Is it ok to die late game provided you relocked or took a portal?

Just a question i been pondering. I seem to find myself feeding 3 or 4 deaths late game, cataract specifically, by dying trying to or having locked or re-locked the enemy portal.

I got thinking, is this the only time it is acceptable to die?

Think of the situation. Your team has cats and you have control of one of the enemies portals. You are pushing and in the lead.(cataract) You notice that the cap has just come off and two DG's are heading for the flag. You tele in and cap the flag but get ganked and die in the process...but you retain portal control.

Is that death and others like it acceptable to maintain ownership of the portal?

Does your team having Giants make a difference...or what about the level of creeps the enemy has?

I find myself in this situation often..and though no team mate has ever said anything...and with portal control at that point of the game so crucial, those deaths seem insignificant to me.

Discuss away my friends......

1,689 views 12 replies
Reply #1 Top

At this stage it could win or loose the game for you if you win becasue of it then of course its ok.

If having 3 portals resaults in the enermy being overwelmed and citidal falling then its a good thing.

If it resaults in you portal getting locked in the resaulting 3vs2 situation then it probably was a bad idea.

It would be situational but unless you know it should resault in your team winning i would say that you should not do it and your team has a right to get angry.

On fast spawn with giants which the aus commninity likes then relocking a flag generally does resault in a win.

Reply #2 Top

If I felt it meant the difference between winning and losing, then sure - I'd take a death to lock.  That said, if I'm feeding the other team 3 or 4 deaths, I'd BETTER have won the game for my team. 

So, its all situational, but I'd say dying once this way is ok.  Dying 3-4 times this way is most likely a problem especially if the other team is decent (which I'd assume is implied by your question... can't imagine that the other team would take advantage of your team being without a dg until you revived). 

Reply #3 Top

The last few cataract games i have played where this had happened we have indeed won, but thats not to say the other team did not make full use of the 3v2 given to them. But the creeps flowing through the portal have always been enough to bring the team back to their cit to defend it.

A game i played today against you specifically nzac got me thinking about this. We did all we good to keep control of that left portal, which did seem to make the difference, but then Don and i both died trying to get the right portal.

Luckily the 3 v 1 advantage you guys had then was too late to be of use...the damage was done with the left portal, and i know i died at least twice porting in and locking that flag.....

But it seemed worth it......

 

Reply #4 Top


Is it ok to die late game
End of quote


2k gold to the enemy team.

no. 

Reply #5 Top

2k gold to the enemy team.

no.
End of quote

Under no circumstances????

To cap a portal that is allowing your creeps clear access to their cit even?

 

Reply #6 Top

It really depends on the situation at the end of the game.  Three or four deaths is excessive--unless, of course, your team wins.  However, 1-2 deaths while successfully locking a flag is acceptable in my opinion, assuming that your team has catapults and/or giants.  With giants especially, it is likely that a locked portal will cause the enemy to lose the game or at least tie up 1 or more of their demigods as they try to recapture the flag and kill giants.  In the late game, 2K in gold is just not a lot of money.  The biggest concern is whether your team will suffer more from your death penalty and absence, or whether the enemy will be damaged more by a locked portal.  You have to weigh the costs and benefits in each circumstance.

Reply #7 Top

Yes, absolutely worth it with giants and catas.

If your team successful locks, and relocks without losing control of an enemy portal, no amount of money, items, artifacts, levels of enemy xp will be able to take out 2 giants per wave x4 portals x2 waves per capture. Yes it's worth it. You win. That's how you win the game.

A competent team will lock a flag, and never let it get unlocked..... ever. Just keep relocking it, locks cast faster than a portal can be stolen, and portals wont change sides if you are present while an enemy is present. As long as you have a TP to get there, a lock to cap with, and you don't cast the lock until after they interrupt you (if the player even knows how to intterupt :( )then you can cap infinitely. That's what you're supposed to do.

That's like saying you play in the NBA, 10 seconds left, you have possession, coach gives you a play to run. You decide to not run the play because you have an open shot at the basket from a position that you hit 100% of the time, and if you hit it you win the game. Typically, not running the play a coach gave is awful, it ruins the team, you're not supposed to do it (just like dying alot and feeding the team). But if you do it, and win the game, all that matters is the W not that you disobeyed your coach and didn't follow the plan.

 

You'll lose favor points in the end.... but in my games I'm that guy who permalocks and the other team curses at. I already have like 20k+ favor points anyway, it's irrelevant. All that matters is the win, and permalocking with giants and cata wins games hands down.

EDIT:

ALSO READ THIS THREAD TO SEE THE EFFECTS OF CAPPING AN ENEMY PORTAL ON YOUR GOLD AND XP:

http://forums.demigodthegame.com/364951

If what I said above didn't convince you that link will. And if you did agree with what I said above, then the obvious answer to OP question becomes so obvious you must face palm yourself.

Reply #8 Top

If you have giants and catapults no question it is worth it.  Just catapults theres no clearcut answer.

Reply #9 Top

2k gold to the enemy team.

no.
End of quote

Demigod isn't Monopoly. Provided that you have killed the towers between the enemy spawn and citadel, it can definitely be worth it. The gold isn't the issue. The issue is whether the other team can rush your portals before you respawn. If they can, don't do it. If they can't, do it. Two thousand gold hardly makes that much of a difference at War Rank 10 when giants are on the map.

Reply #10 Top

Two thousand gold hardly makes that much of a difference at War Rank 10 when giants are on the map.
End of quote

This has been my line of thought. With two team mates still on the map fighting and with the enemy now worrying about the catas and giants poundng their cit, i dont think the few thousand coin my deaths net them will turn the tide.

Interesting trains of thought on the idea though....

Reply #11 Top

Quoting [ShakeNBake,
" reply="4" id="2386055"]

Is it ok to die late game


2k gold to the enemy team.

no. 
End of [ShakeNBake's quote

its not that simple! late game, meaning catas are allready out and giants short before or even out too it is better to die but get or lock an enemy portal than not risk to give the other team this kill. later on you dont really need that money as long as you get the giants fast enough out.

Reply #12 Top

Depends on what your team does with it. It can certainly speed a victory along. But if you die 3-4 times for this your team obviously isn't doing too much with it :dur: