Kamikaze style DG killing

This isn't a thread QQ'ing about getting killed by someone chasing me through my entire base just before I get to the crystal (I usually snipe them back later when they try to do the same), but more about why they should be able to do it, and how the gold from the kill/death ends up distributed.

Take Cataract for example. If you have Oak/LE/Sedna/Maybe Reg etc and have an enemy down to low hp who is running back to crystal through all their towers, you'll give chase, in the hope you will kill them before the towers get you, because then you get massive payoff and even though you die they get nothing.

I've been argueing a bit for a tower revamp to make it harder to chase through base, but there are other ways to try and stop this to. Something should be done so that your sides NPCs can get gold when they kill an enemy, like automatic purchasing of upgrades or distributing it equally among all the DGs on that side.

Nothing more annoying then a team full of suiciders who chase you into base everytime non-stop, and die, and you don't get paid anything for it, your team gets nothing for it, except their downtime which is yours as well. That also goes for when NPCs steal your kill. It will change some tactics up a bit, so it isn't as attractive to suicide chase someone into their base cause you'll be paying their team off as well, and when NPCs steal your kill you still get something back instead of the small assisted payoff.

10,354 views 15 replies
Reply #2 Top

This isn't a thread QQ'ing about getting killed by someone chasing me through my entire base just before I get to the crystal...

Nothing more annoying then a team full of suiciders who chase you into base everytime non-stop, and die, and you don't get paid anything for it, your team gets nothing for it

End of quote

um wat? thats QQing mate.

get over it. its a shit tactic anyway.

Reply #3 Top

Next time it happen take a potion, Sigil, Orb of Defiance and use it once their in the towers. Laugh manically and enjoy your experience and gold.

Reply #4 Top

am i right that if u assisted in dmging an enemy then u die and either teammates or towers kill that enemy that killed u, u still get assist money? coz ive had it several times, it says that i get gold up top, but havent payed attention to whether it actually get awarded the assist gold.

Reply #5 Top

if you're dead, no cash.

Reply #6 Top

Uhm...

 

buy a combat health pot for 275 gold...

go fight...

run sooner if your health and DPS aren't greater then your opponent's...

take the potion in your towers at a crucial moment in the chase...

don't die...

watch as your opponent dies because he was dumb enough to chase you...

 

...thought that was kinda obvious, and regardless...

get over it. its a shit tactic anyway.
End of quote

qft.

Reply #7 Top

8C   Really... it sort of makes sense to be able to chase someone down who you nearly killed and then runs away, soooooo, you give chase. Good players will toy with you though. They'll let you ge them down to 1k or so and then run into towers once you're deep enough, blam they cast an instant 2000hp and you sir are f'd in the a.

If your tactics arent working change your tactics not your opponents.

Reply #8 Top

Quoting topeg__, reply 1
Thought this was a stragedy game...my bad.
End of topeg__'s quote

Is it strategy that there is no sacrifice to doing this tactic. Is it strategy that there is no way to stop it except pop a sigil of vitality and if it's a 2 on 1 no extra 3k (if you have that much health) is going to help you regardless of both of them die or not now you are down 500 gold and they are up whatever they got for killing you. Plus using a potion any one of the demigods that can give chase into your base has a nice interrupt on them and if you are fighting a compitent opponent does it matter if you have a potion or not. Interrupt and they laugh as you laugh because you thought you got them.

And you spelled strategy wrong X|

Cypher will that help you at all late game either. W00t 750 health... then UB uses spit w00t you die anyway.

Reply #9 Top

This potion comment is not really a good idea imo, since beyond level 7 or so nukes can really hit you hard. If you stop runnin for a mere potion you may very well get killed for stopping. Therefore stopping may not be the most wise thing you can do. At low level however it may be viable.

It still remains a crappy tactic though. When the opposing DG flees you can just count rhe time you have gained in which you can do what you want as the reward.

Reply #10 Top

Sigil!  No stopping to heal

Reply #11 Top

Cypher will that help you at all late game either. W00t 750 health... then UB uses spit w00t you die anyway.
End of quote

This potion comment is not really a good idea imo, since beyond level 7 or so nukes can really hit you hard.
End of quote

I made the "potion comment" assuming that we were all talking about lower levels, since if you had already been killed plenty of times by getting chased down during the early stages of the game, and your opponent had taken advantage of all the gold and xp that he/she had earned from killing you early-on, you would stand no chance in your high levels, cuz your opponent would already be much stronger then you from said gold and xp, and all you'd have left to do is watch your citadel fall down.

The "potion comment" was merely a suggested solution to the problem of dying early-on in the game (say...levels 1-5/6/7). If you take your potion in those early levels, and your opponent is still in his early levels, he will most likely not have enough health to finish you off in time before the towers/you kill him. That's just the way it usually goes early on in the game...everyone doesn't have nearly the amount of health they will later on, and the towers are actually a threat, instead of a minor hinderance, as is the case in the later stages of the game. If YOU are the one finishing-off your opponent early on in the game and bringing in heaps of gold and xp as a result of your kills, then YOU will be the one with the advantage later on in the game, and your opponent will find himself/herself in a fair bit of trouble. Your opponent was the one who chose to use the high-risk "tactic" of chasing you into your towers early-on in the game, and since you hopefully were prepared for it (with Potions/Sigils/etc.), he's the one that payed for it.

And sure, even if you take some potions/sigils with you early game and use them in your towers when you're being chased, it isn't gonna guarantee a kill. Especially if you're against an Oak with Shield or a Sedna with Heal. But what it will most likely guarantee is that your opponent will recognize that if he/she continues to try and get you, it'll be way too risky of a chase, and if they're smart, they'll back-off and rush back out of the towers. You didn't get a kill, but look on the bright side...you didn't die either. No gold or xp for them. You have a much better chance later on in the game.

If you stop runnin for a mere potion you may very well get killed for stopping. Therefore stopping may not be the most wise thing you can do. At low level however it may be viable.
End of quote

Yes, it can be risky, but if your health isn't in too bad of situation yet, you can devastate your opponent by stopping to hit the potion button in just the right place. Say, right by several Towers of Light/Darkness, and an Archer Tower or two. Early-on in the game, those things can seriously kick your ass if you're not careful, and this "tactic" of chasing somebody into their base early-on in the game is practically the definition of "not careful". If you've hit that potion right by your towers, and your opponent hasn't yet clicked somewhere outside your base to escape, use your health boost and the towers that are completely surrounding your opponent to YOUR advantage. Several towers, combined with you pounding on your opponent as he tries to flee, equals massive amounts of DPS and, most likely, a kill for you. Which also means more gold/xp for...YOU.

And, yes, I'm still referring to early levels. If you've already been decimated in your early levels by your opponent, then their is pretty much nothing you can do. He/She just has way to much gold and xp from killing you. My suggestions are just some ways in which you can prevent your opponent from grabbing that early-game advantage, that would end-up devastating you in the later parts of the game.

if you are fighting a compitent opponent does it matter if you have a potion or not.
End of quote

A competent opponent will not be seen using this tactic of chasing you into your base early game...ever. The potions are for those opponents who are very reckless in the early parts of the game and are trying to "kamikaze" you for gold and xp. If you are prepared (with a potion or a sigil), then they just completely failed their kamikaze. If you aren't prepared for this reckless attack...well, then you really don't qualify as a competent opponent to them either.

Oh, and since you feel like playing the role of grammar police in this thread...you spelled "competent" wrong.

Reply #12 Top

The main problem wasn't the fact that you got chased down, it was that they die and you get nothing for it even though you've assisted. They end up getting a pay off for a stupid tactic and you don't get what you say. It also spreads into when players suicide themselves on towers to prevent you getting much of the cash from killing them. Do you guys not think it is silly?

DG kills by NPCs should gain something for your side, and if you assisted in killing a DG I think you should still get paid even if you die, if you did considerable damage. It'd lower the amount that the lame tactics are used because your side still benefits from their death. They kill you and then they die, its a split, both sides get gold and players out of game, rather then currently the killer gets gold, and the other team gets screwed over.

As for the actual chasing down, popping a potion after the first 5 levels or so won't do anything unless it is a larger artifact shop potion. To me the tactic is basically a cheap kill, and using the same thing to suicide against a tower when the other sides DG has almost killed you resulting in them only getting assist gold is a cheap death, both are very lame, and don't really pay off the other side as it should.

Reply #13 Top

Do you guys not think it is silly?
End of quote

your silly.

LEARN that if a team does this tactic against you it is still benefical to YOUR team because it EVENS the playing field at the time e.g. 3v3 would become a 2v2 for 30 seconds.

suicide kills are dumb, and the reason why it is dumb is because YOU DONT NEED KILLS TO WIN. IF U JUST MAKE THEM GO BACK TO THE CITADEL THE GAME BECOMES 3v2 FOR  the next 15 seconds, AND IN THAT TIME U COULD POSSIBLE GET A KILL SAVELY WITHOUT DYING AT ALL. LEARN THAT MAN COME ON.

 

Reply #14 Top

Quoting XaviorsFist, reply 8



Quoting topeg__,
reply 1
Thought this was a stragedy game...my bad.



Is it strategy that there is no sacrifice to doing this tactic. Is it strategy that there is no way to stop it except pop a sigil of vitality and if it's a 2 on 1 no extra 3k (if you have that much health) is going to help you regardless of both of them die or not now you are down 500 gold and they are up whatever they got for killing you. Plus using a potion any one of the demigods that can give chase into your base has a nice interrupt on them and if you are fighting a compitent opponent does it matter if you have a potion or not. Interrupt and they laugh as you laugh because you thought you got them.

And you spelled strategy wrong

Cypher will that help you at all late game either. W00t 750 health... then UB uses spit w00t you die anyway.
End of XaviorsFist's quote

It is still part of the game, so might as well get use to it...besides if you run away sooner you wont have to worry about being killed in your base..

Reply #15 Top

I play DG regularly with quite a few really good players.  That said, I am often the Kamikaze in the bunch.  If I kill you by following you past the point where I will live (a tower for instance), then you die and I will most likely die.  Pretty simple logic, right?  But the math is the interesting part.  Let's say we are in a 1v1 fight.  We are fighting it out.  You decide you are going to die if you stay, so you pull back.  I agree that you are going to die, so I pursue.  I do some additional math and decide that you will die if I keep following past your towers and realize that I will die as well.  But the math isn't as simple as I kill you, you kill me.  It's I kill you and get money, and you kill assist in killing me, but your tower might finish me off.  This means, I get the kill and get MORE money.  You PROBABLY will get a kill and earn less (assist money).  IMO - if you will more than likely get a kill (typically, I apply this rule EARLY game), then go for it. 

But, the easiest and best way to avoid me chasing you is to simply run like hell when you think you are close to dying. That quickly ends any crazy math I have going in my head anyway.   :)