Attacks from above? What?

I played an online match today.  One of my allies who was flanking me got knocked out by a scout rush, so I built up some defenses to guard to guard that flank.  The attacking fleet was not that large; again, it was mostly scouts (about 45 of them, also had about 15 assailants, 3-4 carriers and an eggship).  My defenses consisted of a full combat/defense upgraded sb, a few hangers, and some repair platforms.  He attacked while I was helping another ally, this one on my other flank, so my forces were elsewhere at that time, and I thought that my defenses were more than sufficient, and under normal circumstances, they would have been, so I didn't bother to send anything that way.  When I checked in on it a few minutes later, the enemy fleet was high above my sb, where it could nibble at it without the sb firing back.  I went back and viewed the replay to see how that happened, but that didn't shed any light on it.  The fleet was moved out of firing range of the sb and was given a few move orders until the move order went high above my planet.  In my experience (and most everybody else's, I would assume), Z-axis in Sins is very limited, almost to the point of not even being there for all intents and purposes.

The fact that the sb couldn't even attack the fleet is an indicator that this isn't even supposed to be possible.  If there is no Z-axis control in the game, how was this even accomplished?

55,414 views 78 replies
Reply #1 Top

This kinda crap had bugged the hell outta me for several games where various opponents abused it against me.   Apparently what you have to do is set a hotkey for it (~ was recommended to me).  By default it's not even set so you actually have to go into key binding to set it up.  Anyway the way the grav wells are set up it's shaped like a very tall cylinder there is a *LOT* of room above and below the planet or whatever is in the well.  Anyway this control can be handy for avoiding the dreaded traffic jams in space, though personally I think they should limit it a bit more to prevent abuses like this.

Reply #2 Top

I'm inclined to agree, or at least make the SB/defense platforms able to shoot above them.  Thanks for the tip, though. Many thanks :P

Reply #3 Top

I've noticed this extreme Z-axis movement often occurs when two planets are too close together or a phase lane crosses above or below a planets gravity well, and is a silly bug. However, turrets and SBs do fire along the z-axis to counteract this. So I'm not sure what happened in your case. You said his fleet "nibbled" at your starbase, what did you mean by that? I know assailants can increase their range, but I'm not sure if that increase puts them out of range of the Sbs weapons completely.

Ons should also note that the SBs range indicator is only indicative of its laser weapons, and not indicative of its beam or missile weapon ranges (which have differing attack ranges).

 

Either way, defenses are not intended to be an end all be all against enemy fleets, they are bypassable and outmaneuverable. They can though do some significant damage passing enemy fleets, allow smaller fleets to engage much larger ones, or at the very least slow them down. You should always send ships to support defenses that are under attack.

Reply #4 Top

 

The Z-axis just needs to be removed completely; the developers and players should just accept that it's a 2D game.  If we ever have 3D volumetric display monitors, perhaps then a 3D version of Sins might work.

Reply #5 Top

The Z-axis just needs to be removed completely
End of quote

Not all of it. I like being able to line my ships up in a wall. And I like my fighters/bombers being able to fly up and down. I also like that my cap ships and my orky can wiggle out of situations where theyre surrounded or blocked by going up or down.

Putting a definitive top on gravwells would be nice though. Really though I wish gravwells were spherical rather than cylindrical or conical (not sure exactly what they look like along the z-axis atm).

Itd be nice if the game was more 3d like homeworld, but sooo many things would have to be adjusted for that to work properly. Perhaps a SINS 2 will be more along those lines. Someday maybe....

Reply #6 Top

The Z-axis just needs to be removed completely; the developers and players should just accept that it's a 2D game. If we ever have 3D volumetric display monitors, perhaps then a 3D version of Sins might work.
End of quote

Woww, hold your horses. Why completely 2D. Nah, homeworld was full 3D and worked well, so can do Sins. But as long as there is a limit put on where you can place structures and as long as there is no clear mechanic of how to move units along the Z axis, there's a little fail hanging in the air.

Reply #7 Top

sound like my fleet has visit you  :) and yes it was z axis movement

and to let you knew most dmg come from assilants  :P that was 15 and nano from my space egg

the fleet was not bigger becuase i was in eco after my enemies dead so i only build a few carrier for cut your air support.

9000 hp sb with 4 repairpads down in 5 min  :) without a loose on my side   :grin:  

Reply #8 Top

You said his fleet "nibbled" at your starbase, what did you mean by that? I know assailants can increase their range, but I'm not sure if that increase puts them out of range of the Sbs weapons completely.
End of quote

By "nibbled" I mean that the force was made up mostly of scouts, which I know for a fact can't outrange a SB.  So the problem was that since the fleet was directly above the SB, the SB could not/would not fire back.  If it would have, the fleet would have been destroyed, or at least severely damaged before the SB went down.  The problem here isn't the Z-axis, it's the SB's inability to fire up.

Reply #9 Top

sound like my fleet has visit you and yes it was z axis movement

and to let you knew most dmg come from assilants that was 15 and nano from my space egg

the fleet was not bigger becuase i was in eco after my enemies dead so i only build a few carrier for cut your air support.

9000 hp sb with 4 repairpads down in 5 min without a loose on my side
End of quote

SithLord receives +5 points to his Asshole Rating for exploiting the game and being happy about it.
SithLord gained new Asshole level. SithLord shall now be known as Sploiter Extraordinaire.

 

The problem here isn't the Z-axis, it's the SB's inability to fire up.
End of quote
The Z-axis is generally a problem.
Mines, all tactical structures. All that stuff is useful if and only if the game is played in the flat gravwell ring. Mines as they are become useless if you can fly above them. All tac structures are useless if you can get out of their range by flying up. Repair bays are useless if you pull the enemy fleet to where he can't build them - above the planet.

Reply #10 Top

:') brings a tear to my eye. Scouts were used to take down a starbase. I think I'm gonna cry.

Reply #11 Top

yes scouts kill sb!!! good counter from now ^^

Reply #12 Top

It's still a bastard thing to do. Sorta like me scuttling neutral mines when it was possible. God I miss being the bastard in those days. Still....how long was this starbase left unattended? Fully upgraded it should've lasted a hella long time. Even with nanos, some squads of bombers, and assailants wailing away at it, the starbase should've lasted a pretty long time if its health was fully upped.

Shoulda gotten meteor storm. That would have killed him damn quick. Probably didn't have the labs though. Shoulda gotten mass disorient then. That buys a LOT of time.

Reply #13 Top

oh i watch the replay and it was nano lvl 3 and 14 assilants  voll tier two phasemissel...that have made most dmg +imao 28 scouts + 4 carrier to cut air support...stop time to death from sb was under 3 min :)  hp sb 9000 ^^ i call this strat a warm rain over a sb :)

Reply #14 Top

dude, if a little z-axis is giving you trouble in a game that takes place IN OUTER SPACE then, idk... maybe you shold read some books on submarine and naval tactics. Play some Homeworld.

 

It's not a basterd thing to do though, it actually makes alot of sense... I mean, why play 2d when you don't have to? It adds depth to the game, if anything, and makes you have to *gasp* use your noggin'! If getting your starbase demolished scares you... well, if someone cares to explain to me how to upload replays I can show you some things that'll make Raging Amish go ape-shit.

(:

there's no doubt about it. This game has issues.

Reply #15 Top

Mod Community (myself included) is on it. Tryin to fix a lot of the issues while we wait for the devs to come around

There's two mods out there right now. Probably gonna be a third. Best to have options i say. Hopefully 1 works and everyone unites around it.

Lol, you wanna see ape shit, I wish I still had the replay from the first guy I ever successfully scout rushed. I've never been attacked so personally life. Funny as hell to listen to.

Reply #16 Top

Quoting Raging, reply 12
Shoulda gotten meteor storm. That would have killed him damn quick. Probably didn't have the labs though. Shoulda gotten mass disorient then. That buys a LOT of time.
End of Raging's quote

...but would Meteor Storm work in the Z-axis?

Reply #17 Top

yes, in my experience it does.. also, I've never noticed such a problem witth fully upgraded weapons capacity.

Reply #18 Top

dude, if a little z-axis is giving you trouble in a game that takes place IN OUTER SPACE then, idk... maybe you shold read some books on submarine and naval tactics. Play some Homeworld.



It's not a basterd thing to do though, it actually makes alot of sense... I mean, why play 2d when you don't have to? It adds depth to the game, if anything, and makes you have to *gasp* use your noggin'! If getting your starbase demolished scares you... well, if someone cares to explain to me how to upload replays I can show you some things that'll make Raging Amish go ape-shit.

(:

there's no doubt about it. This game has issues.
End of quote
We'll see how you'll want to read some naval bullshit when your starbase gets scrapped by 15 LRFs just because your SB is too stupid to shoot upwards.

Adding depth to the game, my ass.

Reply #19 Top

 

 

"  It's not a basterd thing to do though, it actually makes alot of sense... I mean, why play 2d when you don't have to? It

adds depth to the game, if anything, and makes you have to *gasp* use your noggin'!    "

 

 

 

 

100% true and there is not more to say about it, just learn yourself to use it.

 

and give vasari a counter unite vs sb´s if you want work on balance that woud be great . :D  

A ) carriers dosent work they are to ez to neutralize.

B ) SB with overssers to counter SB with for exampel 15 advent carrier in defens isn not really funny and doesent work well

(you wont get your sb online even with overssers till the advent bomber shoot it it back to hell)

 

 

Reply #20 Top

friggin' a right

and that's why we's gotsa make mods!

Reply #21 Top

Z Axis has been unfair for a long time when u consider static defenses.  Your opponent could abuse it to falsely lure you out of repair range going back decades.  Then when miens came in, forget about it, you can go right over a mine field. Anotehr nail in the coffin to those bloody things.  The starabse thing is kidna funny. Luckily Vasari starbase cares not for Z axis, it can tilt up and down.  Just adding this ability to otehr starbases would remvoe the problem.

Reply #22 Top

lukily vasari SB is compleetly immune from this ^__^

Reply #23 Top

dude, if a little z-axis is giving you trouble in a game that takes place IN OUTER SPACE then, idk... maybe you shold read some books on submarine and naval tactics. Play some Homeworld.
End of quote

First off, HW is my favorite game of all time, so I'm plenty accustomed to working in 3 dimensions.  Second, as I said, the problem isn't the Z-axis, it's the SB's inability to fire along the Z-axis.  In HW, a defensive force (since there weren't platforms, at least not in HW1) could engage a fleet above them just as well as they could a fleet in front of them, so that argument is invalid.  Even mines from minelayer corvettes would go up.  As you said, it is in outer space; what's preventing it from firing upward/downward, relatively speaking?

EDIT: To clarify, I am NOT angry at the player who did this, though I initially was, obviously.  I am angry at an obvious flaw in the functionality of the TEC and Advent SBs (being as the Vasari have conviently dodged this bullet).  This is what I'm trying to call attention to.  I do not want to get rid of the Z-axis, I just want it to be available to everything, including defensive structures.

Reply #24 Top

There is a way to get around it from the starbase side; you CAN get around the z-axis issue with the TEC and Advent starbases, and this is w/ out having to change the coding in the GameInfo folder.

Reply #25 Top

share!

nao!

 :ninja: