Smokafett1 Smokafett1

Unlock the true potential of the game!

Unlock the true potential of the game!

I am creating this thread in an effort to garner support for the addition of 'modding tools' to Demigod.  It seems odd to me that a game based off a mod, would not include the same support that created the concept and made it great.

For anyone who is unaware, the concept of Demigod is roughly based on Defense of the Ancients, which was a Warcraft/Starcraft mod.  The mod was created and evolved into a passtime that became insanely fun for everyone involved and also created a large amount of support for Blizzard's games.

The way I see it, Demigod is the perfect canvas.  The game has so much untapped potential.  This is not to say that its not already an amazing game, but when you allow tens of thousands (or more) of creative minds to work on a concept, the possibilities are endless.  I feel that the community that Demigod already has deserves the ability to mod the game.  I also think that this could work to increase the long term stability of the game.  A game that can be modded is constantly being improved.  I think Oblivion is the perfect example.

I would like to see anyone who feels that modding tools would be beneficial post their support and opinions.  The more people that speak out, the more obvious the desires of the community become.

 

Unlock the true potential of this game!  Give us modding tools!  ... or this ninja will kick your ass! -----> :ninja:

/sign

13,862 views 26 replies
Reply #26 Top

One thing I would like to see a map do is some elevation changes.... Dunno if that is possible with the engine though. I didn't follow DG much till it actually came out.
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From what I've seen in the beta 1A editor it might be possible in theory but it would probably lead to all kinds of problems. Units might get stuck, Demigods, trebuches and ranged units might keep firing into the hills or over the edge of the map, creeps and minions might get stuck in mid-air and the AI, well, lets not go there. Complex heightmaps look nice on screenshots but believe me, they can give you grey hair when you are bugfixing a map. It would be worth a try though.

Modding 3d maps isn't that rough. Counterstrike, Quake, and plenty of others use 3d maps.
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I think with a good selection of general shapes as props and the textures in the game we could make beautiful maps. The real problem are effects like waterfalls and the background (Crucible).