[modding] A few abilityModifier/etc things I'd like to request.

The game has a few areas where it is strikingly lacking. You can set a ships acceleration, its top speed... but not its turn rate, yet you can disable said turn rate entirely! So I'd like an AngularMomentumRate or something, if that'd be okay.

Also:

Immunity to specific effects (Rather than all abilities at once) - so you could create a buff to make a ships weapons, engines or the like immune to being disabled.

Ability to disable cooldown rates, so you could render a channeling ability to interrupt everything, ho yez.

Ability to change the amount warp drive inhibitors affect craft - it'd be nice to, say, have a way to boost craft to halve the effects, or quarter them, or the like without it also rendering them able to jump in a second without the presence of a buff.

Ability to steal materials as well as credits.

The ability to modify shield mitigation maximums as a specific buff rather than a research topic.

Doubtless there are others, if folks have requests add them - but I'm trying to keep this stuff simple, guys. No pie-in-the-sky stuff, just modifiers we know should be fairly easy to make present, but aren't.

2,044 views 2 replies
Reply #1 Top

1st, you can change the ship's turn rates. look at the entity files again. it's this line- [maxAccelerationAngular] for increasing turn rates, and [maxDecelerationAngular] for stopping the turn.

2nd, you can't make buffs to disable ships weapons/engines/abilities. That's an 'entityBoolModifier' line. Also, the Domina Subjugators already have an ability that does this. It's called Perseverance.

3rd, pt1- it's a PHASE JUMP inhibitor, not a WARP DRIVE inhibitor. pt2- look at the buffs. That's the answers. pt3- their fine as-is, unless your modding.

4th, you can probably modify the credit-stealing ability on the pirate cutthroat to do that. As for the Sova, it already is stealing that.

5th, you can change that in the ship files. It's likely that a passive ability or an active AoE ability could do this as well.

Reply #2 Top

1.  maxAccelerationAngular unless I am mistaken does exactly that...

2.  Add a fifth passive that auto-instills a buff upon the ship in question which sets all factors back to normal.  Don't know how well that would work, but it might...

3.  Just change the buff so it jumps out faster.  It also sounds like you got slaughtered because of them but can't use them yourself so you want to nerf them.  They are fine as they are...

4.  There is Embargo, Drain Planet, and Pillage (whatever the cutthrout's ability is).  Pick one.  Any one of them ought to give you what you need to steal metal/crystal.

5.  In my mod, I'm creating a passive for a capital which does exactly this.  Look at the buff from the research subject and apply it to a self-applicable passive.  There you go.

 

Just to clarify, everything you mentioned can be done one way or another currently...  You need to look more into the actual ways these things work.  There are very few things which cannot be done.  If absolutely stumped, there are members of the modding community (Tesla in particular) which can do darn near anything with what we already have.