OP anti-structure ships

I've noticed something about these things. They are way to OP. Fully upgraded starbases go down under a minute when I use just 5 of these things. And i'm playing against Unfair AI. They also destroy any non-starbase structure extremely quickly. These things need to get nerfed. Thoughts?

9,590 views 15 replies
Reply #1 Top

What like the adjudicator? They arent that good at killing SB's for me even supported by a load of bombers. Also they fall apart if you touch them, (Which I guess the AI is rubbish at) so they need to do some damage before a bomber decides to end them.

Reply #2 Top

No, no need to nerf. They were nerfed to death during beta.

A small fleet would rip these things to shreds unless they had their own escort fleet, and even then they would disappear like a snowball in hell. Plus thier damage is severely restriced to structures only. They could not scratch the broadside of an LF. You could compare them to siege firgates which do more damage to planets then caps, but I would not use them for anything else. Hence, like siege firgates, anti-structure cruisers are one trick ponies. If you nerfed their damage they would be useless.

Reply #3 Top

any good SB will never get killed by an assault cruiser(at least not without taking some down itself-

Orkulus-can steamroll the cruisers

Transcencia-level 2 mass disorientation has a range of 12000. assault cruisers have a range of 12000. oh gee hum. and meteor storms, rinse, and repeat. also, try casting vengeance on the SB

argonev-big boom. nuff said. and can build frigates+cruisers.

Reply #4 Top

Yeah also, anti-structure ship armor is super weak to Fighters, upgrade SB for strikecraft or have a couple of hangars in the gravwell and say bye bye Adjudicators and Orgrovs. No indeed no nerf necessary. Did i mention Structures are the ONLY things those ships can even attack. Even a fleet of Siege frigates will do some damage to your fleet. A fleet of anti-structure ships does nothing. Also i've found mines to be rather effective too, as the AS cruisers can't attack them, you won't have a problem with them being destroyed before they can activate (unless of course there are other ships). Nerfing them would make the pretty useless as the only reason ones purchases them IS to kill structures quickly. Otherwise there is no balance for fully upgraded SBs that will OWN a fleet without anti-structure ships.

 

Fully upgraded starbases go down under a minute when I use just 5 of these things
End of quote

Im gonna call BS on that one anyway. You're telling me that 5 Orgrovs (I assume thats the specific ship youre talking about) took down a starbase with over 15000 Hp, 7000 Shields and a host of whatever abilities one chooses in under a minute.. Orgovs really don't fire fast enough to deal that kind of DPS, at least not from 5.

Reply #5 Top

Not likely.  My Starbase upgraded once in defense (but with hp research) survived a 12 Ogrov attack for much longer than a minute.  Granted, I had a repair bay and a Dunov, but wouldn't you have at least some defense helping your starbase?

Reply #6 Top

Yeah, 5 ogrovs can take down an upgraded starbase in under a minute if the starbase is upgraded with colony pods, trade port, planet control, etc.

Reply #7 Top

But surely not a 23,000 HP/11,000 SP/30 Amr Vasari Starbase with Frontal Deflector Shield and/or Debris Vortex.  :D

 

Reply #8 Top

I think the anti-structure ships are actually well-balanced and I found my Vasari SB holding out against 12+ Ogrovs easily enough once I focussed fire on them.

Reply #9 Top

Quoting Snowraven, reply 8
I think the anti-structure ships are actually well-balanced and I found my Vasari SB holding out against 12+ Ogrovs easily enough once I focussed fire on them.
End of Snowraven's quote

 

Yeah, i've noticed if there's a fatal number of ogrovs I have to tell the sb to kill them otherwise it kills the caps/kodiaks first, which aren't a very big threat in comparison.

Reply #10 Top

Fighters. If you want to protect a starbase from anti structure ships youe need fighters.

Reply #11 Top

I wasn't talking about my starbases, I was talking about the AIs. And I may have exaggerated. It probably had something to do with my fleet is the reason they worked so well. The starbase was fully upgraded, and it had fighters, but I had enough flak and fighters myself to take care of them pretty quick. The AI was also using repair structures but they went down quick enough, and I kept my anti-structure ships back far enough that the enemys fleet had to go through most of mine to get to them and I was using hoshikos. So, yeah, I exaggerated. Sorry

Reply #12 Top

I'm a newb at this game, what the heck is an Ogrov or an Adjucator?  I am looking at the ship comparison sheet and I don't see these ships. 

What I do know is yesterday I was playing with a friend and his TEC upgraded SB destroyed my upgraded fleet of 2 caps and 28 enforcers and 10 sentinals.

Reply #13 Top

Ogrovs look like buckytubes and fire HUGE missiles that make HUGE booms.  Adjudicators look like metallic starfish.  I don't where there's a spreadsheet that has all of the entrenchment data on it.  That would be nice.

 

And your fleet was insufficient for the task.  I know, 28 enforcers and 10 sentinels seems like a lot, but in the grand scheme, not so much.  I'm guessing you were probably at a stage in the game where you should have had 15 assailants, 20 transporters, and 15 sentinels instead of what you had.  Then use the strikecraft to kill the sb, the other ships to defend the transporters.  Just a thought.

Reply #14 Top

Oh, I thought this sheet was entrenchment.  Why the ef is there a stickied sheet on this page that doesn't have current data!  Argh

And strike craft are better end game than upgraded heavy cruisers?

Reply #15 Top

No, you misunderstood that completely.

Strike craft are always good.  Heavy cruisers are always good.  But if your upgraded fleet was simply two caps, 28 enforcers, and 10 sentinels, then you brought a spoon to a knife fight.  What I mentioned before should be about the same supply cost, and the strikecraft can go harass the sb while your ships stay out of range.  So, if that fleet was the best you could put together, then I think what I listed would have been a better use of the supply for taking out a starbase.

back on topic, ves- Sins does a very good job of not letting any one unit rule all.  So, yes, heavy cruisers and cap ships kick ass and can do tremendous amount of damage, but they are slow and very vulnerable to faster ships in quantity. One of the things I love about this game is every time you ask yourself 'which is better' you always have to ask yourself, "what am I trying to do." Ok, in the late game, what are you trying to do?