Limited Anti-Strike Craft for Starbase?
Anyone think the starbases should have some passive anti-strikecraft built in. I don't mean some excessive ability, but maybe give it the equivalent capacity of 3 Anti-strikecraft frigates?
Now I know some of you will say "it already has some, it's the hangar". To me Fighter is never a good counter to bombers, they're too fragile and there is no guarantee the AI will chase after whatever they're supposed to. If I ever want to build a hangar I prefer to stock them with bomber anyway. That's being said there are time I don't even build hanger on my starbase. I run into situation where the "checkpoint" to my system happens to be a debris/astretoid cluster, I can place a starbase there, but no other infrastructure. Needless to say Max armor and Weapon is a must, and I prefer to use the remaining slot for Repair Dock/Frigate facility or Meteo control to support the defending fleet instead of a hangar. That usually leaves me with at most one slot for the hangar, most of the time none.
Now I mention a defense fleet since I rarely leave a starbase in a remote location alone, but sometime for various reason it still lack AA support. Sometime I need to withdraw them briefly to another location, and most of the time, after a big battle with the invasion force which usually deprive me of my AA frigate for some reason, and while I blow up their carriers their squadon still remain in the area. This is actually what promt me to suggest this, it's kinda irritating seeing about a dozen of strikegroup picking on the starbase with so much firepower but can't fight back while the enemy doesn't really have any other ship in the area.