JuareZz JuareZz

|Important Balancing Fixes|

|Important Balancing Fixes|

PLZ, implement the most urgent Balancing fixes in the next patch:

 

- Minion EB is too strong

- Make Regs Mines and UBs Spit close combat, without any range.

- Nerf UBs Acclimation a little bit (perhaps 20% instead of 40% - Its too strong vs TB!!)

- Make Fire TBs Attackmove work!!

- Buff Mards Hammer and some other sensless Favor Items, and nerf BotF (remove the +5hp)

- Make towers more viable, especially lategame, the dont scale lategame!!!!

- Citadell Upgrades: Death Timer and Exp are completely senseless, Pumping up creeps (armor, life & dmg) isnt very strong too.   Make it all about 40-60% cheaper.

- Footmans Sabbaton is too weak, sameas Plate Visor. On the other Side nerf the Vlemish Faceguard, compared to the Plenor Battlecrown its fucking imba!

- Make Sludge Slinger, Parasite Egg and Warlords Punisher work 100%

 

:::Tell me more things, and I will edit the post!:::

20,851 views 39 replies
Reply #26 Top

- Make Fire TBs Attackmove work!!

- Buff Mards Hammer and some other sensless Favor Items

End of quote

 

These are the only correct statements in your list

 

 

Reply #27 Top

- change costs of certain citadel upgrades [unnecessary. i've found good uses for every citadel upgrade and they are costed right]
End of quote

 

Death Timer and Exp is completely senseless. And I think armor and attack upgrades for the creeps become to expensive later on. Upgrading Towers is also not that effective, because it only prolongs the times it needs to destroy them (Regulus!!)

Reply #28 Top

I think the Favor Items are often overlooked in terms of why/what they are there for. The cost of the "lesser" items I think scale with that of their use and that being said is about right for most items. Of course in that kind of system the more expensive favor items SHOULD be better than the cheaper ones but I do see the need to make or change some to make them more useful. It's just an iffy thing to really look at I think that can draw a lot of conclusions. You'd need to buff certain items to either reflect their favor cost or overhaul the current system which would mean possibly changing each item to something unique that would make you think about taking it over another, which again would change the way we spend favor points.

In terms of gameplay itself I find that items that offer +damage are generally weak in the long haul of a game. Most people bring health in large quantity since ability damage is unaffected by armor. I'm not too sure what could be done. In my opinion, I would think that +damage would be a decent counter to health stacking enemies which in itself +damage is decent for taking down creeps or maybe even towers to where you wouldn't have to spend mana, but you risk filling a slot for +damage where the gain typically isn't worth losing the health + armor. I'm excluding artifact items here as they usually carry a +%attack speed.

I could be wrong of course and this is just my opinion.

Reply #29 Top

   Less balance posts from beginner noobs, more balance posts from seasoned veterans please.

Reply #30 Top

   Less balance posts from beginner noobs, more balance posts from seasoned veterans please.

Reply #31 Top

Quoting sho333, reply 30
   Less balance posts from beginner noobs, more balance posts from seasoned veterans please.
End of sho333's quote

 

Go Veterans, go!!

Reply #32 Top

Spinzer keeps saying the UB is a close combat demi, if so, then why support his current spit ability?  In a lot of the games I've played, UB just spits every chance he gets, completely negating any need to engage anyone in close combat.

Reply #33 Top

Quoting Rav3nIX, reply 32
Spinzer keeps saying the UB is a close combat demi, if so, then why support his current spit ability?  In a lot of the games I've played, UB just spits every chance he gets, completely negating any need to engage anyone in close combat.
End of Rav3nIX's quote
Get some health and buy priests and that strat comes screeching to a hault.

Reply #34 Top

I dont think they game is imbalanced that much at all.  So any changes are more tweaks.  Here are the tweaks I would not mind seeing:

 

1) Conversion rate for Erebus and Oak should be reduced.  I am fine with a minion Erebus/Oak, I just have a problem with them being able to regenerate their army in 5 seconds.

2) All % items should affect base numbers, not numbers modified after item stacking.  E.g., priest minions heal for a % of your base HP, fortification flag boosts by base, etc.  The late game effect on HP that these things have really swings the game to one side's advantage.

3) Every 2 upgrades of the tower damage at the citidel should restore your defensive towers.  That would provide some incentive to getting the upgrade.  There is almost no incentive to get the tower damage upgrade.

4) Switch Sedna's healing wind with QoT's eat minions.  That would give some reason to go QoT and some reason to pick up Yeti's.  Sedna is just a beast right now.

5) Add a 15% slow to Erebus swarm that affects Erebus after a swarm.  It's currently a get out of jail free card for Erebus and makes the guy damn neigh unkillable because he can always get out.

6) Push Reg's range increase ability back 3 levels.  He should not be able to take down towers beginning at level 2.

7) Slightly increase Rook's movement speed.

8) Slightly increase Rook's mana cost for deploying advanced towers.

9) Add life steal components to some of the cheaper gloves.

10) Slightly reduce priest minion HP.  It should be a viable strategy to tank down the healer pets and then turn on the owner, but it's neigh impossible now.

11) Increase summoning time for minions.  Makes it more likely to be interrupted.

12) Slightly increase Sedna cast time for heal.  It is really hard to interrupt.

13) Nerf Blood Vial to half it's current hits, but double it's hit regen.

15) Make armor mitigate abilities (like pounce, fireball, etc.)

16) Double cooldown time for lock scrolls.

17) Double cast time for applying lock scroll.

Reply #35 Top

If UB is to be change to all melee base then might as well remove pentience from oak arrow tower & boulder roll from rook since both of them are melee focus demigod & shouldn't have range ability. As JuareZz complain about UB is a melee focus demigod.

Reply #36 Top

I much more well formatted and ... legitament thread can be found at http://forums.demigodthegame.com/359792

 

Please feel free to contribute, it's much better to have one central 'inbalanced' thread than a thousand.

Reply #37 Top

Well, actually maybe not. That's such a big post to delve into. I don't think big sweeping changes are a good idea. More like baby steps.

Reply #38 Top

Quoting Wingsys0, reply 35
If UB is to be change to all melee base then might as well remove pentience from oak arrow tower & boulder roll from rook since both of them are melee focus demigod & shouldn't have range ability. As JuareZz complain about UB is a melee focus demigod.
End of Wingsys0's quote

 

In the description of UB you can read that he is only meee. This is what not stands there by rook or oak.

Reply #39 Top

From JuareZz



In the description of UB you can read that he is only meee. This is what not stands there by rook or oak.
End of quote

First of all the description didn't say he is melee only it say in its strength that it is a fast melee attacker  & in its weakness it has limited range capability that doesn't mean it is not allow to have range ability.

Please make sure you read the description properly before posting.