|Important Balancing Fixes|

PLZ, implement the most urgent Balancing fixes in the next patch:

 

- Minion EB is too strong

- Make Regs Mines and UBs Spit close combat, without any range.

- Nerf UBs Acclimation a little bit (perhaps 20% instead of 40% - Its too strong vs TB!!)

- Make Fire TBs Attackmove work!!

- Buff Mards Hammer and some other sensless Favor Items, and nerf BotF (remove the +5hp)

- Make towers more viable, especially lategame, the dont scale lategame!!!!

- Citadell Upgrades: Death Timer and Exp are completely senseless, Pumping up creeps (armor, life & dmg) isnt very strong too.   Make it all about 40-60% cheaper.

- Footmans Sabbaton is too weak, sameas Plate Visor. On the other Side nerf the Vlemish Faceguard, compared to the Plenor Battlecrown its fucking imba!

- Make Sludge Slinger, Parasite Egg and Warlords Punisher work 100%

 

:::Tell me more things, and I will edit the post!:::

20,847 views 39 replies
Reply #1 Top

- Make towers more viable, especially lategame, the dont scale lategame!!!!
End of quote

 

we talking about rook towers? if so yes. i agree.

 

If were talking about base towers, you need to invest into the defence/hp upgrades. but they expensive :(

Reply #2 Top

PLZ, implement the most urgent Balancing fixes in the next patch:

 

- Minion EB is too strong

- Make Regs Mines and UBs Spit close combat, without any range.

- Nerf UBs Acclimation a little bit (perhaps 20% instead of 40% - Its too strong vs TB!!)

- Make Fire TBs Attackmove work!!

- Buff Mards Hammer and some other sensless Favor Items, and nerf BotF (remove the +5hp)

- Make towers more viable, especially lategame, the dont scale lategame!!!!

- Citadell Upgrades: Death Timer and Exp are completely senseless, Pumping up creeps (armor, life & dmg) isnt very strong too.   Make it all about 40-60% cheaper.

- Footmans Sabbaton is too weak, sameas Plate Visor. On the other Side nerf the Vlemish Faceguard, compared to the Plenor Battlecrown its fucking imba!

- Make Sludge Slinger, Parasite Egg and Warlords Punisher work 100%

 

:::Tell me more things, and I will edit the post!:::
End of quote

LOL - urgent balancing ....

Plz noooo ....

Juarez is your demigod nick name ingame is  juarezboss ???

Reply #3 Top

Urgent Balancing i think not & i doubt some of the skills even need to be alter they are fine as it is don't fix what is not broken. If you have trouble facing against some demigod maybe you should look at different strategy instead of calling in the nerf bat.

Reply #4 Top

Quoting Healer, reply 2

quoting postPLZ, implement the most urgent Balancing fixes in the next patch:

 

- Minion EB is too strong

- Make Regs Mines and UBs Spit close combat, without any range.

- Nerf UBs Acclimation a little bit (perhaps 20% instead of 40% - Its too strong vs TB!!)

- Make Fire TBs Attackmove work!!

- Buff Mards Hammer and some other sensless Favor Items, and nerf BotF (remove the +5hp)

- Make towers more viable, especially lategame, the dont scale lategame!!!!

- Citadell Upgrades: Death Timer and Exp are completely senseless, Pumping up creeps (armor, life & dmg) isnt very strong too.   Make it all about 40-60% cheaper.

- Footmans Sabbaton is too weak, sameas Plate Visor. On the other Side nerf the Vlemish Faceguard, compared to the Plenor Battlecrown its fucking imba!

- Make Sludge Slinger, Parasite Egg and Warlords Punisher work 100%

 

:::Tell me more things, and I will edit the post!:::

LOL - urgent balancing ....

Plz noooo ....

Juarez is your demigod nick name ingame is  juarezboss ???
End of Healer's quote

 

yes

Reply #5 Top

Whats yours, or which game i played with you?

Reply #6 Top

Regs mines and UBs spit are fine.

Mines counter - Move out the way. Easy to do when you are used to them.

Spit Counter - Potion, Shields, Heal, Mist, buy priests.

 

The trouble is that people see them as IMBA, they are not. Spit is only powerful because you decide to run at half health away from UB and get spat on. Use a little tactics. Don't engage a UB at close range unless you have something to counter spit. Otherwise just stay out of the way, if he spits on you just hang back and pick on creeps, wait for it to wear off.

 

Apart from that, some of the balancing is valid, not sure it is that urgent though.

Reply #7 Top

Do not buff Rook's towers, that's crazy.

Reply #8 Top

This list seems to be a random compilation of senseless changes just because you lost as TB a couple times.

The one thing that needs to be changed in Blood of the Fallen compared to other items, and what you proposed shows you have no idea why it is good. 

Reply #9 Top

@Wingsys0

Yeah, its usually best not to fix what isn't broken, unfortunately 3 of the demigods are a little broken. Currently Erebus has about a 57% win percentage, as in, he has won 57% of his games. Unclean beast isn't far behind with like 56%. Sedna has like 55%. 

On the other hand both Torchbearer and Rook have about 48%.  So, it wouldn't be a big deal if it was like a 3-4% difference, but this is a 7-9% difference in win percentages, which makes it pretty obvious that some of the demigods are more powerful than others.

So I don't know if the *exact* fixes in this post need to be done, but something does need to be changed.

Reply #10 Top

Quoting Obscenitor, reply 7
Do not buff Rook's towers, that's crazy.
End of Obscenitor's quote

 

I meant the normal towers...

Reply #11 Top

Quoting Sinzer, reply 6
Regs mines and UBs spit are fine.

Mines counter - Move out the way. Easy to do when you are used to them.

Spit Counter - Potion, Shields, Heal, Mist, buy priests.

 

The trouble is that people see them as IMBA, they are not. Spit is only powerful because you decide to run at half health away from UB and get spat on. Use a little tactics. Don't engage a UB at close range unless you have something to counter spit. Otherwise just stay out of the way, if he spits on you just hang back and pick on creeps, wait for it to wear off.

 

Apart from that, some of the balancing is valid, not sure it is that urgent though.
End of Sinzer's quote

 

UB is close combat. So why is spit ranged. They should just remove the range... Often you try to run away from Ub, then u get little distance and bam he uses spit and u get killed over time

Reply #12 Top

Quoting Miyamiya, reply 8
This list seems to be a random compilation of senseless changes just because you lost as TB a couple times.

The one thing that needs to be changed in Blood of the Fallen compared to other items, and what you proposed shows you have no idea why it is good. 
End of Miyamiya's quote

 

I dont play TB since 1 month anymore, and the problems I listed are not related to TB, they are general.

Reply #13 Top

Often you try to run away from Ub
End of quote

 

Yes and that is your problem right there, he is a close combat killing machine. Don't go into him, because if you try to run at low health you will get a SPIT on you and likely die.

 

If you have the appropriate counters then spit is no problem. Play as Sedna, she counters UB so badly.

The problem with UB as I see it, is that he is easy to play, people can play well with him at lower skill levels. Other DGs are not so easy to play.

UB is not an auto win button. He looks powerful because one n00b picks him and another n00b picks TB.

TB n00b runs into melee, gets spit on once and then melee'd to third health, then tries to run and takes the second spit hit and dies.

A good TB wouldn't do that, he stays back, he takes a spit shot but stays out the way, the spit doesn't really do a lot over time without the melee to back it up. TB keeps harassing until back up comes.

The main problem is that players try to play some DGs like you can play UB, it doesn't work like that, you play to the strengths.

I see UB as DGs version of Ken in SFIV. Powerful in the hands of lower end players, but once you get out of the bottom leagues, there are more than enough counters to him.

Besides, Ooze build is far more potent than spit.

Reply #14 Top

UB is close combat. So why is spit ranged. They should just remove the range... Often you try to run away from Ub, then u get little distance and bam he uses spit and u get killed over time
End of quote
Rook has close combat and ranged abilities. The new DG has close combat and ranged abilities, why don't you post on the preview thread about how his tail barb thing needs a range nerf?

UB has a bit of variety because he'd be incredibly boring without it, as well as one-dimensional.

The only reasonable thing on your list is minion swarm erebus, and even that is only slightly imbalanced.

- Make towers more viable, especially lategame, the dont scale lategame!!!!
End of quote
If you didn't mean rook's towers with this line then I can only assume you don't realize you can upgrade towers at the cidtadel? If you do realize that, then why didn't you include it in the very next line, which was:

- Citadell Upgrades: Death Timer and Exp are completely senseless, Pumping up creeps (armor, life & dmg) isnt very strong too.   Make it all about 40-60% cheaper.
End of quote
Creep upgrades are vital, you just don't know what you're talking about here. Once catapults hit the field they become critical, and when giants are out they can make or break the game.

If you don't like the death penalty reduction or exp bonus just don't buy them, problem solved. A 40-60% reduction on the costs of these abilities would make buying them a no-brainer. Currently it's a tradeoff, as it should be.

- Make Fire TBs Attackmove work!!
End of quote
This is a bug on the official known issues list.

Reply #15 Top

A 40-60% reduction on the costs of these abilities would make buying them a no-brainer. Currently it's a tradeoff, as it should be.
End of quote

Not that I agree with the suggested reduction in cost but I am curious... do people actually buy any of the top-end citadel upgrades (beyond the added creeps themselves) in high-level play?  Is the current proposed tradeoff one that people are actually making?  At a glance, the costs of the upgrades listed in the OP do seem a little prohibitive in my experience considering what you actually get.

Genuine question.  I honestly don't know.

 

Reply #16 Top

I think people may make their way to the top end +reinforcement upgrades after getting giants, and I think defenders often get a few extra points in towers, but that's about it from what I've seen...

Reply #17 Top

Quoting Sakhari, reply 15
Not that I agree with the suggested reduction in cost but I am curious... do people actually buy any of the top-end citadel upgrades (beyond the added creeps themselves) in high-level play?  Is the current proposed tradeoff one that people are actually making?  At a glance, the costs of the upgrades listed in the OP do seem a little prohibitive in my experience considering what you actually get.

Genuine question.  I honestly don't know.
End of Sakhari's quote
When giants hit the field you definitely do. When catapultsare out you'll see it occassionally, it depends on what you're up against. If the opposite team lacks a lot of AoE then yes, I definitely will get some of them. A wave of priests, archers, and grunts actually does really good damage if it doesn't get blown up in half a second. It can be very helpful for pushing against a DG like Sedna or UB. Just make sure you don't stand in the middle of your own reinforcements and allow Ooze to crush them as UB attacks you.

I don't do that the majority of the time though, but there are times when I do, it just really depends on my gold and the opposite team's comp, but as the guy above me said you definitely see people buying those upgrades when giants hit the field if the match is even up to that point.

Reply #18 Top

most of these proposed changes are off base. they wouldn't help the balance of the game, they would just make things easier for whichever playstyle Juarez likes to use. 

 

 

Reply #20 Top

The only idea worthwhile here is fixing TB's auto attack in fire mode. Demigod does not need major balancing.

Reply #21 Top

Quoting Sinzer, reply 13

Often you try to run away from Ub
 

Yes and that is your problem right there, he is a close combat killing machine. Don't go into him, because if you try to run at low health you will get a SPIT on you and likely die.

 

If you have the appropriate counters then spit is no problem. Play as Sedna, she counters UB so badly.

The problem with UB as I see it, is that he is easy to play, people can play well with him at lower skill levels. Other DGs are not so easy to play.

UB is not an auto win button. He looks powerful because one n00b picks him and another n00b picks TB.

TB n00b runs into melee, gets spit on once and then melee'd to third health, then tries to run and takes the second spit hit and dies.

A good TB wouldn't do that, he stays back, he takes a spit shot but stays out the way, the spit doesn't really do a lot over time without the melee to back it up. TB keeps harassing until back up comes.

The main problem is that players try to play some DGs like you can play UB, it doesn't work like that, you play to the strengths.

I see UB as DGs version of Ken in SFIV. Powerful in the hands of lower end players, but once you get out of the bottom leagues, there are more than enough counters to him.

Besides, Ooze build is far more potent than spit.
End of Sinzer's quote

 

Of course i stay away from him, but he is to fast...

Reply #22 Top

Quoting Obscenitor, reply 14

UB is close combat. So why is spit ranged. They should just remove the range... Often you try to run away from Ub, then u get little distance and bam he uses spit and u get killed over timeRook has close combat and ranged abilities. The new DG has close combat and ranged abilities, why don't you post on the preview thread about how his tail barb thing needs a range nerf?
UB has a bit of variety because he'd be incredibly boring without it, as well as one-dimensional.

The only reasonable thing on your list is minion swarm erebus, and even that is only slightly imbalanced.


- Make towers more viable, especially lategame, the dont scale lategame!!!!If you didn't mean rook's towers with this line then I can only assume you don't realize you can upgrade towers at the cidtadel? If you do realize that, then why didn't you include it in the very next line, which was:

- Citadell Upgrades: Death Timer and Exp are completely senseless, Pumping up creeps (armor, life & dmg) isnt very strong too.   Make it all about 40-60% cheaper.Creep upgrades are vital, you just don't know what you're talking about here. Once catapults hit the field they become critical, and when giants are out they can make or break the game.
If you don't like the death penalty reduction or exp bonus just don't buy them, problem solved. A 40-60% reduction on the costs of these abilities would make buying them a no-brainer. Currently it's a tradeoff, as it should be.


- Make Fire TBs Attackmove work!!This is a bug on the official known issues list.
End of Obscenitor's quote

 

Oh man with creep pimpoing i didnt not mean new creeps i meant pimping the old ones with armor hp and so on...

Reply #23 Top

Quoting transitive, reply 18
most of these proposed changes are off base. they wouldn't help the balance of the game, they would just make things easier for whichever playstyle Juarez likes to use. 

 

 
End of transitive's quote

 

Ah ok. And 40% dmg reduction (Acclimation,UB) is not overpowered???

And Favor Items are sometimes really fucked up thats a fact.

Plate Visor & Footmans Sabbaton are underpwoered.

Reply #24 Top

- Make Fire TBs Attackmove work!!

Completely agree with that.

- On the other Side nerf the Vlemish Faceguard, compared to the Plenor Battlecrown its fucking imba!

how about .... no.
Raise the efficiency of the lower level equips a lil more.

- Minion EB is too strong

Not when its High tower strength.

Reply #25 Top

i said most of the changes, not all. you're right that some items should be improved. the off base suggestions are the following:

 

- nerf Erebus minions [this was overpowered due to Horn of Battle and no longer is a balance issue, should not be changed]

- make Land Mines and Venom Spit 0 range abilities [totally off base, there have been multiple threads discussing these abilities so i won't re-hash here except to say that these abilities are exactly right and should not be changed]

- change costs of certain citadel upgrades [unnecessary. i've found good uses for every citadel upgrade and they are costed right]

 

so what we agree about is the need to improve some of the items in the game. no argument there. the rest i think you're way off base.