Yet another bug

I just play and 3v3 game and i noticed something.

Enemy had hybrid UB (max ooze and spit). He aslo used a orb of defiance. While he activated it i still recived a ooze dmg, more then that his Hp regen was working as if he dint have ooze on. 

This is quite an unfair advantage since the orb was supposed to: "become invulnerable, cannot move, attack or use abilities for 5 seconds".

imagine u solo 1v1 u both drop to 1000 hp and someone pops orb. you recive dmg from ooze while he heals from hp regen like there is no ooze activated (up to 500hp or more).

I am yet to check if rook arrows or arm tower do dmg while orb is activated

5,272 views 9 replies
Reply #1 Top

technically he doesn't really use the ability as he already used it when he acvitvated it and it just keeps running as aura. For the sake of consistency it might be something they could consider to change though. If they change that they also have to deactivate torchbearers aura, sednas aura etc. though if you want it really consistent.

I am not sure if that is really worth the effort or auras should just stay active when in orb mode.

Wouldn't really call that a bug at all though, just something which doesn't work like you want it to :P

Reply #2 Top

Doesn't sound like a bug to me. If you consider leaving ooze running an ability then logically mark of the betrayer should be an instant nuke against an oozing UB, something else I don't agree with.

Reply #3 Top

Word of advice: Don't hang around in the aura. Use the 5 seconds to your advantage. Pop a potion, ask for help, set a ping, move to the safety of one of your towers, move past him so he can't escape easily, count down to 4 and hit your Wand of Speed, whatever. Just don't hang around and take damage waiting till his Spit cooldown is over... ;)

Reply #4 Top

Not a bug, 'use abilities' just means you cannot activate abilities.  It doesn't purge all beneficial effects on you. TB still has his aura active, sedna still has better monks and counter healing.  Why would Beast lose ooze? Just because he at some point turned it on?

Reply #5 Top

wow seems like you have just read half of what i wrote.

I also wrote he does not loose heaalth from oozing during that 5 seconds

I really thing there is a diffrence between aura that makes u move faster or heal your allies, then skill that does damage directly to everyone around

In my opinion this orb and erebus mist should be fixed =

-no auras or skills radiates from demigods

-no cooldoown time  change (i just hate chasing ereb who bites you, batswarm, mist, bites again, and batswarm again all without taking any dmg and very hard to interupt)

-no Hp regen or aura healing (u get out from orb with same hp u entered)

-no minions control if under effect of orb or in mist

I think it was lousy programing (instead of writing big chunk of code they just decide to blackout buttons for 5 seconds) again :D
oh well it is just my opinion

Reply #6 Top

The Orb makes him invulnerable for those 5 seconds, of course he doesn't lose health.

And why would you want all of those things to happen?

Reply #7 Top

I believe that turning ooze on or off constitutes using an ability, but that simply having turned it on at a previous time and not yet having turned it off does not. If this interpretation is correct, then it follows that if the Orb is used while ooze is on, then only effects of ooze specifically counteredt by the Orb would be prevented, namely the user being damaged.

If this interpretation is correct, then the situation you described is the way the game is designed to work. This might mean that UB can use the Orb more effectively than any other hero, but it does not seem to me to be a particularly unbalancing phenomenon. The only specific use that this combination could be put to use for, that the Orb is not already useful for, is to kill creeps with ooze without taking damage, since anything but creeps will not stand next to the UB. Perhaps good for taking out Giants under some circumstances?

I must confess that I am unqualified to judge the statement that this is bad programming, but I do not believe that it is a bug.

Reply #8 Top

So basicly what you are saying is that if a Rook with a tower farm used the orb,

all of his towers should be frozen as well...? Wouldn make much sense huh?

Reply #9 Top

i wholeheartdly disagree with your whinging irek.

Beast can be very weak esp agains unkillable sedna.

So sedna still can send her priest around healing while she is shileded but all static effect from beast should be nerfed?

 

Also consider a sedna can heal an ally while they are sheilded, this should be nerfed at the same time?

 

Please consider DG development team havent fixed major glaring issues, hard to still get all games going with sub-par networking just for one example.

This is hardly a bug and who the hell cares about 70dps? - just walk out of the range of ooze if it really worries you.