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Buff Sednas Yetis!

Buff Sednas Yetis!

Right now everyone play this GENERAL as an assasin, skipping the summons completely. Except the n00bs that just started and want to try them out, getting owned in the process until they learn the ropes. The ropes = Sednas Yetis Sux.

Why? They simply cost too much mana, and dont give any buffs to sedna in any way. Also, they are melee. Which means they die alot, and are expensive to resummon. Worst of all, they cost skill points, heavy skillpoint investments specifically to even be viable. And even then, they will keep your mana pool drained at all times, as they die faster than your mana regens to resummon.

Lets compare with the other generals summons.

Erebus vampires. These are almost as bad as yetis, being melee and dying alot, except for one MAJOR difference, they are free, they dont cost any mana, and you dont even need to invest a single skillpoint in them. They spawn close to Erebus whenever anything dies, even from level 1 without skillpoints! Also, if you DO invest skillpoints into them, they will eventually become much stronger, with life leach, and you can have 10 of them.

Oak spirits. These guys are similar to Erebus vampires in that they are free(well almost, since totem is really cheap and will summon them all in a few secs if placed correctly). Also, these guys buff oak with more weapon dmg, and oak have abilities that boost THEM as well. Also they fly, making excellent harassers, and since they are so cheap, and dont yield any exp when killed for the opposition, its no worries if they die even to towers, making for excellent chasers/hol interrupts to lock on fleeing demigods.

Queen of thorns. Shamblers are perhaps the best summons, if invested in. They have high hp, are ranged, got good dmg compared to other summons, and they can be eaten for instant healing! Whats not to like? Every QoT get the shamblers.

 

Summary: Either make sednas yetis cheaper to summon, or give them "something" that no other summon does have, (like for example, a 15% chance to inflict a 1 sec//(0.2 sec dg) stun on attacks) making them at least viable unless you are a complete noob.

 

 

18,164 views 33 replies
Reply #26 Top

Honestly, Yetis and all minions would be fine if they responded appropriately to attack requests. Their only real weakness is that you have to let them decide what to attack on their own. No other fixes will make much sense if you can't tell your minions what to do. If they would accurately attack what you tell them to they would be great. I've seen the QoT Shamblers respond the worst to attack directions and end up not attacking anything at all.

This is probably not easy to fix. But that's the real balance problem. When your whole entourage focuses on one enemy it gets absolutely demolished.  

Reply #27 Top

Perhaps the Yeti's could inflict attack speed or regen penalties?

Ben

Reply #28 Top

An interesting thing about minion builds is that the +atk buffs for minions affects all of them, so a DG with 12 minions (oak) squeezes out 48 additional damage from all his minions combined with a +4 minion attack power item, where as sedna and queen can only get 16.

Reply #29 Top

Quoting Doddler, reply 3
An interesting thing about minion builds is that the +atk buffs for minions affects all of them, so a DG with 12 minions (oak) squeezes out 48 additional damage from all his minions combined with a +4 minion attack power item, where as sedna and queen can only get 16.
End of Doddler's quote

The most overplayed and innacurate argument here is that Oak and Erebus 'have X minions.' It's as if players don't even know how this game works.

If you're giving Oak 12 minions then Oak must be at least level 7 and have taken 3 levels of Raise Dead Ward. He must also have all 3 idols active. That gives him up to 12 minions max. So Oak MIGHT have the 12 minions you're referring to IF AND ONLY IF creeps are dieing in his Ward range. And he will only have all 12 minions sporadically from time to time, giving him the bonus of 48 additional damage you've suggested.

If you then compare Sedna at level 7 with 3 levels of Horn of the Yeti and 3 idols, things looks very comparable. She can have 4 Yeti out plus 6 idol minions, for 10 total. That gives her 40 damage total, not 16 as you've suggested. And Sedna can ALWAYS have her Yeti available as long as she has mana. She doesnt have to wait for creep waves to die. Sedna's Yeti are also individually more powerful than Oak's spirits.

Personally I'd rather have the stronger minions that I can summon instantly whenever I want them. However, I can see the case for having more numerous weaker minions that aren't regularly available. Overall it's pretty well balanced. But your point that Oak gets a 48 additional damage while Sedna gets 16 is patently untrue. And I'd like players to stop arguing that Oak and Erebus are running around with full 10 minion armies all the time. They can't possibly do that by design.

Reply #30 Top

10 minion armys i think u are miss counting

lvl 7 ooak can have 7 spirits and 6 of the summon minions  that makes 13

they can have 16 minions total  at rthe highest lvl

 

and spirits are the best pets in the game they boost dmg and  have high dmg them selves i went as a spirit build and  i pwned everyone and i was only puting wards around wasn't even hitting with oak himself

Reply #31 Top

Quoting VyperXXX, reply 25

Quoting InfiniteVengeance, reply 17Yes, they could throw snowballs or some other Yetish attack.

I lol'd.
End of VyperXXX's quote
TB does it, what's the diff?

Reply #32 Top

Yeti's arent that bad tbh. But you have to use them in conjuction with the right build and other idol minions or they fail.

They are really useful for tanking towers.

There is definately something that needs to be added with them though...I just dont quite know. Increase their cap to 6? Increase damage? Mana steal on enemies? Chance of inflicting DoT damage....

Reply #33 Top

Something to bear in mind that the less minions you get the less use the minion buff items are. People playing minion Oak (without getting into the benefits or drawbacks of that style of play) for example recieve a larger bonus from minion based items and the morale skill than those playing Sedna or QoT do. If I buy a +Damage item as Oak or Erebus I get a far greater reward than if I were playing as Sedna or QoT. YES I can buy Idols, but that costs gold, which is in a different plane to the economics of where my skill points go. You don't see anyone playing minion build Sedna bcause if you put your points into morale even if your Yetis could get to the enemy to hit them they'd still be shit.

I think collisions should be turned off for minions as they are for Demigods. At later stages of the game its a horrible mess of activity in the hotpots of the map and its quite impossible to get your minions to do anytihng useful without excessive micro. Once this has been done the effectiveness of Yetis can be evaluated properly, as they will be able to hit things that have at least been slowed.