(BUG) Disappearing effects
Whenever I turn the view away from some effects (wormhole, plasma storm, mag. clouds) and then turn it back, the effect is not there for short amount of time and then slowly reappears. WTF?
Whenever I turn the view away from some effects (wormhole, plasma storm, mag. clouds) and then turn it back, the effect is not there for short amount of time and then slowly reappears. WTF?
Their particle effects that spawn the moving particles over time to create a finished look. When you look away, it stops rendering new particles so that performance isn't killed rendering everything at once.
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So not a bug but a feature? I dont think the performance hit would be so big to justify this kind of overoptimalization.. I have an old R9600 graphics card and no slowdowns even when I look straight at the effects. Fix it pls, its so disturbing and ugly... If other, even more graphically intensive games can have persistent cloud effects, why not sins?
Trust me dude, you don't want the game to render every stupid asteroid, gas cloud, lighting, cannon shell, plasma beam, planet traffic and exhaust trail in the whole goddamn galaxy.
I can bet my salary that even a quad core 3,5 GHz 8Gb ram machine will choke and die trying to do render all that lighting, particles, shadows and textures in a halfway finished medium-large game with 6 players having 200 ships each.
No - effin - way.
N3rull - I am not talking about rendering all effects in the galaxy, thats of course insane.. I am talking about rendering all effects in currently zoomed in gravity well...
Couldnt these effects be rerendered faster than in almost 8 seconds? Why are the particles spawned over this huge amount of time? They surely can be loaded faster. The same applies for example for engine trials. As soon as you zoom into the gravity well, the engine should load all particles and renders them as soon as it can. Take Doom 3. One level contains huge amounts of smoke particles and that doesnt mean they are all always rendered. But when they come into the field of view, they are rendered instantly, not slowly fading in.
Also I noticed, pausing the game stops particle loading and creating. Shouldnt this be independent?
Another thing: the wormhole effect disappears even when you dont zoom out of grav well, but just look away. This I think is definitely a bug, isnt it?
And it will choke. Know why? Sins only use a single core to run the game. (unfortunately) So my 3.16ghz dual core will do just as fine as your quad core (well almost)
It'll choke rendering all of that regardless of how multi-core aware it is. And technically it does use multi-core CPUs for texture processing iirc.
o rly? I didn't know.
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