Fuzzy Logic Fuzzy Logic

What ragequitting does for you...

What ragequitting does for you...

If you decide to quit a game there are a couple of things to consider:

1) As we have have seen many times on this forum, you annoy the other players.

But, more importantly:-

2) If you quit because you are losing, you will never see why the other players are better...

 

That last point is the most important. We learn how to be better at things through experience. The only way to gain experience is to put yourself in situations where you can learn. This, in gaming, means playing against better players.

Better players got better because they are more experienced. They have played more than you. They know how to use items better. They know all the things their DG can do. The only way for you to become better, is to do the same yourself.

So in the end, if you quit, you are losing a lot more than just losing a game ;)

:fuzzy:

37,982 views 81 replies
Reply #51 Top

Everyone has their own views on morality, you just can't reasonably apply your own to other people.
End of quote

Everyone has their own views about everything, but that doesn't make them valuable or correct.

It is the only reason because it's your underlying justification for all your other arguments.
End of quote

It's actually not, but you ignored the other reasons.  A smart move if you're trying to avoid them.

How was it not common sense among the slave owners?
End of quote

So what you're saying that people who "simply do not see leaving the game early as a moral issue" are the equivalent of slave owners.  Well, ok, I guess.

Common belief is the definition of common sense.
End of quote

No, it isn't.  If you were a slave owner, would you have liked to be a slave?  No?  Why not?  Common sense.  Would you like someone to leave your Demigod game, ruining it?  No?  Why not?  Common sense.

Common sense changes over time and simply cannot be used as a criteria for absolute morality.
End of quote

No it doesn't.  It just takes a small amount of thought to understand the consequences of an action.

You missed the part about how I try to play organized games to avoid it.
End of quote

Why are you avoiding it if you have no problem with it?

Only bothered to try it once but it worked quite well.  There were no ragequits that game and the people in the game responded just as politely as I approached them.
End of quote

I'm fairly sure you didn't make a difference though.  Those people were not going to quit before your speech.  You didn't convert anyone, because these people are not convertable.

Reply #52 Top

I'm fairly sure you didn't make a difference though. Those people were not going to quit before your speech. You didn't convert anyone, because these people are not convertable.
End of quote

Then what exactly is the point of the dozen threads a day we're seeing on this subject around here?

Reply #53 Top

It is the only reason because it's your underlying justification for all your other arguments.
End of quote

It's actually not, but you ignored the other reasons.  A smart move if you're trying to avoid them.

End of quote

If it's not the underlying reason state what actually is and I'll argue that point.

Common belief is the definition of common sense.
End of quote

No, it isn't.  If you were a slave owner, would you have liked to be a slave?  No?  Why not?  Common sense.  Would you like someone to leave your Demigod game, ruining it?  No?  Why not?  Common sense.

End of quote

If you're going to argue, please use the correct word.  That has nothing to do with common sense.  That is just the application of empathy or following the so-called "golden rule."  It still doesn't justify absolute morality because different people will come to different conclusions about what they would like.

You missed the part about how I try to play organized games to avoid it.
End of quote

Why are you avoiding it if you have no problem with it?

End of quote

My preference is to play games out, I have more fun this way.  I don't have a problem with people who do not share that preference.  Is it really that hard to follow?

How was it not common sense among the slave owners?
End of quote

So what you're saying that people who "simply do not see leaving the game early as a moral issue" are the equivalent of slave owners.  Well, ok, I guess.

End of quote

Let's see.  Quoted out of context?  Check.  Applied to an unrelated context?  Check.  Congratulations, you've won the dishonest debater award!  Seriously, how do you even make the leap from slave-owners viewing slavery as common sense to people not seeing leaving the game early as a moral issue being their equivalent?  The ideas are totally unrelated.

Reply #54 Top

It still doesn't justify absolute morality because different people will come to different conclusions about what they would like.
End of quote

Yes and this is what a normal ("common") person would like - for people not to leave and ruin games.  Again, we're back to common sense.

You really don't want to concede this point.  Why?  Do you seriously think it is ok for people to ruin the games of others and that most people should share that view point?  Why?

My preference is to play games out, I have more fun this way.  I don't have a problem with people who do not share that preference.  Is it really that hard to follow?
End of quote

You didn't answer the question - why are you avoiding it if you have no problem with it?  There's a reason, and we both know what it is, now I just need you to admit it.

Seriously, how do you even make the leap from slave-owners viewing slavery as common sense to people not seeing leaving the game early as a moral issue being their equivalent?  The ideas are totally unrelated.
End of quote

Bing bing bing!  You have hit home upon the fact that slavery and rage quitting have nothing to do with each other!  Now why did you bring it up again?

Then what exactly is the point of the dozen threads a day we're seeing on this subject around here?
End of quote

Because despite Vesuvius's protestations it turns out most people DO have a problem with people leaving games before they are decided!  Fancy that.

 

Reply #55 Top

You didn't answer the question - why are you avoiding it if you have no problem with it?
End of quote

Umm having a preference to play games out IS answering the question.  I would rather play against people than AIs, this is why I play the game online in the first place.  It is a choice between an acceptable experience and a good experience.  I'll take good over acceptable when I can, but it doesn't mean I have a problem with acceptable.

Bing bing bing!  You have hit home upon the fact that slavery and rage quitting have nothing to do with each other!  Now why did you bring it up again?

End of quote

I brought slavery up as an example of how common sense changes.  Learn to read.

Because despite Vesuvius's protestations it turns out most people DO have a problem with people leaving games before they are decided!  Fancy that.

End of quote

It's the same 5 people making most of the posts.  There are a few random guys that make new posts railing against ragequitters but you have no way to determine that they are actually a majority.

It still doesn't justify absolute morality because different people will come to different conclusions about what they would like.
End of quote

Yes and this is what a normal ("common") person would like - for people not to leave and ruin games.  Again, we're back to common sense.

You really don't want to concede this point.  Why?  Do you seriously think it is ok for people to ruin the games of others and that most people should share that view point?  Why?

End of quote

So now absolute morality is determined by what "normal" people want?  That's no good, what if normal people are wrong?  People's desires can never be an absolute standard.  Seriously, all I want you to do is justify why this is a moral issue.  Give me a concrete reason that absolute morality exists and demonstrate why leaving the game is morally wrong.  All you're doing right now is constantly changing the way you define common sense to dodge my arguments.

 

And yes I think it's morally ok to leave the game even if it ruins it for the other players(it's not a good thing for the DG community but that doesn't make it a moral issue and I have my own thread on how we as the community should respond to it).  It's a morally neutral act, neither right nor wrong(this doesn't mean everyone should do it, don't even try to go there).  I don't think other people necessarily should share that view, I think that other people do share that view.  I also think that you are imposing your moralized view of ragequitting on those of us who don't agree with it.  My thread on the topic was all about why this is bad for the community and a different response is required.  I'm not going to argue that point again.

Reply #56 Top

Quoting Vesuvius, reply 23
Seems to be a mess of misunderstandings?  If I'm not understanding something, please clarify.  The argument is not pointless.  Vengeance made a moral argument about leaving the game early and I am countering that.  If people are going to make a moral argument, they'd better be fucking prepared to deal with a counterargument that their morality is flawed.  I'm not seeing that.  He's just spouting that morality is common sense.  150 years ago, it was common sense in a large chunk of the United States that blacks were inferior people and it was perfectly right to enslave them, I don't think any of you would now argue that that is moral.  If morality is tied to something that can change over time, it is not absolute(and therefore cannot be applied to others) because absolutes are invariant.  As such his argument that it is an immoral act to ragequit is flawed.
End of Vesuvius's quote

Common sense is not the current beliefs and understanding of the times; common sense in the bare minimal raw intelligence one would assume all living people possess. This is different to morality; right and wrong.
Enslaving people is ethically and morally wrong from my point of view, however common sense doesn't really enter the picture because the most intelligent person taught to believe one race is superiour to another would still find slavery to be morally right from their point of view. Morals are learnt; common sense is not.

What any of this has to do with Rage Quitting is beyond me. Morality can enter the picture if you so chose, however even with the lack of morality, Rage Quitting is still a bad practice. When the actions of one person acting for and of themselves directly and negatively effect the experiences of multiple people, the minority is wrong. It's simple democractic logic; the many outnumber the one, and thus the needs/wants of the many superceed the needs/wants of the one. It's the basis for the Western World and applies here.

Quoting Vesuvius, reply 23
I disagree.  The people who ragequit will be shunned by the people who get so worked up over someone quitting their game that they feel the need for revenge.  The rest of us just decide to accept that it happens in games with random people(some of them we even laugh at, there's a great thread over at GR about funny ragequits) and move on to arranging our games when possible.  If you insist on playing with random teammates and don't want to deal with ragequits, politely ask them(yes, say please) before the game starts(or at the start of the game) to not leave the game early even if it looks like they might lose.  If they blow up, the host will probably kick them because as you said, it will negatively affect the experience of everyone else in the game for someone to ragequit.  If they don't, they're rational enough to convince to stay in the game.
End of Vesuvius's quote

Once we've agreed that Rage Quitting negatively impacts on the game experience of a group of people larger than the number of Rage Quitters, your argument is contradicting itself.

Reply #57 Top

http://en.wikipedia.org/wiki/Common_sense

 

The term has multiple definitions and all are plausible given the context in which it was initially used.

Once we've agreed that Rage Quitting negatively impacts on the game experience of a group of people larger than the number of Rage Quitters, your argument is contradicting itself.

End of quote

Not really.  My argument is about it being morally neutral, not the effect it has on the community.  This whole thing is just a response to InfiniteVengeance's attempt to turn ragequitting into a moral issue.  I don't like it when people try to ram their ridiculous beliefs down my throat.

 

I made a thread weeks ago about the effect of ragequitting(which I personally don't care about but I can see how it's an issue for some people) and how it should be approached(banlists are, in my opinion, generally much worse than ragequitting).  I have no desire to repeat all those points again here though so I stuck to refuting the moral argument.

Reply #58 Top

Quoting Vesuvius, reply 7
Not really.  My argument is about it being morally neutral, not the effect it has on the community.  This whole thing is just a response to InfiniteVengeance's attempt to turn ragequitting into a moral issue...
End of Vesuvius's quote

Your argument is that Rage Qutting is morally neutral. Despite the word 'Rage' being used and thus bringing emotions and by extension morals into the equation by literal definition, in the interest of providing a consistant argument I explained how, when viewed morraly neutral, Rage Quitting is still a bad practice. When you agree with me, that Rage Quitting is a bad practice despite the absent of the moral argument, your argument is complete and we've come full circle as it is now on par with the general community consensus that Rage Quitting is a bad practice.
Contradiction was the incorrect word to use in my previous post, I'll concede that.

Quoting Vesuvius, reply 7
I made a thread weeks ago about the effect of ragequitting(which I personally don't care about but I can see how it's an issue for some people) and how it should be approached(banlists are, in my opinion, generally much worse than ragequitting). I have no desire to repeat all those points again here though so I stuck to refuting the moral argument.
End of Vesuvius's quote


Well, specifically you argued morality's place as a whole in this topic rather than the points put forth. Morals are placed here because others have brought them to the table. Claiming then that this is not a moral issue when, clearly, people have made it one is a rather flawed argument to begin with. Your morals differ from that others; just because you believe it so doesn't make it so for all, or as you so adequetly put:

Quoting Vesuvius, reply 7
  I don't like it when people try to ram their ridiculous beliefs down my throat.
End of Vesuvius's quote

Reply #59 Top

Here's my two cents... If the game is GG you can't win or GG I can't win i got no problem with you or me leaving. I got better things to do with my time than wait around for you to EVENTUALLY get my citadel. I'm amazed the rest of you have that much free time to waste needlessly... It's a video game.

Reply #60 Top

i dont  have a problem with it if u got to leave u got to leave  but i do want a surrender button liker iff all ur team wants to surrender  then  ur castle will blow up

Reply #61 Top

Quoting firemyth, reply 9
Here's my two cents... If the game is GG you can't win or GG I can't win i got no problem with you or me leaving. I got better things to do with my time than wait around for you to EVENTUALLY get my citadel. I'm amazed the rest of you have that much free time to waste needlessly... It's a video game.
End of firemyth's quote

*snicker* Waste time needlessly its a video game?

 

You crack me up.  You will never EVER learn to win from a losing battle if you never even try.  On some maps it is indeed possible.

 

 

Reply #62 Top

You will never EVER learn to win from a losing battle if you never even try. On some maps it is indeed possible.
End of quote

Yes. Makes you wonder why some people play the game :annoyed:

Reply #63 Top

Quoting Lugh, reply 11

Quoting firemyth, reply 9Here's my two cents... If the game is GG you can't win or GG I can't win i got no problem with you or me leaving. I got better things to do with my time than wait around for you to EVENTUALLY get my citadel. I'm amazed the rest of you have that much free time to waste needlessly... It's a video game.
*snicker* Waste time needlessly its a video game?

 

You crack me up.  You will never EVER learn to win from a losing battle if you never even try.  On some maps it is indeed possible.

 

 
End of Lugh's quote

 

This doesn't really say that he ragequits losing battles.  He quits battles he speculates he is going to lose.  You are making a huge leap in logic assume that equals every game that is "a losing battle". 

 

In regards to wasting time in a video game, yes, it is entirely possible to "waste time" in a video game.  If you are spending 20-30% of your total free time in a given day fighting a battle you know you cannot win, when you could be attempting another battle, I do not think it is inaccurate to call it a waste of time.  If you are attempting to argue that playing video games is a waste of time, I would turn this arguement around and argue that the inherent act of living is a "waste of time". 

 

Watching this thread go back and forth reminds me of debate around almost every hot-button issue.  People are not even talking to each other.  It's like they read certain keywords and fire up their pre-programmed fiery, righteous response.

 

In my opinion, the main issue here is that Demigod cames can be essentially decided very early by a good team who basically goes into "farming" mode.  Obviously if these players are bad you can save all your unit upgrades for a counter-push, but most good teams will be well prepared for such an obvious move.  This match can drag on for literally 40-50 minutes or longer.

 

As has been stated many times, a concede button should solve some of the issues.

Reply #64 Top

i play the game to fuck arround but if ur being beaten by dumb iddiots u just feel like losing

Reply #65 Top

Interesting.  How so many don't have the time to waist if they think they are losing, but have plenty of time to play if they think they might win. . .

Reply #66 Top

I posted a huge long post yesterday but today discovered the forum had eaten it.  Just pretend I completely perfectly countered every point you made Vesuvius and was so eloquent and convincing that you swore off leavers forever and also volunteered for charity work.

This doesn't really say that he ragequits losing battles.  He quits battles he speculates he is going to lose.  You are making a huge leap in logic assume that equals every game that is "a losing battle".
End of quote

When you are on a team you do not get to make that decision alone.  What is a losing battle to you is not a losing battle to the other 3 people on your team, and if you leave it sure as hell will be after that.  That's why you must have consensus.  If everyone on your team wants to give up, it's OK to leave!  If they don't think the game is over, then you stay, regardless of whether you think it's a "waste of time" or not.  When you clicked join game you were going to commit the amount of time to play a full game anyways, right?

Interesting.  How so many don't have the time to waist if they think they are losing, but have plenty of time to play if they think they might win. . .
End of quote

Exactly.  Not a single person quits when they "know" the battle is won.  Odd, don't you think?  You should see the same ratio of people leaving who know they've won as people leaving who know they've lost.  Unless that's not the actual reason....

Reply #67 Top

When you are on a team you do not get to make that decision alone. What is a losing battle to you is not a losing battle to the other 3 people on your team, and if you leave it sure as hell will be after that. That's why you must have consensus. If everyone on your team wants to give up, it's OK to leave! If they don't think the game is over, then you stay, regardless of whether you think it's a "waste of time" or not. When you clicked join game you were going to commit the amount of time to play a full game anyways, right?
End of quote

I disagree, there is a certain point in the game where you will not turn it around if you are playing against a competent team.

 

A newer player may be unable to recognzie that point.  A more experienced player may just want slow down the other team's inevitable win.

 

I completely agree that quitting because you were killed once or twice is retarded, but if a game has been going for 30 minutes and the opponents are 10 levels over you making their pretty push with their recently upgraded full creep wave, I'm not going to e-rage over my teammate quitting. 

 

 

Reply #68 Top

I completely agree that quitting because you were killed once or twice is retarded, but if a game has been going for 30 minutes and the opponents are 10 levels over you making their pretty push with their recently upgraded full creep wave, I'm not going to e-rage over my teammate quitting.
End of quote

Fairly sure no one is talking or complaining about quitting in this situation.  But if the enemy team is only 1-2 levels over you with a partially upgraded creep wave....

Reply #69 Top

When you agree with me, that Rage Quitting is a bad practice despite the absent of the moral argument, your argument is complete and we've come full circle as it is now on par with the general community consensus that Rage Quitting is a bad practice.
End of quote

Correct.  I've never tried to argue that ragequits are good for the community.  The most I've argued(in another thread) is that they're a negligible problem for the community(I don't view it as a problem at all for me personally, it's so rare that I just get a good laugh out of ragequitters and move on to the next game) that doesn't justify the community's extreme response to them.  Most of the people railing against ragequitters want to use banlists.  That's like using chemotherapy to treat the common cold.

Well, specifically you argued morality's place as a whole in this topic rather than the points put forth. Morals are placed here because others have brought them to the table.  Claiming then that this is not a moral issue when, clearly, people have made it one is a rather flawed argument to begin with. Your morals differ from that others; just because you believe it so doesn't make it so for all, or as you so adequetly put:

"I don't like it when people try to ram their ridiculous beliefs down my throat."
End of quote

The latter part is a fair point but I'm not sure that it's directly applicable.  I'm not really telling him what to do or believe, I'm just pointing out what I perceive to be the flaws in the application of morality to the situation(since for morality to apply to all it must be absolute and his morality cannot be absolute).  It is obviously a moral issue for him, but that doesn't make his moral argument necessarily valid for anyone else.  The former part I'm not so sure about.  It seems like anything could be a moral issue then as long as someone in the debate decides to make it one.  I don't think that one person's beliefs can turn it into a moral issue for everyone.

Watching this thread go back and forth reminds me of debate around almost every hot-button issue.  People are not even talking to each other.  It's like they read certain keywords and fire up their pre-programmed fiery, righteous response.
End of quote
That's what happens when you get quote wars.  The overall ideas are lost in responding to individual points and people(including me) try to make it look like every sentence the other guy wrote is dead wrong.  It's why I generally try to avoid them but I couldn't help myself this time :/.

Fairly sure no one is talking or complaining about quitting in this situation.  But if the enemy team is only 1-2 levels over you with a partially upgraded creep wave....
End of quote
OH GOD NO THEY GOT PRIESTS.  /ragequit

Now that would be funny.
Reply #70 Top

that doesn't justify the community's extreme response to them.  Most of the people railing against ragequitters want to use banlists.  That's like using chemotherapy to treat the common cold.
End of quote

Actually it's more like using chemotherapy to treat cancer.  Sure there's collateral damage but it's the only way we have right now to stop it.

Reply #71 Top

To combat ragequitting, what if there was some sort of point system that tracked or showed how many times someone quit. You could set it up into categories i.e. 1-5 quits would put you into a mild or lesser category of a quitter. With 0 quits would put you into the "trooper" or whatever term would be used to signify someone who stays in. The more times someone quit, the worse "score" or "reputation" they would have. The points should be tied to the account and when they go to play a game, their "rep" would show up next to their name (or make a separate category for it). I think somthing of this nature would definitely give incentive to stay in the game if they know they will get booted from future games when their "mark" gives them away to be a quitter.

 

Reply #72 Top

That won't work because of the innumerable random disconnects you get through no fault of your own.

Reply #73 Top

Had a game last night, 4v4, and we had a player on our team DC at the start of the game (actually, had 1 DC at game start EVERY game I tried last night, but that's another thread), but we stayed in; fought, and in mid game, a guy on the other team got a DC, so it ended up being a pretty decent game after that. 

Hey, that's an idea:  If someone ragequits on one team, have the game randomly kick another player off the other team to keep things even.  That would make the game almost perfect  ;)

Reply #74 Top

Hey, that's an idea:  If someone ragequits on one team, have the game randomly kick another player off the other team to keep things even.  That would make the game almost perfec
End of quote

It won't seem almost perfect when you are the player randomly kicked through no fault of your own.  It will seem like the dumbest idea in the world.

Reply #75 Top

Quoting Vesuvius, reply 19
Most of the people railing against ragequitters want to use banlists.  That's like using chemotherapy to treat the common cold.
End of Vesuvius's quote

A community wide Banlist is overkill, however personalised Banlists are fine just like the 'Ignore Lists' featured in most multiplayer games these days. I wouldn't use mine, however someone who'd want to use theirs would be welcome to and this would allow them to control who they played with and who they didn't play with. This fixes the problem for both sets of people and I see nothing wrong with this.


Quoting Vesuvius, reply 19
It is obviously a moral issue for him, but that doesn't make his moral argument necessarily valid for anyone else.  The former part I'm not so sure about.  It seems like anything could be a moral issue then as long as someone in the debate decides to make it one...
End of Vesuvius's quote

Well, if someone argues something on moral grounds you're no longer able to say it's not a moral argument; it is to this person, and in order to argue them further you'll need to address those moral issues. Your statement
Quoting Vesuvius, reply 19
...I don't think that one person's beliefs can turn it into a moral issue for everyone
End of Vesuvius's quote

also works in the reverse. Whats not morally questionable to you might be to someone else - it all comes down to, well, their morals.

Quoting Vesuvius, reply 19
People are not even talking to each other.  It's like they read certain keywords and fire up their pre-programmed fiery, righteous response.
End of Vesuvius's quote

Actually, I respond to the key components of a persons post when discussing an issue - if they make a point, I'll quote for ease of reading and respond to that point with my own thoughts. If there is more to be said, they'll do the same. It's called a debate, a discussion or an argument depending on the openess, civility, respect and tones of the people involved.