So far, I've been fairly positive, because it's mostly worked. Albiet with problems, but the game was playable. As of right now, I'm frustrated and a bit angry about the game, and patches that apparently break things.
Overall:
Bugs, that are related to Stardock/GPG:
It wouldn't extract. Apparently Impulse won't work with very deep directories. Also required a redownload after changing any of the directories.
Alt-Tab crashing, crashing in general.
NAT will when two players connect at the same time, not connect them, Leading to a lot of nil/unconnected players. Also, it seems to think players are still there after they have disconnected.
Impulse's GUI which has a lightning bolt for a main menu, requires right clicks even when in a mode which presents a lot of options, which LOOK like they are all the options for a game.
Achivements. Favor items. If favor items are enabled, roll the dice, and hope you have points. If you don't and the other side does...
Other problems, not Stardock/GPG's fault:
Cox redirects the dns for irc.stardock.com so chat didn't work until I overrode that today.
People thinking ping is such a huge deal that they'll kick someone for 125 ping or so.
Rage quits, and AIs that replace them being nice and easy to kill. (Though this overlaps with crashes.)
Things which are VERY good:
Stardock's communication, though I can't help but remember GPG early on having that level of communication about Supcom, to now just vanishing on their forums. (Granted the whiney nature after the countdown might have caused some of it, but official word from GPG hasn't really been heard in months.)Hopefully they don't do this.
All that was before This early morning, which added:
Update, which breaks the game, and forces me to reinstall.
Today, Straw. Camel's Back.
It's a fun game, I'm not going to ask for a refund. (Maybe some chocolate, because I'm a bit angry about it.) I hope that this will all be fixed. Frankly, I'd say Demigod might have been done, but the network was horribly horribly unprepared. There's no way to really blame the pirates, for the woefully inadequate. (Might be good PR, but it's not truthful as far as I can tell.)Part of that is due to how the Supcom/Demigod engine works with regard to the network. IMO, they probably should have kept the basic connect to everything model from supcom, and not forced the NAT facilitator. People figured it out port forwarding quickly there as I recall. Sure some people might not have been able to play, but it might have prevented it from being the problem this seems to have become.
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I'm not afraid to post this or anything. I just haven't felt the need to, until this morning. I think Demigod is a really fun game, when it works. On the other hand, I don't think Impulse is very good at all. Hopefully after it finishes reinstalling, the problems will be fixed, soon after. Hopefully I'll look back on this post and laugh about the early on problems Demigod had.