Top

Quoting heavenlysynn, reply 71
I take offensae to this, I do know half of what I am talking about, I just don't know the other half.
End of heavenlysynn's quote

The trick is knowing which half is which. ;P

Reply #74 Top

if hob was so overpowered why so few take it? what's the purpose of the item if you cannot use it to tear down towers? if it gets enrfed to not allow ereb doing this anymore then why should i give up 800 hp, or 15% seepd for a minion buff that's not enough? i rarly see one using it in the past except in 1on1.

 

the ONLY thing that was "oeverpowered" (so to speak) was that ereb could tear down towers while being miles away, thus no possibility to hinder him doing this. and even then there where quite some options left to do so.

 

but i would agree that in 1on1 the item is somewhat overpowered.

 

edit: but as i already said, i am not sure if it will be now useless. it' still up to be seen. i just fear it now. we will see how many players will chose it after this change. actually i would think that after they tested it a bit no one would take it in 3vs3 anymore.

Reply #75 Top

Quoting CelMare, reply 74
if hob was so overpowered why so few take it? what's the purpose of the item if you cannot use it to tear down towers? if it gets enrfed to not allow ereb doing this anymore then why should i give up 800 hp, or 15% seepd for a minion buff that's not enough? i rarly see one using it in the past except in 1on1.

 

the ONLY thing that was "oeverpowered" (so to speak) was that ereb could tear down towers while being miles away, thus no possibility to hinder him doing this. and even then there where quite some options left to do so.

 

but i would agree that in 1on1 the item is somewhat overpowered.

 

edit: but as i already said, i am not sure if it will be now useless. it' still up to be seen. i just fear it now. we will see how many players will chose it after this change. actually i would think that after they tested it a bit no one would take it in 3vs3 anymore.
End of CelMare's quote

I liked Stardock's intention to fix EB's auto tower destruction, but I somewhat agree with this post.  There are better ways to fix HoB.