What are the plans for the game's music?

I am a great fan of video game music since the only stuff I listen to is instrumental music. Personnally, I prefer old video game music because there is a medoly compared to new video game music and looks more like ambient sound music.

I was wondering if you had any plan on how the music is going to be done.

Last time, I played the "Fall from heaven" civ IV mod and I found that damn the music is so good, it's not possible they made a soundtrack only for a mod. I finally realised that the music was composed by "Nox Arcana"

It is then that I found 2 music groups "Nox Arcana" and "Midnight Syndicates" that only does instrumental music. If you wish, you could ask them if they could be interested in making music for your game.

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Reply #1 Top

The music in the beta is very good and it fits the theme perfectly. It is written by Mason Fisher. I also love the selection of music from FfH, and I can tell you that what they have from Mason will not disappoint.

Reply #2 Top

I LOVE the music in the beta so far.

All I can ask for is MORE of it, lots more of it.

Reply #3 Top

As stated above, we have Mason Fisher on the team, (remotely) busting out some pretty great amazing tunes for the game.

We've also added some new technology that should allow for considerably more varied and interesting themes to be used (and looped) without grating on your eardrums (which is why the themes in GalCiv2 are more ambient in nature).

Reply #4 Top

For those wondering one of the things that makes the music neat in Elemental it is that it is broken down in to sub tracks. In most games these days music is just a bunch of songs. The engine picks which song it wants played when. Works kinda like you do with an MP3 player.

Ok, fair enough. However there is the possibility for more flexibility with greater storage. When you compose music, it is done in many seperate tracks. Each instrument, or at least kind of instrument, is on a seperate audio track. That lets you control the levels, EQ, positioning and so on of each one. This is good in that it allows the engineer to alter the sound of the mix as needed. However it takes a lot of space, and also of course requires all the DSPs to process the audio.

Well, Elemental seems to go half way on that. It has a few mastered tracks of different kinds per song that are balanced with one another. It can then create different variations by muting or fading one or more of those tracks.

For example the map music is composed of three parts: MapTheme1_BG.mp3, MapTheme1_MG.mp3, and MapTheme1_FG.mp3. BG is just the percussion, the drums, shakers, etc. MG is the harpsichord, harp, and some soft cellos. FG is the flute, oboe and the violins.

When you are on the map itself, all three parts are played, giving you the whole song. However at various events one or two of the parts can be cut out. For example when you call up the empire management screen, the MG track cuts out, and the FG track is faded back, giving you a much more percussive piece.

It is a really slick system in my opinion and allows for a lot of easy, and fluid variation. I mean not only can you have parts on or off, you can have multiple versions of a part. You could take the FG part of the song and transpose it to a minor key and have a slightly sadder version of the same piece, without changing anything else, and fade between the two.

In some ways it reminds me of the LucasArts iMuse from their old SCUMM adventure games. However that only worked using MIDI music (since that is music synthesized in realtime by the computer). This works on digital music, and really seems to be quite simple at its core.

Reply #5 Top

It reminds me on Super mario bros 2 where when you paused the game, you only heard the bass and drums.

So you could have a situation where when you click a city, some instrument fade out or changes.  Since you are still playing on he the world map, no need to change the whole song.

It could also be possible to make a song less annoying by selecting randomly a variation each time the song loop. That could be indeed pretty neat.

Reply #6 Top

Music is important. I bought dominions 3 only for that. The music was so beautiful.