Quitting - When is it OK?

I've seen a ton of discussion on these boards about quitting/ragequitting/etc and think it would be cool to get some discussion going on about it.


There are many different scenarios which might warrant quitting.  Teammates leaving, teammates feeding, or just being outmatched by the other team.


For example, the other day I did a 2v2.  My partner was Oak, I was regulus.  My teammate was probably very new to the game, because he would basically run up to the enemies (usually both of them, him by himself) and just start meleeing and using occasional abilities at random.  I would try to get over to him to help out, but usually by the time I got there the damage was done.  He would stay and fight until he died (not even attempting to run).  I tried giving him tips in chat, but he never responded or changed the way he played based on the advice I tried to give.  After about 5 kills on him, them being several levels higher than me because of this, I decided to quit.  I'm sorry, but I had better things to do with the next 40 minutes of my life than sit and get trounced by my thoroughly fed opponents.  I appologized to the other team and told them I would be leaving (Of course to be mocked by the usual "OMG BADDIE RAGEQUITTER"), and then left.

At the same time, I don't think quitting is OK every time you're a little down.  I've seen a lot of games where players have used unique strategies (citadel purchases, defensive play, creep farming, etc) to come back and win.  The only times where it seems like a victory is not possible is either when you're stuck with an AI player, or you're stuck with an opponent who continuously feeds (the two are really the same thing...)  If you're playing a 5v5 it might be possible to try to compensate, but in a 2v2 or 3v3 it's pretty much impossible.


So what do the players think?  Is it okay to quit a game that's obviously a terrible match?  For me, I honestly don't think it's that horrible if the other team quit if the match is extremely unbalanced.  For me the most fun games are the ones that are neck and neck the whole time, and the outcome isn't decided in the first 5 minutes.

Your thoughts?

14,918 views 29 replies
Reply #1 Top

I haven't quit a game yet, even when it's 3v1 + 2 AI. Saying that, I can understand it if people say, "sorry, this is no fun" and then quit. It's there right, I just hate ignorance when they just quit.

If AI didn't take over for a disconnect, it would be AWSOME and no reason to care. 3 v 1? Bring it on, no AI to farm, only me }:)

Reply #2 Top

When the game is severely lop-sided, I think it's the perogative of the losing team to quit if they want to.

If you do it in a game I'm in, I don't mind what-so-ever.

 

However, if it's a close matchup, please don't leave =)

 

I don't enjoy pounding on a team with no chance of winning.  I also don't enjoy being on a team with no chance of winning.  What's the point of playing if the outcomes predetermined?

You may think I'm an ass, but I don't just play games for the sheer enjoyment of the activity itself.  If that was the case, there wouldn't need to even be a win/lose condition.  But there is, and the challenge of winning is what makes it fun.  Winning itself doesn't really matter, but if it's not possible then the challenge is moot.

Reply #3 Top

Help me understand this quitting thing. Is Demigod like baseball where the game can be won even in the bottom of the ninth inning when you're down by 20 runs? Or is it more like football where if you are down by 42 points with 2 minutes left you're automatically going to lose?

Seems to me that Conquest (and possibly Dominate) are the only game modes that are like football. And Slaughter and Fortress are like baseball.

But even with Conquest surely the 'automatic win' happens much later than halftime?

I've played only about 5 games so far and have lost 4 of them (mostly because at least one person on my team ends up leaving at some point). But I've stayed to end in every one because I just enjoy playing the game win or lose. Also, why wouldn't you stay until the end? Isn't it possible to explore end-game strategies that could possibly turn the tide of battle? Why not stick it out and build tactics against overwhelming odds just to see if your gameplay could improve in some way.

Reply #4 Top

When people do decide to quit is there loss, its annoying for the other players but that is life.

 

I have 1 rage quit due to being totally owned by 2 Erebus since my teammate left, were not fun at all, so i RQ.

I quit a 1vs2 on pantheon and i regret it since i could just have tried ya know :)

Reply #6 Top

I quit a game one night (the one and only time a result was saved properly). I was playing a guy and it turned into this longd drawn out war. I hadn't had one last that long before. It was a good 2 hours or so 1 v1. I had work the next day and just couldn't stay up any longer. I was on the losing end and it was pretty obvious I was at the point of no return so i quit. What made it look bad was that he was chatting to me the whole game and I didn't know how to chat back in game at the time to the opponent (alt+enter). Apparently the game still awarded him a vostory and myself a loss but i stuck around until the outcome was obvious. Just couldn't stay up any longer wihtout it affecting my work the next day.

 

Reply #7 Top

Quoting Chaosnaska, reply 5
Never.
End of Chaosnaska's quote

 

So says a person with no wife, no kids, and apparently no job to wake up early to the next day I presume? lol.

 

 

Reply #8 Top

I've played only about 5 games so far and have lost 4 of them (mostly because at least one person on my team ends up leaving at some point). But I've stayed to end in every one because I just enjoy playing the game win or lose. Also, why wouldn't you stay until the end? Isn't it possible to explore end-game strategies that could possibly turn the tide of battle? Why not stick it out and build tactics against overwhelming odds just to see if your gameplay could improve in some way.
End of quote

To be honest, the game isn't that deep.  At some point, you've seen and learned everything (or at least in regards to the hero you're using).  Once you know what all the skills do, their damage, duration, etc, and all the items/upgrade cost and benefits, there's little you learn in future matches.  After that, it's mostly about good teamwork.

Reply #9 Top

If they had made the AI better, then this would not be such a problem. Even though its a multiplayer game, they made it so that the AI takes over when a player leaves.

Well if they are going implement this feature then they should make it work properly. I dont know how hard to code an AI is because I have no experience with this. However if you look at how it is now, basicly if you have an AI teammate against 2 human beings you're screwed.

Reply #10 Top

Acceptable when real-life calls.

Within the first 5 mins your allies have died 2 times or more.

When the other team just got giants and they were already pushing well with catapaults.

When you can't kill them unless they're by your health stone or you need to go to it yourself several times to kill them.

When someone else leaves on your side.

 

Semi-serious ones: (some are sad but true, but most are meant to be silly)

When your ally rook gets structural transfer as his first move, or tries to hammer slam demi's like erebus or oak without stunning them.

Your ally UB gets bestial wrath.

You see sedna with yeti's as her first move. :P

Reply #11 Top

It's ok to leave when:

1) You/your house/wife/child is on fire.

2) You accidentally swallowed your mouse and you need to go to the hospital.

3) All the enemy demigods and their giants are humping down the last 40% of your citadel.

 

Show some fucking fortitude and stick around even if the game doesn't go your way jesus!

Reply #12 Top

Show some fucking fortitude and stick around even if the game doesn't go your way jesus!
End of quote

It's not about "going your way", it's about a pointless match up.  If the game's outcome is completely decided, it's not very much fun is it? 

Would you *honestly* play this game at all if you never win?  Of course not.

Would you *honestly* play this game at all if you were guaranteed to win?  I wouldn't.  That'd be boring.  Although I am starting to understand the mentality of some people who find it appealing.  Reminds me of those 7v1 comp stomp games.  I never quite saw the point of those.

Reply #13 Top

If no one has left yet, you do not quit.  Ever.

If the game is intolerably laggy........maybe.

Reply #14 Top

Quoting Charvel1, reply 3
Help me understand this quitting thing. Is Demigod like baseball where the game can be won even in the bottom of the ninth inning when you're down by 20 runs? Or is it more like football where if you are down by 42 points with 2 minutes left you're automatically going to lose?
Seems to me that Conquest (and possibly Dominate) are the only game modes that are like football. And Slaughter and Fortress are like baseball.
End of Charvel1's quote

It's kind of hard to compare actually.  It's like a game of baseball, but where every time you score a run your batters are able to hit the ball 10% harder.  By the end of the game if you're down 20, then the other team is probably going to hit home runs pretty much every time they're up to bat.

Quoting rhymfaxe, reply 11
Show some fucking fortitude and stick around even if the game doesn't go your way jesus!
End of rhymfaxe's quote

This is where there's a grey area though.  I'm going to once again go to the example I used in my original post.  This is a team game (obviously) and once you reach a certain skill level with playstyle then the overall outcome is going to come to teamwork.  If I'm in a game with someone who doesn't even know the basics enough to run when he's in a losing fight (or not to try to take on two higher-level demigods in the first place), then there really isn't much point in sticking around.  If someone hasn't learned the basics yet, then they should really be playing against bots until they can improve.

Now, if I'm losing because I was genuinely outplayed, then that's one thing.  However, if I'm playing against two opponents that stick together at all times (on a map like crucible) and my teammate is on a constant suicide mission... then honestly, what is the point?  I don't understand how either side will get any joy out of my "fortitude".

Quoting JinxOfSin, reply 12
Reminds me of those 7v1 comp stomp games.  I never quite saw the point of those.
End of JinxOfSin's quote

Funny story.  The other day I actually saw a "Comp Stomp" game in Demigod.  That one made me laugh.

Reply #15 Top

Quoting JinxOfSin, reply 12
Show some fucking fortitude and stick around even if the game doesn't go your way jesus!

It's not about "going your way", it's about a pointless match up.  If the game's outcome is completely decided, it's not very much fun is it? 

Would you *honestly* play this game at all if you never win?  Of course not.

Would you *honestly* play this game at all if you were guaranteed to win?  I wouldn't.  That'd be boring.  Although I am starting to understand the mentality of some people who find it appealing.  Reminds me of those 7v1 comp stomp games.  I never quite saw the point of those.
End of JinxOfSin's quote

I would play the losing game until I lost yes. I don't equate winning with having fun (seems I'm special). I like the challenge, even If I'm losing badly.

If I was steamrolling someone severely, I wouldn't really mind if they left, and I often give them the option to leave (mostly after their teammates leave), saying "I won't mind if you want to quit" etc.

My comment wasn't really directed at these kind of examples though. And they are in the minority in my experience. I'm talking about the players who will leave a perfectly decent game just because they saw in to the future and saw that they might lose, or they got pissed because dared to kill them twice in a row etc etc. It's gotten to the point that more than half my games end with some shithead getting replaced with AI and having his teammates leave one after another because "we can't win now :'(".

I just want to be able to play a game to completion without some dumbshit deciding that they lost halfway through and quit.

Reply #16 Top

My comment wasn't really directed at these kind of examples though. And they are in the minority in my experience. I'm talking about the players who will leave a perfectly decent game just because they saw in to the future and saw that they might lose, or they got pissed because dared to kill them twice in a row etc etc. It's gotten to the point that more than half my games end with some shithead getting replaced with AI and
End of quote

I agree, leaving for those reasons is silly and ruins the game.  For those who stay in a game even if they have no hope of winning, I do respect that.  However, most people don't have tons of free time (like myself) so I'd rather have quality games than play predetermined ones - that goes for both when my team is steamrolling and getting steamrolled.

 

I just want to be able to play a game to completion without some dumbshit deciding that they lost halfway through and quit.
End of quote

One problem of quitting is that to a beginner, what looks like a sure-to-be loss may not be.  I've been in a lot of games where I felt we had a chance of leaving but my team mate decided we didn't and just left. 

People sometimes even get impatient which just makes things worse.  They die once or twice - that's fine, the enemy team isn't necessarily going to win just because you died twice at the start.  But then you see them start getting really suicidal.  It's like they lose their brains and totally raging out, thinking "fuck this match, I just gotta kill someone... NOW!"  instead of being more conservative about their gameplay.  Of course, after feeding the team and not getting any kills, they rage quit.

There's a large gap between quitting because you can't win (I wish their was a forfeit/surrender button) and rage quitting.

Reply #17 Top

I would play the losing game until I lost yes. I don't equate winning with having fun (seems I'm special). I like the challenge, even If I'm losing badly.
End of quote

There is a distinct line between "a challenge" and "an impossibility".  When my teammate has suicided into the opposing team enough times to where either one of them (solo) can kill both of us without losing more than about 5% of their health, I think it's safe to say that there's nothing "challenging" about that.

Reply #18 Top

I think when your enemy demigods have 8-12 kills and you have 2-3.  They are still killing you (and you can't do anything about it) they are capping your side flags in cataract and it is basically hopeless (you know there is not much to do anymore than lose) then you know it is time to quit.  No point in staying the whole time.  I've played against incredible opposition, teams who work extremely well together.  I've quit a few times.. but I try to stay for the most part until I know it is a done deal.

 

Reply #19 Top

Anytime its a game who cares it's not like someone is going to die that you left early.

Reply #20 Top

Anytime its a game who cares
End of quote

Why would anyone want to play with you?

Reply #21 Top

Quoting InfiniteVengeance, reply 20

Anytime its a game who cares
Why would anyone want to play with you?
End of InfiniteVengeance's quote

Don't think anyone does if you've read some of his other posts.

Reply #22 Top

Quoting InfiniteVengeance, reply 20

Anytime its a game who cares
Why would anyone want to play with you?
End of InfiniteVengeance's quote

You have boobs?

Reply #23 Top

i think leaving is fine.

aslong as you discuss it with the players on your team and your opponents and make sure it is alrite with them.

tbh, then i play pantheon and players on the other team leave it doesnt really bother me... mainly because its a guaranteed win :P

Reply #24 Top

Was playing a game last night where we were just getting hammered.  It started pretty even but we were on Leviathan and just failed to hold the Portal flags on the sides and the enemy team was piling on the minions (one of the few times where I would have killed to have had high-level Mist sitting around instead of Batswarm/Bite).  Three of the four pathways to our Citadel were busted open and minions were flooding in- we were barely keeping ourselves afloat.

However, we held them off long enogh, apparently.  We got enough gold to shove into our own purchase of Catapults and Giants and got some key, clutch kills on enemy Demigods.  As Erebus, I quickly moved up and started, slowly, amassing an army of Nightcrawlers and just relentlessly pushed through the minions assaulting us on the left side and started shoving them back.  Meanwhile my friend, who was playing as a Rook (keep that in mind for a second) somehow ninja-capped the left Portal (I didn't even realize he was doing it until after it was done...) and that forced the enemy Demigods to concentrate on the left side while our other two teammates pushed right and capped that portal.  From there, we ended up pushing quite swiftly to their Citadel and took it out, despite that it seemed all hope had been gone just three minutes before (it's definitely the quickest turn-around I have seen in Demigod yet).

Today, same friend and I got into another 4v4 game (this one was Exile though).  As soon as the game started, one of our allies realized that Favor Items were turned off and ragequit.  My friend was about to because he was also perturbed at the lack of Favor Items and also thought we were screwed thanks to that potential impediment and having a CPU ally as well.  I managed to convince him to stay so we did and actually it was a really damn good game that we won.  The AI Regulus was annoyingly boneheaded (the AI should default to Hard instead of Medium at least though ideally there should be an option for what the AI defaults to... for example, I've had games where we considered going 4v4 with three players and a Nightmare comp on each team but then decided to wait another 5 mins to get two players only to have two players drop in the game and leave us with Medium comps...) but the teamwork among the remaining three of us largely prevailed (I'm probably going to blame that on their ineffective Sedna player though which effectively made the match a 3v3 and our AI Regulus just about a non-factor).

Point is, both of the above games looked grim at some point yet my team won both.  Demigod generally isn't over until it's well and truly over.

Reply #25 Top

Quoting JinxOfSin, reply 12

 Reminds me of those 7v1 comp stomp games.  I never quite saw the point of those.
End of JinxOfSin's quote

 

Those games had a point. If you're slick you can drop the comp before the game even starts and no one will notice. Now its a 7 player free for all but no one knows it but you. You then proceed to own everyone and laugh.

 

They have a point =)