Bot in FORT Crucible is programmed to lose/Multiplayer error

I just finshed(lost) a Patheon game that was 2v1. Not 2 humans vs 1 human 1 bot, 2 humans vs 1 human. Could I get some redundancy in this game's code?

But I digest, This turned out to be a godsend for the single human because shortly after my buddy quits. Now I know the AI is bad but this guy was actually trying to lose. First it would just stay still and would not attack or cast spells unless it was attacked in which case it would auto attack back. Ok, I thought this works for me 1v1 is doable. Then outta nowhere it got fed up of waiting and decided now was the time to attack the enemy forts/towers. It was single-minded in its purpose, completely ignoring the creep waves attacking it, The TORCH BEARER  AI slowly marched to the structure hit it once then promptly died. Over and over again. thats right my bot ally was using the same Ai(?) as the DAMN CREEP WAVES!

 

Needless to say I lost bigtime. FAIL!

2,959 views 3 replies
Reply #1 Top

This remind me, The pathfinding in Crucible is also broken. When you try to go to the bases sometimes it will send you to the southern mid area. Bots in single player get stuck walking up and down that mid area before teleporting out.

 

Crucible you FAIL!

Reply #3 Top

Quoting BlackJack666, reply 2
"But I digest"

 

End of BlackJack666's quote


I lol'd