Erebus - Unfair Advantage on Crucible?

By now, I'm sure most people know about the strategy of having Erebus jump in and out of your "base" on Crucible.  Rather than having to make the long run around, he's able to hop right into action, either by where the towers come together or back by the gold mine flag.

Now, some friends of mine and I were playing a 2v2 the other day and one of the players went Erebus.  Since the map at the time was set to Crucible, this lead to a discussion over whether or not Erebus has an unfair advantage on that map.  Some of us wanted the map changed, while the Erebus player obviously wanted to keep the map on crucible.

His argument was that on many of the larger maps, a fire TB or an Unclean beast would have the advantage due to the movement speed buffs that they can spec into.  Also, he said that if they wanted to have the same advantage then they could just by a Warpstone.  My argument was that the beast/TB speed increase wasn't significant enough to make a drastic gameplay difference, while the Erebus jump was (especially early game), and that the Warpstone was too expensive of an investment, essentially giving Erebus a 5500g advantage over any other player.


So, I'm just wondering what the general concensus is among the online community.  Obviously we won't know the offical GPG stance on this until we start seeing some balancing patches, but it would be nice to know how the playerbase feels about it.  Do you let the opposing team play Erebus on Crucible?  (I've seen players who do and players that don't in my experience)  Do you think the game mechanic should be changed to prevent Erebus from jumping gaps in the map like this?

5,877 views 8 replies
Reply #1 Top

Crucible is a terrible map period.

Although wouldn't be against making bat form work like boulder roll in the sense it can't go over gaps. Would still allow him to escape and chase just fine without the added adantage of being able to jump gaps which is not needed.

Reply #2 Top

Yeah he definitely should not be able to jump gaps. Exile is probably even worse when it is domination with the two gold mine flags in the center.

Disagree crucible is a terrible map... I think it should force your first five skirmish/pantheon games to be variants of 1v1 and 2v2 dom/conq/fort on crucible. :grin:

The terrible map is prison. No other map is so wide open. At least throw up some stone pillars or something in all that expanse.

Reply #3 Top

Yes he dose have an unfair advantage. But so does a towerwhoring rook, who can camp an area really well and crucible only has 1 choke point.

I think there needs to be a second pathway out of your base in crucible. no creeps, just a couple towers guarding it, goes from about your portal to the artifact flag area

Reply #4 Top

Quoting jochance, reply 2
Yeah he definitely should not be able to jump gaps. Exile is probably even worse when it is domination with the two gold mine flags in the center.

Disagree crucible is a terrible map... I think it should force your first five skirmish/pantheon games to be variants of 1v1 and 2v2 dom/conq/fort on crucible.

The terrible map is prison. No other map is so wide open. At least throw up some stone pillars or something in all that expanse.
End of jochance's quote

I like prison because it's open, suddenly ambushing can happen without taking out a bunch of tower so the enemy can't see you coming.

Reply #5 Top

I'd agree; Prison is probably the best map in the game, Crucible the worst.

Erebus has a distinct advantage on many maps, particularly Brothers, Crucible, and Exile.  I've also heard of him having an edge on Mandala and Leviathan, but I don't play those maps very often personally.  Something needs to be done to address this.

Reply #6 Top

Rook being able to effectively camp the only creep lane is way worse IMO.

Reply #7 Top

Crucible is one of my favorite maps, though I've never seen (or been aware of anyway) an Erebus jump the gap.  The warpstone/speed argument isn't really relevant since an Erebus on any map could use that move to increase his movement speed if he didn't mind burning the mana.

They really need to fix the pathing issues with crucible though.  You click the side of your base and your DG will attempt to walk up to the gap instead of taking the correct way in.

Reply #8 Top

crucible is too vulnerable to exploits with blink (unless you're supposed to be able to blink to the enemy base portal flag and lock it at midgame *shrug*), but other than that it's a fine map imo.