QoT 'mulch Shambler' ability needs this change*added second idea*

1)

 When 'mulch Shambler' used one of your shamblers will charge in at their current target and explode. 

 

Edit:

If they dont have a target as in running with you they stop moving when activated for 3-4 sec and blow up on the spot they stoped at.

2)

Alternative thought that may be easier. You press the mulch ability , select a target and one of the shamblers charges it and explodes.

16,273 views 34 replies
Reply #1 Top

Does the damage actually work? I've tried using Mulch as a grenade and gotten nowhere.

Reply #2 Top

yes but they are ranged so you have to manually select one send it in and blow it up. Wouldnt be so bad if the other demigods had to do the same amount of micro management but they dont.

Reply #3 Top


 When 'mulch Shambler' used one of your shamblers will charge in at their current target and explode. 
End of quote

That makes so much more sense!

Reply #4 Top

however, this would prevent you from being able to effectively Mulch a Shambler that was far away from combat or didn't have a current target. 

 

it could also significantly delay getting the Health restored as the shambler went and ran after its target. this could be very very bad. 

 

i'm not sure why this feature is desired. is it so hard to just micro a shambler yourself? it takes 2 clicks. 

Reply #5 Top

I don't mean to sound elitist but if you are using shamblers or mulch your not playing qot right anyhow.

Reply #6 Top

yh but qot has 6 abilites  so if they gave all the demis  options  to choose ur skill that appear in your bar like  instead of switching u could have 4 skills u have put atleast one point into

for example  u could get   shield  aoe attack  shambles and the munch thing but  then it wouldn't let u get the other 2  and it would give u the down side of not geting  the percks for switching so this could be a option  that people  can have

Reply #7 Top

Quoting TiduZ, reply 5
I don't mean to sound elitist but if you are using shamblers or mulch your not playing qot right anyhow.
End of TiduZ's quote

 

I disagree shamblers and mulch work very well together when your shield is on cooldown. Easily can save you from feeding gold to the enemy.

Reply #8 Top

Quoting TiduZ, reply 5
I don't mean to sound elitist but if you are using shamblers or mulch your not playing qot right anyhow.
End of TiduZ's quote

Actually it's not a bad build since you never need to leave open form save for ground spikes. Build's based around not dieing which is does rather effectively.

Reply #9 Top

It would help if the shamblers get mulched a bit faster. takes pretty long for them to finally die and bomb the surroundings.

btw. an overlooked feature of mulch shambler is it's incredible range. you can send your shamblers to anywhere on the map and blow them up.

Not sure how to exploit that feature, though. Damage is not that great and range of explosion is pretty small.

Reply #10 Top

aroddo u could have them in another line ad  make them all explode

Reply #11 Top

The shamblers mulch instantly, at least for the HP.

I don't mean to sound elitist but if you are using shamblers or mulch your not playing qot right anyhow.
End of quote

even if that were true - and i dont think it is - it's an argument FOR changing mulch, not against.

Reply #12 Top

it would be easiar just to make shamblers melee and not ranged.   

  also you wouldnt have to worry about wondering if your shamblers were actually attacking or just standing in the back this way.

Reply #13 Top

Quoting TiduZ, reply 5
I don't mean to sound elitist but if you are using shamblers or mulch your not playing qot right anyhow.
End of TiduZ's quote
What? No. I've seen some awesome builds using Shamblers just for Mulch. Between that and Bramble Shield, QoT can easily be harder to kill then Sedna.

 

:fox:

Reply #14 Top


 When 'mulch Shambler' used one of your shamblers will charge in at their current target and explode.
End of quote

This is a great idea. Normally its hard to maneuver them into the proper position, since the AoE is so small. Or you could just increase the AoE of the damage as well. This would still allow you to get the "instant heal" effect while making it easier to do damage wtih.

Reply #15 Top

Perhaps the shambler could give you HP instantly, be put in a 3 second delay for death, and then rush the target? But... I'd honestly say the best solution is micro. :no:

Reply #16 Top

I don't mean to sound elitist but if you are using shamblers or mulch your not playing qot right anyhow.
End of quote

Yea anyone who takes a move that can heal you for 2.25k hp and damage for 750 at the same time with a cd of 7 seconds is stupid.

Reply #17 Top

If the shambler would deal it's death AOE damage centered around the last auto-attack target and not on it's position, then it would be quite useful. 

 

 

Reply #18 Top

Aroddo,

if you are talking about the no target mechanic where it just stand still and explodes after a time its more of a leave a time trigger bomb for players chasing you. They could make it act like a land mine though except its not invisible.

Reply #19 Top

Quoting Aroddo, reply 9
It would help if the shamblers get mulched a bit faster. takes pretty long for them to finally die and bomb the surroundings.

btw. an overlooked feature of mulch shambler is it's incredible range. you can send your shamblers to anywhere on the map and blow them up.

Not sure how to exploit that feature, though. Damage is not that great and range of explosion is pretty small.
End of Aroddo's quote

 

Use em to hit towers.

Reply #20 Top

Quoting HateForest, reply 19

Use em to hit towers.
End of HateForest's quote

Some tower killing methods are really funny when you stop to think about them.

"Oh god, exploding plant things!"

Reply #22 Top

That'd make me want to spam mulch, even if I was at max life. Just watching all my shamblers rush a tower screaming their lungs off would be worth a loss.

Reply #23 Top

Quoting pseudomelon, reply 22
That'd make me want to spam mulch, even if I was at max life. Just watching all my shamblers rush a tower screaming their lungs off would be worth a loss.
End of pseudomelon's quote

 

For Ze Queeen! RAWR! BOOM!

Reply #24 Top

I wonder if we could convince stardock to make them do the zergling noises.

Reply #25 Top

You're better off sticking with shield for survivability and then focusing on the "open" skills, ground spikes are priority #1 and then either spikewave or uproot depending on the makeup of the game.  Ie: against a rook on crucibel you'd be better off with spikewave since it will hit a few of his towers + him + creeps.  In a small or wide open area game uproot is often better.  

Ignoring the closed skills other than shield is imo the best way to go.  I play QoT almost exclusively and if you check ranking you'll see I win most of my games.  If you don't agree, at least do me a favor and do not get shamblers against oak, it just is giving him free hitpoints.