ABORTED!

Those little annoyances when playing as Rook.

When playing as Rook, it happens frequently to me that spawning a Tower is aborted. I know, or at least I think I know that this happens, when you try to spawn the tower in a too close proximity to other buildings (not counting other Rook towers). Though sometimes it seems to me, that this minimum distance is not very clear and thus hard to estimate. Therefore placing towers near other buildings can be a process of trial and error.

It get's really frustrating when it is aborted multiple times... e.g. I am attacking a tower or fortress, I try to place a tower somewhere by or behind me, to ensure it doesn't get aborted... but then.. aborted! Damn, I select to spawn a tower again, and place it a little bit more away from the other building.. aborted! Select again, move away more... aborted! Arrgl! :Þ These are a few wasted seconds where I did not do any damage to what I wanted to attack in the first place (apart from damage of the Rook's independent weapons, if I have any).

 

Anyway, to avoid this frustration, I would propose the following: the tower placing cursor should simply turn red for example, to indicate an impossible placement at that location.

 

On a related note: it would also be nice if the tower placement cursor showed the range of the tower. This would make tower placing more efficient and can also prevent aforementioned problem. But I guess some people will argue , that this would make it... "too easy" or "too efficient" or whatever.

6,423 views 14 replies
Reply #1 Top

I actually totally agree on all points. Sucks to think you have a tower down but then you actually don't because you wanted to place it too close near another tower. This sometimes happens to me 4 or 5 times before I get it right. In the heat of battle it's hard to see.

Reply #2 Top

I don't play Rook online but I think those are reasonable requests.

Reply #3 Top

It tends to happen for me in crowded places in general, so you're on to something with proximity to something having effect, but in my experience it's random and is more frequently related to edges of the creep corridors and movement.  Generally if the Rook walks a bit before placing a tower it will not fail, but if you take little half steps it'll fail several times in a row.

Reply #4 Top

I thought at first that you could not place towers very close to your own rook. When I want to place a tower where I am standing at that moment I press the spell button and click more or less on my toon but it often fails. I thought you weren't allowed to place towers close by for some reason.

Reply #5 Top

Raise Dead Wards also suffer from this, it's quite annoying because it interrupts whatever you're doing just to tell you it can't place it there.

 

It'd also be great to be able to see tower range when you're placing them, just like it shows the range when you're placing a Ward.

Reply #6 Top

Quoting IllegalDustbin, reply 5
It'd also be great to be able to see tower range when you're placing them, just like it shows the range when you're placing a Ward.
End of IllegalDustbin's quote
Yeah, or like the Totem of Revelation (or does it have the same graphics?).

Reply #7 Top

Yeah its annoying.

 

Whats more annoying is that you have to ask for a basic feature taht every other rts has at launch ...

Reply #8 Top

Quoting Butcherski, reply 7
Yeah its annoying.

 

Whats more annoying is that you have to ask for a basic feature taht every other rts has at launch ...
End of Butcherski's quote

Analogy:

I bought a car missing gears 2-4.  I have to rev 1st to the red and then immediately shift into 5th.  They had promised a quick patch along with the missing wiper blades, rear seat, windshield, and brake pedal but all the patch did was allow me to adjust the radio volume all the way to 10.  Also for some reason my tire keeps popping.  So now I have to wait for the next patch, hopefully bringing the car to the point where it's ready to be sold as a new car, but I have a feeling they're just going to tweak the paint job to make it look cooler to boost sales..

That's how fucking stupid game devs and their antsy publishers are..

I wonder how long before real life products will need patching to keep them safe?  Your engine explodes because the chip that controls performance had a bug, or perhaps a wireless transmitter to get updates from the factory which was then hacked by someone.  Or once these hospitals put their records online and out of manila folders, how long til a hacker changes your medication and kills you?

All beside the point however, next time release a game that has at least 3% of it working properly, or I will just pirate it.  You steal my money, I steal your game.

Reply #10 Top

Quoting Butcherski, reply 7
Whats more annoying is that you have to ask for a basic feature taht every other rts has at launch ...
End of Butcherski's quote
Since Demigod uses a further developed Supreme Commander engine, the feedback for where you are able to place buildings is in the game, obviously. However, there is a technical difference in Demigod, since you don't place a building there, but cast a spell on to a point. It's a different mechanic.

Reply #11 Top

Yeah very annoying, seems like it happens a lot if creeps walk over the spot too.  And edges almost certainly play a role because they screw up all of Rook's stuff.  Was playing on Mandala last night and repeatedly failed to RookRoll Sedna when we were both next to the edge by the light base, just kept saying "That is not possible" despite it being ready and having mana and letting me aim with the crosshair thingy -- move away from edge, suddenly I'm able to use my abilities.  But I was never targeting anywhere except on the part where people can walk...

Reply #12 Top

Quoting "Spooky",



Quoting Butcherski,
reply 7
Whats more annoying is that you have to ask for a basic feature taht every other rts has at launch ...Since Demigod uses a further developed Supreme Commander engine, the feedback for where you are able to place buildings is in the game, obviously. However, there is a technical difference in Demigod, since you don't place a building there, but cast a spell on to a point. It's a different mechanic.

End of "Spooky"'s quote

It's conceptually the same mechanic with a different name.

Chances are the real reason this feature wasn't included is because people don't understand that engine does not equal a mod.  People say "well Supreme Commander had this and that, why did they not include it in Demigod."  The reason is because Supreme Commander and Demigod are both built on the same engine.  Supreme Commander is not the engine - it is the game built on the engine; it is the features and interface built on the engine.  Likewise, Demigod is not the engine - it is the game built on the engine, and it stands to reason that while they may have reused some code for features, plenty of other code that may seem like obvious choices to bring over in hindsight were probably left behind because they were not obvious choices in the beginning.

Reply #13 Top

Ok, guys, this is not a thread about everything wrong with Demigod. Not every thread has to be about that.

Yeah, I hate the problem as the Rook, a cursor color change would be great. Although I'd advocate not a red-green combo for the sake of us colorblind people. Kthx.

Reply #14 Top

Yes, this is frustrating. I agree with the OP.